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I added a rerender method that does this.printShadow(this.state)
would be nice to have this triggered somehow automatically with dynamic states that we don't have a key for... how?
i thought i solved this before....?
i think i did, but only if we keep the same object....i should be able to define an 'object key' that remains the same over different generations of the same object: it's the same logical object, even tho it's a different memory object, and bang identifies it by the same key
even tho it's logically the same object
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