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script.js
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script.js
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// Select DOM elements to use
const musicContainer = document.getElementById('music-container');
const playBtn = document.getElementById('play');
const prevBtn = document.getElementById('prev');
const nextBtn = document.getElementById('next');
const audio = document.getElementById('audio');
const progress = document.getElementById('progress');
const progressContainer = document.getElementById('progress-container');
const title = document.getElementById('title');
const cover = document.getElementById('cover');
// Song titles
const songs = ['hey', 'summer', 'ukulele'];
// Keep track of song
let songIndex = 2;
// Initially load song details into DOM
loadSong(songs[songIndex]);
// Update song details
function loadSong(song) {
title.innerText = song;
audio.src = `music/${song}.mp3`;
cover.src = `images/${song}.jpg`;
}
// play song
function playSong() {
musicContainer.classList.add('play');
playBtn.querySelector('i.fas').classList.remove('fa-play');
playBtn.querySelector('i.fas').classList.add('fa-pause');
// with the Audio API we just call a method called .play()
audio.play();
}
// pause song
function pauseSong() {
musicContainer.classList.remove('play');
playBtn.querySelector('i.fas').classList.add('fa-play');
playBtn.querySelector('i.fas').classList.remove('fa-pause');
audio.pause();
}
// Previous song
function prevSong() {
songIndex--;
if(songIndex < 0) {
songIndex = songs.length - 1;
}
loadSong(songs[songIndex]);
playSong();
}
// Next song
function nextSong() {
songIndex++;
if(songIndex > songs.length - 1) {
songIndex = 0;
}
loadSong(songs[songIndex]);
playSong();
}
// Update progress bar
// this f is gonna take in an event (e) parameter because it's part of an event listener
function updateProgress(e) {
const { duration, currentTime } = e.srcElement;
const progressPercent = (currentTime / duration) * 100;
progress.style.width = `${progressPercent}%`;
}
// Set progress bar
function setProgress(e) {
const width = this.clientWidth;
const clickX = e.offsetX;
const duration = audio.duration;
audio.currentTime = (clickX / width) * duration;
}
// Event listeners
playBtn.addEventListener('click', () => {
const isPlaying = musicContainer.classList.contains('play');
if(isPlaying) {
pauseSong();
} else {
playSong();
}
})
// Change song
prevBtn.addEventListener('click', prevSong);
nextBtn.addEventListener('click', nextSong);
// Time/song update
audio.addEventListener('timeupdate', updateProgress);
// Click on progress bar
progressContainer.addEventListener('click', setProgress);
// Song ends
audio.addEventListener('ended', nextSong);