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Releases: oblivioncth/CLIFp

CLIFp 0.4.0.1 - Feature Update (Targets FP 9.0)

26 Mar 18:23
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CLIFp will now search all parent directories in order if a valid install is not found in its current directory, allowing it to function while placed in any sub-folder within the Flashpoint root.

CLIFp.exe

32-bit MD5: 1ead8a46a711c7120ce3afb260a380dc
32-bit SHA256: 3c0db7e598224530ffca3791958995478b828d453103084593c3579fe7cf287a
64-bit MD5: d388a56c912c1bf7b717c3363bdf05d9
64-bit SHA256: d973ab1da3625780e560345ce91a9094c47196f1f68dd6b7fdff576c17567f97

CLIFp 0.4 - Feature Update (Targets FP 9.0)

10 Dec 07:45
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  • Random mode now displays basic information about the game that was selected (unless the quiet or silent options are specified)
  • Random mode's selection pool can now be filtered between all titles, games only and animations only
  • Updated icon to match latest Flashpoint icon

CLIFp 0.3.2 - Compatibility Update (Targets FP 9.0)

22 Nov 07:52
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  • Now targets Flashpoint 9.0
  • No other functional changes

CLIFp 0.3.1.1 - Build Synchronization Release

06 Oct 11:24
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Insignificant release unless you're grabbing the 32-bit build.

Developer details:
Contains minuscule backend changes with no effect on outward behavior, due to being built upon the latest commit. This release was created so that a 32-bit build could be added to the repository while keeping it and the 64-bit build in sync. This was required because it is unknown what the exact version that the Qx dependency for this application was on within the previous release, so a new release that was guaranteed to be using the same codebase for both builds was drafted.

CLIFp 0.3.1 - Feature Update (Targets FP 8.1 and Above)

19 Sep 02:01
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  • Added --random switch for randomly selecting a playable game from the Flashpoint database

CLIFp 0.3 - Feature/Bugfix Update (Targets FP 8.1 and Above)

15 Sep 01:45
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  • Improved handling of command-line parameters for child processes which fixes many titles that failed to start due to their command-line string being specified incorrectly
  • Added logging via CLIFp.log that is always generated next to the executable (limited to 50 entries, will auto purge oldest)
  • Added -q/--quiet and -s/--silent switches. The former suppresses all non-critical errors, the latter suppresses all errors
  • Checking the help message or version information is now allowed even if execution would otherwise fail

CLIFp 0.2 - Feature Update (Targets FP 8.1 and Above)

10 Sep 06:23
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  • Complete rewrite with multiple improvements across the board
  • Direct parsing of Flashpoint configuration for starting background processes (near-perfect compatibility and integration)
  • Added -a/--auto switches for "auto" mode (provide game/animation UUID)
  • Improved usages notes
  • Added additional error checking

CLIFp 0.1.1 - Compatibility Update (Targets FP 8.2)

01 Sep 20:39
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  • Now targets FP 8.2
  • Backend cleanup
  • Slightly improved error reporting

CLIFp 0.1 - Initial Release (Targets FP 8.1)

27 Aug 20:54
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Initial release. See README.md