ImGUI OpenGL3 Linker errors and "Failed to initialize OpenGL loader!" errors #6949
CrispulentCrisps
started this conversation in
Build/Link/Run/Fonts issues ONLY!
Replies: 1 comment 4 replies
-
Which linker error ? |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello, I'm new to openGL and have been trying to convert my program from an SDL renderer to openGL for a performance boost, as otherwise the program I am making runs at about 15.7FPS
With trying to link the opengl it is fine for the backend implementation, asides from the "Failed to initialize OpenGL loader!" error
I had tried to work glfw, but that was getting linker errors as well with the glfw backend implementation
if (!ImGui_ImplOpenGL3_Init("#version 300")) { cout << glGetError(); }
the cout line is throwing a linker error
any help is appreciated!
Beta Was this translation helpful? Give feedback.
All reactions