-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathclondike.c
executable file
·187 lines (168 loc) · 5.29 KB
/
clondike.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/* fallback.c */
#include <string.h>
#include "script.h"
#include "pile.h"
#include "foundation.h"
#include "stock.h"
#include "tableau.h"
#include "waste.h"
static void BuildPiles(struct Baize *const baize)
{
_Bool cardFilter[14] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1};
struct Pile *pile;
baize->stock = (struct Pile*)StockNew(baize, (Vector2){0, 0}, FAN_NONE, 1, 4, cardFilter);
baize->piles = ArrayPush(baize->piles, baize->stock);
baize->waste = (struct Pile*)WasteNew(baize, (Vector2){1, 0}, FAN_RIGHT3);
baize->piles = ArrayPush(baize->piles, baize->waste);
for ( int x = 3; x < 7; x++ ) {
pile = (struct Pile*)FoundationNew(baize, (Vector2){x, 0}, FAN_NONE);
baize->piles = ArrayPush(baize->piles, pile);
baize->foundations = ArrayPush(baize->foundations, pile);
PileSetLabel(pile, "A");
}
for ( int x = 0; x < 7; x++ ) {
pile = (struct Pile*)TableauNew(baize, (Vector2){x, 1}, FAN_DOWN, MOVE_ANY);
baize->piles = ArrayPush(baize->piles, pile);
baize->tableaux = ArrayPush(baize->tableaux, pile);
PileSetLabel(pile, "K");
}
}
static void StartGame(struct Baize *const baize)
{
int dealDown = 0;
size_t index;
for ( struct Pile *pile = ArrayFirst(baize->tableaux, &index); pile; pile = ArrayNext(baize->tableaux, &index)) {
for ( int i=0; i<dealDown; i++ ) {
PileMoveCard(pile, baize->stock);
CardFlipDown(PilePeekCard(pile));
}
dealDown++;
PileMoveCard(pile, baize->stock);
}
PileMoveCard(baize->waste, baize->stock);
((struct Stock*)baize->stock)->recycles = 32767;
}
static void AfterMove(struct Baize *const baize)
{
if ( PileEmpty(baize->waste) && !PileEmpty(baize->stock) ) {
PileMoveCard(baize->waste, baize->stock);
}
}
static const char* TailMoveError(struct Array *const tail)
{
struct Card *c1 = ArrayGet(tail, 0);
struct Pile *pile = CardOwner(c1);
if (strcmp(pile->category, "Tableau")) {
const char *strerr = (void*)0;
struct Card *c2;
for ( size_t i=1; i<ArrayLen(tail); i++) {
c2 = ArrayGet(tail, i);
if ((strerr = CardCompare_DownAltColor(c1, c2))) {
return strerr;
}
c1 = c2;
}
}
return (void*)0;
}
static const char* TailAppendError(struct Pile *const pile, struct Array *const tail)
{
if (strcmp(pile->category, "Foundation")==0) {
if (PileEmpty(pile)) {
struct Card *c1 = ArrayGet(tail, 0);
if (CardOrdinal(c1) != 1) {
return "Foundation can only accept an Ace";
}
} else {
struct Card *c1 = PilePeekCard(pile);
struct Card *c2 = ArrayGet(tail, 0);
return CardCompare_UpSuit(c1, c2);
}
} else if (strcmp(pile->category, "Tableau")==0) {
if (PileEmpty(pile)) {
struct Card *c1 = ArrayGet(tail, 0);
if (CardOrdinal(c1) != 13) {
return "Tableau can only accept an King";
}
} else {
struct Card *c1 = PilePeekCard(pile);
struct Card *c2 = ArrayGet(tail, 0);
return CardCompare_DownAltColor(c1, c2);
}
}
return (void*)0;
}
static int PileUnsortedPairs(struct Pile *const pile)
{
int unsorted = 0;
const char *strerr = (void*)0;
struct Card *c1 = ArrayGet(pile->cards, 0);
struct Card *c2;
for ( size_t i=1; i<ArrayLen(pile->cards); i++) {
c2 = ArrayGet(pile->cards, i);
if ((strerr = CardCompare_DownAltColor(c1, c2))) {
unsorted = unsorted + 1;
}
c1 = c2;
}
return unsorted;
}
static void TailTapped(struct Array *const tail)
{
struct Card *c1 = ArrayGet(tail, 0);
struct Pile *pile = CardOwner(c1);
struct Baize *baize = PileOwner(pile);
if (strcmp(pile->category, "Stock") == 0) {
if (ArrayLen(baize->stock->cards) > 0) {
PileMoveCard(baize->waste, baize->stock);
}
} else {
pile->vtable->TailTapped(tail);
}
}
static void PileTapped(struct Pile *const pile)
{
struct Baize *baize = PileOwner(pile);
if (pile == baize->stock) {
struct Stock *s = (struct Stock*)pile;
if (s->recycles > 0) {
while (ArrayLen(baize->waste->cards) > 0) {
PileMoveCard(baize->stock, baize->waste);
}
s->recycles -= 1;
}
}
}
static int PercentComplete(struct Baize *const baize)
{
int percent = 0, pairs = 0, unsorted = 0;
size_t index;
for ( struct Pile *pile = ArrayFirst(baize->piles, &index); pile; pile = ArrayNext(baize->piles, &index) ) {
if (PileLen(pile) > 1) {
pairs += PileLen(pile) - 1;
}
unsorted += pile->vtable->UnsortedPairs(pile);
}
percent = (int)(100.0f - UtilMapValue((float)unsorted, 0, (float)pairs, 0.0f, 100.0f));
return percent;
}
static const char* Wikipedia(void)
{
return "https://en.wikipedia.org/wiki/Solitaire";
}
static struct ScriptInterface clondikeVtable = {
&BuildPiles,
&StartGame,
&AfterMove,
&TailMoveError,
&TailAppendError,
&PileUnsortedPairs,
&TailTapped,
&PileTapped,
&PercentComplete,
&Wikipedia,
};
struct ScriptInterface* GetClondikeInterface(void)
{
return &clondikeVtable;
}