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print.asm
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;===================================================================================================
; Print to screen
;
; Written By: Oded Cnaan (oded.8bit@gmail.com)
; Site: http://odedc.net
; Licence: GPLv3 (see LICENSE file)
; Package: UtilLib
;
; Description:
; Manage printing test to the screen
;===================================================================================================
LOCALS @@
DATASEG
_Hex db '0123456789ABCDEF'
CODESEG
;----------------------------------------------------------
; Prints a char to the screen
; Input: DL
;----------------------------------------------------------
PROC PrintChar
push ax
mov ah, 02h
int 21h
pop ax
ret
ENDP PrintChar
;----------------------------------------------------------
; Prints a char to the screen + New line
; Input: DL
;----------------------------------------------------------
MACRO PrintCharNewLine
call PrintChar
call PrintNewLine
ENDM
;----------------------------------------------------------
; Prints a char to the screen
; Input: DL (number between 0 and 15)
;----------------------------------------------------------
PROC PrintByte
push ax
push bx
cmp dl, 09h
jbe @@lessthan10
; greater than 9
cmp dl, 0fh
ja @@more_f
; A..F
sub dl, 0ah
add dl, 'A'
call PrintChar
jmp @@end
@@more_f:
mov bl, dl
shr dl, 4
call PrintByte
mov dl, bl
and dl, 0Fh
call PrintByte
jmp @@end
@@lessthan10:
add dl, '0'
call PrintChar
@@end:
pop bx
pop ax
ret
ENDP PrintByte
;----------------------------------------------------------
; Prints a char to the screen + new line
; Input: DL
;----------------------------------------------------------
MACRO PrintByteNewLine
call PrintByte
call PrintNewLine
ENDM
;----------------------------------------------------------
; Prints a new line char to the screen
;----------------------------------------------------------
PROC PrintNewLine
push dx
mov dx, 0Ah
call PrintChar
pop dx
ret
ENDP PrintNewLine
;----------------------------------------------------------
; Prints a space char to the screen
;----------------------------------------------------------
PROC PrintSpace
push dx
xor dx, dx
mov dl, ' '
call PrintChar
pop dx
ret
ENDP PrintSpace
;----------------------------------------------------------
; Prints a string to the screen
; Input: DS:DX pointer to string ending in "$"
;----------------------------------------------------------
PROC PrintStr
push ax
mov ah, 09h
int 21h
pop ax
ret
ENDP PrintStr
;----------------------------------------------------------
; Prints a NULL terminated string to the screen
; Input: DS:DX pointer to string ending in NULL
;----------------------------------------------------------
PROC PrintCStr
push si bx ax
push dx
call Strlen
mov bx, ax ; store length
mov si, dx
add si, bx
mov [BYTE si], '$'
mov ah, 09h
int 21h
mov [BYTE si], Null
pop ax bx si
ret
ENDP PrintCStr
;----------------------------------------------------------
; Prints a string to the screen + New line
; Input: DS:DX pointer to string ending in "$"
;----------------------------------------------------------
MACRO PrintStrNewLine
call PrintStr
call PrintNewLine
ENDM
;----------------------------------------------------------
; Prints a character on VGA display
; DL: char
; BL, color
;----------------------------------------------------------
PROC PrintCharVGA
push ax
push bx
mov ah, 0Eh
mov al, dl
mov bh, 0
;mov bl, [gr_pen_color]
int 10h
pop bx
pop ax
ret
ENDP PrintCharVGA
;----------------------------------------------------------
; Prints a string to the VGA screen
;
; push color
; push offset string
; push x
; push y
; call PrintStrVGA
;----------------------------------------------------------
PROC PrintStrVGA
store_sp_bp
push ax
push bx
push cx
; now the stack is
; bp+0 => old base pointer
; bp+2 => return address
; bp+4 => y
; bp+6 => x
; bp+8 => offset
; bp+10 => color
; saved registers
push [word bp+8]
call Strlen
mov cx, ax ; length
mov al, 1 ; move cursor
mov ah, 13h
mov bh, 0 ; page
mov bl, [BYTE bp+10] ; attrib
mov dh, [BYTE bp+4] ; y
mov dl, [BYTE bp+6] ; x
push bp
push es
push ds
pop es
mov bp, [word bp+8] ; string es:bp
int 10h ; write string
pop es
pop bp
@@loopend:
pop cx
pop bx
pop ax
restore_sp_bp
ret 6
ENDP PrintStrVGA
;----------------------------------------------------------
; Set cursor position
;
; push x
; push y
; call SetCursorPosition
;----------------------------------------------------------
PROC SetCursorPosition
store_sp_bp
pusha
; now the stack is
; bp+0 => old base pointer
; bp+2 => return address
; bp+4 => y
; bp+6 => x
; saved registers
mov ah, 02
mov bh, 0
mov dh, [byte bp+4]
mov dl, [byte bp+6]
int 10h
popa
restore_sp_bp
ret 4
ENDP SetCursorPosition
;================================================
; Description - Write on screen the value of ax (decimal)
; the practice :
; Divide AX by 10 and put the Mod on stack
; Repeat Until AX smaller than 10 then print AX (MSB)
; then pop from the stack all what we kept there and show it.
; INPUT: AX
; OUTPUT: Screen
; Register Usage: AX
;================================================
proc PrintDecimal
push ax
push bx
push cx
push dx
; check if negative
test ax,08000h
jz PositiveAx
; put '-' on the screen
push ax
mov dl,'-'
mov ah,2
int 21h
pop ax
neg ax ; make it positive
PositiveAx:
mov cx,0 ; will count how many time we did push
mov bx,10 ; the divider
put_mode_to_stack:
xor dx,dx
div bx
add dl,30h
; dl is the current LSB digit
; we cant push only dl so we push all dx
push dx
inc cx
cmp ax,9 ; check if it is the last time to div
jg put_mode_to_stack
cmp ax,0
jz pop_next ; jump if ax was totally 0
add al,30h
mov dl, al
mov ah, 2h
int 21h ; show first digit MSB
pop_next:
pop ax ; remove all rest LIFO (reverse) (MSB to LSB)
mov dl, al
mov ah, 2h
int 21h ; show all rest digits
loop pop_next
pop dx
pop cx
pop bx
pop ax
ret
endp PrintDecimal
PROC _Print4LSBHex
store_sp_bp
push ax bx dx
mov ax, [word bp+4] ; value
xor ah,ah
; mask received value without changing ax
; leaving only 4 LSB
mov dx, ax
and dx, 000fh
; get index into 'hex' array
mov bx, offset _Hex
add bx, dx
; print char to STDOUT
mov ah, 02h
mov dl, [bx]
int 21h
pop dx bx ax
restore_sp_bp
ret 2
ENDP _Print4LSBHex
;----------------------------------------------------------
; Print byte as HEX
;
; push value
; call SetCursorPosition
;----------------------------------------------------------
PROC PrintHexByte
store_sp_bp
push ax
mov ax, [word bp+4]
push ax ; save for next char
shr ax, 4
push ax
call _Print4LSBHex
pop ax ; restore it
push ax
call _Print4LSBHex
pop ax
restore_sp_bp
ret 2
ENDP PrintHexByte
;----------------------------------------------------------
; Print word as HEX
;
; push value
; call SetCursorPosition
;----------------------------------------------------------
PROC PrintHexWord
store_sp_bp
push ax
mov ax, [word bp+4]
push ax ; save for next char
shr ax, 8
push ax
call PrintHexByte
pop ax ; restore it
push ax
call PrintHexByte
pop ax
restore_sp_bp
ret 2
ENDP PrintHexWord
;////////////////////////////////////////////////////////////////////////////
; FUNCTION LIKE MACROS
;////////////////////////////////////////////////////////////////////////////
;----------------------------------------------------------------------
; Set cursor position
;
; grm_SetCursorPosition (x,y)
;----------------------------------------------------------------------
MACRO utm_SetCursorPosition x, y
push x
push y
call SetCursorPosition
ENDM
;----------------------------------------------------------------------
; Calculates length of string ending with NULL
;
; grm_Strlen (strOffset)
;----------------------------------------------------------------------
MACRO utm_Strlen strOffset
push strOffset
call Strlen
ENDM
;----------------------------------------------------------------------
; Prints a string to the VGA screen
;
; grm_PrintStrVGA (XX, XX)
;----------------------------------------------------------------------
MACRO utm_PrintStrVGA color, strOffset, x, y
push color
push strOffset
push x
push y
call PrintStrVGA
ENDM
;----------------------------------------------------------------------
; Prints the LSB BYTE of a WORD in HEX
;
; grm_PrintHexByte (word value)
;----------------------------------------------------------------------
MACRO utm_PrintHexByte value
push value
call PrintHexByte
ENDM
;----------------------------------------------------------------------
; Prints a WORD in HEX
;
; utm_PrintHexWord (word value)
;----------------------------------------------------------------------
MACRO utm_PrintHexWord value
push value
call PrintHexWord
ENDM