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dino.js
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dino.js
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var dino = document.getElementById("dino");
var bomb = document.getElementById("bomb");
var startButton = document.getElementById("startButton");
var tryAgainButton = document.getElementById("tryAgainButton");
var gameDiv = document.getElementById("game");
var isJumping = false;
var score = 0;
startButton.addEventListener("click", startGame);
tryAgainButton.addEventListener("click", tryAgain);
function startGame() {
startButton.style.display = "none";
tryAgainButton.style.display = "none";
gameDiv.style.display = "block";
dino.style.top = "150px";
bomb.style.left = "480px";
bomb.style.animationDuration = "1s";
score = 0;
document.addEventListener("click", jump);
intervalId = setInterval(checkDead, 5);
}
function tryAgain() {
tryAgainButton.style.display = "none";
startGame();
}
function jump() {
if (!isJumping) {
isJumping = true;
dino.classList.add("animate");
setTimeout(function () {
dino.classList.remove("animate");
isJumping = false;
incrementScore();
}, 300);
}
}
function incrementScore() {
score++;
}
function checkDead() {
let characterTop = parseInt(window.getComputedStyle(dino).getPropertyValue("top"));
let blockLeft = parseInt(window.getComputedStyle(bomb).getPropertyValue("left"));
if (blockLeft < 20 && blockLeft > -20 && characterTop >= 130) {
tryAgainButton.style.display = "block";
gameDiv.style.display = "none";
clearInterval(intervalId);
alert("Game over. Your score is: " + score);
}
}