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Change

Properties

Name Type Description Notes
Attributes map[string]string Additional setting/component attributes
ChangeType string Type of the pending change
Name string The name of the setting/component that changed

Methods

NewChange

func NewChange(attributes map[string]string, changeType string, name string, ) *Change

NewChange instantiates a new Change object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewChangeWithDefaults

func NewChangeWithDefaults() *Change

NewChangeWithDefaults instantiates a new Change object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAttributes

func (o *Change) GetAttributes() map[string]string

GetAttributes returns the Attributes field if non-nil, zero value otherwise.

GetAttributesOk

func (o *Change) GetAttributesOk() (*map[string]string, bool)

GetAttributesOk returns a tuple with the Attributes field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAttributes

func (o *Change) SetAttributes(v map[string]string)

SetAttributes sets Attributes field to given value.

GetChangeType

func (o *Change) GetChangeType() string

GetChangeType returns the ChangeType field if non-nil, zero value otherwise.

GetChangeTypeOk

func (o *Change) GetChangeTypeOk() (*string, bool)

GetChangeTypeOk returns a tuple with the ChangeType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChangeType

func (o *Change) SetChangeType(v string)

SetChangeType sets ChangeType field to given value.

GetName

func (o *Change) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *Change) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *Change) SetName(v string)

SetName sets Name field to given value.

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