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Digital Combat Simulator - A-10C @ BORT 01 @ MoveHead.ini
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Digital Combat Simulator - A-10C @ BORT 01 @ MoveHead.ini
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[ewma-filter]
max-smoothing=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xe6\x66\xa5P\x87\x1\x10?\x84z\xe1G\xae\x14{?\xf0\0\0\0\0\0\0)
min-smoothing=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\x94\x63\x43o\xb7\xac\x9b?\x84z\xe1G\xae\x14{?\xf0\0\0\0\0\0\0)
smoothing-scale-curve="@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xe9\x9fU\x9b=\a\xc9?\xb9\x99\x99\x99\x99\x99\x9a@\x14\0\0\0\0\0\0)"
[migrations]
last-migration-at=20170420_00~
[modules]
filter-dll=Accela
tracker-dll=PointTracker 1.1
[proto-freetrack]
used-interfaces=2
close-protocols-on-exit=true
[tracker-pt]
automatic-threshold=true
camera-fps=75
camera-fov=65
camera-name=PS3Eye Camera
max-point-size=10
min-point-size=1
model-centroid-x=133
model-centroid-y=199
model-centroid-z=41
threshold-primary=31
clip-by=75
clip-bz=75
clip-ty=35
dynamic-pose-resolution=true
active-model-panel=0
init-phase-timeout=50
[opentrack-ui]
keycode-center=Ctrl+B
roll-source-index=5
compensate-translation=false
button-center-alt=7
camera-pitch=40
compensate-translation-disable-source-roll=false
guid-center-alt={924DA110-D8DA-11E6-8001-444553540000}
keycode-restart-tracking=Num+.
neck-depth=5
compensate-translation-disable-z-axis=true
neck-enable=false
use-camera-offset-from-centering=true
neck-height=17
x-invert-sign=false
x-source-index=0
y-invert-sign=false
[hatire-tracker]
serial-bug-workaround=false
serial-port-name=COM1
[accela-sliders]
ewma=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0@\x4\0\0\0\0\0\0\0\0\0\0\0\0\0\0@>\0\0\0\0\0\0)
rotation-nonlinearity=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xf2\xcc\xcc\xcc\xcc\xcc\xcd?\xf0\0\0\0\0\0\0?\xf8\0\0\0\0\0\0)
rotation-sensitivity="@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xf3\n=p\xa3\xd7\v?\xa9\x99\x99\x99\x99\x99\x9a@\x14\0\0\0\0\0\0)"
translation-deadzone="@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xc0\xa3\xd7\n=p\xa4\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0)"
rotation-deadzone="@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xd0\xa3\xd7\n=p\xa4\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0)"
translation-sensitivity=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xd7\xae\x14z\xe1G\xae?\xa9\x99\x99\x99\x99\x99\x9a?\xf8\0\0\0\0\0\0)
[kalman-filter]
noise-position-slider=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xd7\x33\x33\x33\x33\x33\x33\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0)
noise-rotation-slider=@Variant(\0\0\0\x7f\0\0\0\x16options::slider_value\0?\xdf\x85\x1e\xb8Q\xeb\x85\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0)
[opentrack-mappings]
pitch-max-value=90
yaw-alt-axis-sign=true
roll-max-value=180
yaw-max-value=60
y-alt-axis-sign=true
z-alt-axis-sign=false
z-max-value=30
pitch-alt-axis-sign=true
[spline-X]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@>\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@0\0\0\0\0\0\0@J@\0\0\0\0\0@@\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[alt-spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@.\0\0\0\0\0\0@G\xc0\0\0\0\0\0@<\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[spline-roll]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@X@\0\0\0\0\0@f\x80\0\0\0\0\0)
[spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@9\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@1\0\0\0\0\0\0@L\xc0\0\0\0\0\0@<\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[alt-spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@.\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@4\x80\0\0\0\0\0@8\0\0\0\0\0\0)
[alt-spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@4\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[alt-spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@D\0\0\0\0\0\0@f\x80\0\0\0\0\0)