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example_09-04.cpp
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example_09-04.cpp
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//Example 9-4. Slightly modified code from the OpenCV documentation that draws a
//cube every frame; this modified version uses the global variables rotx and roty that are
//connected to the sliders in Figure 9-6
// Note: This example needs OpenGL installed on your system. It doesn't build if
// the OpenGL libraries cannot be found.
#include <GL/gl.h>
#include <GL/glu.h>
#include <opencv2/opencv.hpp>
#include <opencv2/core/opengl.hpp>
#include <iostream>
using namespace std;
int rotx = 55, roty = 40;
void on_opengl(void* param) {
cv::ogl::Texture2D* backgroundTex = (cv::ogl::Texture2D*)param;
glEnable( GL_TEXTURE_2D );
backgroundTex->bind();
cv::ogl::render(*backgroundTex);
glDisable( GL_TEXTURE_2D );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef(0, 0, -0.5);
glRotatef( rotx, 1, 0, 0 );
glRotatef( roty, 0, 1, 0 );
glRotatef( 0, 0, 0, 1 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
static const int coords[6][4][3] = {
{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
};
for (int i = 0; i < 6; ++i) {
glColor3ub( i*20, 100+i*10, i*42 );
glBegin( GL_QUADS );
for (int j = 0; j < 4; ++j) {
glVertex3d(
0.2 * coords[i][j][0],
0.2 * coords[i][j][1],
0.2 * coords[i][j][2]
);
}
glEnd();
}
}
void on_trackbar( int, void* ) {
cv::updateWindow( "Example 9-4" );
}
void help(char ** argv) {
cout << "\n//Example 9-4. Slightly modified code from the OpenCV documentation that draws a"
<< "\n//cube every frame; this modified version uses the global variables rotx and roty that are"
<< "\n//connected to the sliders in Figure 9-6"
<< "\n// Note: This example needs OpenGL installed on your system. It doesn't build if"
<< "\n// the OpenGL libraries cannot be found.\n\/"
<< "\nCall: " << argv[0] << " <image>\n\n"
<< "\nHere OpenGL is used to render a cube on top of an image.\n"
<< "\nUser can rotate the cube with the sliders\n" <<endl;
}
int main(int argc, char* argv[])
{
if(argc != 2) {
help (argv);
return -1;
}
cv::Mat img = cv::imread(argv[1]);
if( img.empty() ) {
cout << "Cannot load " << argv[1] << endl;
return -1;
}
cv::namedWindow( "Example 9-4", CV_WINDOW_OPENGL );
cv::resizeWindow("Example 9-4", img.cols, img.rows);
cv::createTrackbar( "X-rotation", "Example 9-4", &rotx, 360, on_trackbar);
cv::createTrackbar( "Y-rotation", "Example 9-4", &roty, 360, on_trackbar);
cv::ogl::Texture2D backgroundTex(img);
cv::setOpenGlDrawCallback("Example 9-4", on_opengl, &backgroundTex);
cv::updateWindow("Example 9-4");
cv::waitKey(0);
cv::setOpenGlDrawCallback("Example 9-4", 0, 0);
cv::destroyAllWindows();
return 0;
}