Replies: 8 comments 8 replies
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I am experiencing the same issue. I am using the Sunshine 0.20.0 AppImage on SteamOS. Connecting with Moonlight from a Windows 11 laptop gives me the same error as you:
Connecting from iPhone just gives me a generic "Connection Error" popup. Everything seems to work, except opening an application. The log is not helpful:
Is there any more information or tests that I can perform? I'm drawing a blank here. |
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I believe this is the same issue as LizardByte/Sunshine#1295 |
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Is it known which version may have introduced this? I've been trying older AppImage builds, but they all give me the same thing. I originally thought it might be caused on the side of Moonlight on Windows 11, but the iOS app does the same thing (I assume, as the error message is non-descriptive). |
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So I got it to work on my end. I played around with the earliest AppImages available. One of them must've reinserted an application entry for desktop. Earlier, I only had low-res desktop and Steam listed. These stlil don't work. But I went back to 0.20.0 and deleted my Maybe the config got corrupted by an earlier version, maybe I accidentally deleted it, I don't know. Low-res desktop and Steam still give the same error message, though. |
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I still haven't been able to get my flatpak working. I am still running the package binary unfortunately and the answer that I got from Discord was to just use the package binary. Since the project provides a flatpak and appimage, it would be nice to support those to ensure they work, or remove them from the release. |
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Hello, I'm trying to launch some Steam games via Moonlight/Sunshine flatpak but have only managed to share my desktop so far, some games work within this. If I try to run a game directly with: flatpak-spawn --host steam://rungameid/2321470 Edit1 |
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@ademlabs @zaggynl @Thaurin @matthewddunlap For those unable to get Sunshine to launch apps (such as Steam Games or even into Big Picture mode) and are only able to get Sunshine to launch and show the Desktop, install Flatseal (likely available in your app store) to manage Sunshine's permissions and enable its permission for "D-Bus session bus" and Sunshine will then run as intended (so long as you follow the Sunshine app setup rules as seen here: https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/guides/app_examples.html) LizardByte might want to take note of this and integrate this fix to address this problem. |
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In my case I also had to use flatpak-spawn --host, so:
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Hi all, I'm having some difficulty tracking down the issue with the latest Flatpak version, however the normal binaries work fine. I'm not sure what the cause is and I'm using the same version for both. When I use the Flatpak version, moonlight clients are unable to start an application. They see the sunshine instance correctly and even list any new applications that I add to the list, as well as successfully pair with PIN, but unable to start any applications. The sunshine web dashboard works fine as well but whenever I start an application from a client I get the following error messages:
Moonlight for Android:
Moonlight for PC:
I'm using Flatpak version 0.19.1 on EndeavourOS (Arch), custom kernel 6.2.11-273-tkg-bmq
Running on an AMD 6800XT reference card.
Moonlight clients tried: Android (both mobile and Shield TV) v11.0, PC version 4.3.1
I've followed the post-install instructions for the Flatpak version as well and read through the docs, troubleshooting docs and even looked at the GitHub repository issues to no avail. I'm not sure whether this is a bug yet or maybe some permission issues related to the Flatpak version.
The binary version works perfectly fine though, I'm able to stream anything. The logs don't show anything useful either, no errors.
Running
netstat -taupe | grep -i sunshine
shows that the ports are open:Logs
Flatpak logs: https://pastebin.com/raw/JgDT90L7
Binary logs: https://pastebin.com/raw/uAaFqZGN
Anyone knows what might be going on?
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