discussion about render tree painting #181
RodrigoDornelles
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I only noticed the issue when I created a more complex example, app-weather-tv, that the node tree system — introduced in version 0.0.8 as a feature similar to Godot, where the game is structured in a hierarchy of nodes — has a problem with rendering order/hierarchy. This causes components to be rendered out of order or misaligned. I implemented a temporary workaround in version 0.0.21 that fixes the issue, but it's not the most efficient solution.
0.0.8
0.0.21
doubts
The current approach seems to introduce unnecessary and ambiguous processing. It involves three nested node loops executed every frame, which is inefficient. Some aspects of the system need to be reconsidered and redesigned, as the current implementation mixes responsibilities across bus logic, rendering, and i18n.
drawtopic?Beta Was this translation helpful? Give feedback.
All reactions