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+bar.r.i.ste.r.b.ek.kyub.a.n.k@gmail.com +b.ar.r.i.st.er.bekk.y.uba.nk@gmail.com +ba.r.r.is.te.rbe.k.k.y.u.ba.nk@gmail.com +ba.rr.i.s.t.erb.e.kk.y.ub.a.n.k@gmail.com +ba.r.risterbe.k.k.y.u.b.ank@gmail.com +b.ar.r.ist.e.r.be.k.ky.u.ban.k@gmail.com +barri.s.te.rb.e.k.k.yubank@gmail.com +barri.s.te.r.b.e.k.kyub.a.nk@gmail.com" +0trKQA69,Biggest Number of an Array,King_Kuro,C,Saturday 21st of October 2023 12:40:50 AM CDT,"// Online C compiler to run C program online +#include + +int main() { + //biggest number in an array + + int num[10] = {1, 3, 2, 4, 5, 4, 23, 7, 6, 9}; + int sizeOfNum = sizeof(num) / sizeof(num[0]); + int i, j, temp; + for (i = 0; i < sizeOfNum; i++) { + for (j = 1; j < sizeOfNum; j++) { + if (num[j] < num[j-1]) { + temp = num[j]; + num[j] = num[j - 1]; + num[j - 1] = temp; + } + } + } + + for (i = 0; i < sizeOfNum; i++) { + printf(""Array[%d] = %d\n"",i,num[i]); + } + + printf(""Largest Number is %d\n"", num[sizeOfNum-1]); + +}" +D99KwggL,Reidasu_1's 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Whirlwind"":{""ObjectName"":""Leaf Whirlwind"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Dynamic Entry"":{""ObjectName"":""Dynamic Entry"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Future Sight"":{""ObjectName"":""Future Sight"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""1000 Years of Death"":{""ObjectName"":""1000 Years of Death"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Leaf Rising Wind"":{""ObjectName"":""Leaf Rising Wind"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}" +Qvr47KF2,Client,LEGEND2004,Python,Saturday 21st of October 2023 12:10:01 AM CDT,"# Server code: https://pastebin.com/yLRiad1f + +#Client +import socket +import threading + +# Client configuration +HOST = '127.0.0.1' # Server's IP address +PORT = 12347 + +# Function to send messages +def send_message(client_socket): + while True: + message = input("""") + client_socket.send(message.encode('utf-8')) + +# Function to receive and display messages from the server +def receive_messages(client_socket): + while True: + message = client_socket.recv(1024) + print("">"" , message.decode('utf-8')) + +# Main client code +client = socket.socket(socket.AF_INET, socket.SOCK_STREAM) +client.connect((HOST, PORT)) + +send_thread = threading.Thread(target=send_message, args=(client,)) +send_thread.start() + +receive_thread = threading.Thread(target=receive_messages, args=(client,)) +receive_thread.start() +" +yLRiad1f,Server,LEGEND2004,Python,Saturday 21st of October 2023 12:08:26 AM CDT,"#Client code: https://pastebin.com/Qvr47KF2 + +#Server +import socket +import threading + +# Server configuration +HOST = '127.0.0.1' # Accept connections from any IP +PORT = 12347 +clients = [] + +# Function to broadcast messages to all connected clients +def broadcast_message(client_socket, message): + for client in clients: + if client != client_socket: + try: + client.send(message) + except: + client.close() + remove_client(client) + +# Function to handle client connections +def handle_client(client_socket): + while True: + try: + message = client_socket.recv(1024) + if message: + #print(message.decode('utf-8')) + broadcast_message(client_socket, message) + else: + remove_client(client_socket) + except: + continue + +# Function to remove a client from the list +def remove_client(client_socket): + if client_socket in clients: + clients.remove(client_socket) + client_socket.close() + +# Main server code +server = socket.socket(socket.AF_INET, socket.SOCK_STREAM) +server.bind((HOST, PORT)) +server.listen(5) + +print(""Chat server is running on port "" + str(PORT)) + +while True: + client_socket, client_addr = server.accept() + clients.append(client_socket) + print(""Client connected from "" + str(client_addr)) + client_thread = threading.Thread(target=handle_client, args=(client_socket,)) + client_thread.start() +" +MrvAT8B2,D_dabanditt's Data,azimuths,JSON,Friday 20th of October 2023 11:25:58 PM CDT,"{""Stats"":{""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""10""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""154""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""554""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SeenDeaths"":{""ObjectName"":""SeenDeaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""155""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""{}""},""EyeColorR"":{""ObjectName"":""EyeColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""165""},""HairColorG"":{""ObjectName"":""HairColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""49""},""RaidCD"":{""ObjectName"":""RaidCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot6"":{""ObjectName"":""Slot6"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""HairColorB"":{""ObjectName"":""HairColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""44""},""Gender"":{""ObjectName"":""Gender"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Kids"":{""ObjectName"":""Kids"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryWep"":{""ObjectName"":""SecondaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""PosZ"":{""ObjectName"":""PosZ"",""ObjectClass"":""IntValue"",""ObjectValue"":""-1059""},""UnlockedCloak"":{""ObjectName"":""UnlockedCloak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CloakTime"":{""ObjectName"":""CloakTime"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuRelation"":{""ObjectName"":""BijuuRelation"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Prestige"":{""ObjectName"":""Prestige"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot0"":{""Obj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Student""}},""Skilltree"":{""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}" +yu9uFDUX,l4d_incapped_weapons.sp,SilverShot3,C++,Friday 20th of October 2023 10:54:05 PM CDT,"/* +* Incapped Weapons Patch +* Copyright (C) 2023 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION ""1.32"" + +/*======================================================================================= + Plugin Info: + +* Name : [L4D & L4D2] Incapped Weapons Patch +* Author : SilverShot +* Descrp : Patches the game to allow using Weapons while Incapped, instead of changing weapons scripts. +* Link : https://forums.alliedmods.net/showthread.php?t=322859 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.32 (20-Oct-2023) + - Added cvar ""l4d_incapped_weapons_revive"" to put the player in 3rd person (L4D2 only) and play the revive animation. Thanks to ""MasterMind420"" for parts of the code and ideas. + +1.31 (02-Oct-2023) + - Fixed going AFK breaking self revive. Thanks to ""Automage"" for reporting. + - Now the plugin will throw an error and prevent itself from loading if any of the addresses are already patched. + +1.30 (18-Aug-2023) + - Added cvar ""l4d_incapped_weapons_health"" to set a players main health when they revive themselves. Requested by ""Shao"". + - Now sets the players temporary health on revive to ""survivor_revive_health"" games cvar value. + +1.29 (19-Jun-2023) + - Fixed ""CanDeploy"" byte mis-match error. Thanks to ""Mika Misori"" for reporting. + +1.28 (10-Mar-2023) + - L4D2: Fixed grenade throwing animation not being blocked. Thanks to ""BystanderZK"" for reporting. + +1.27 (20-Feb-2023) + - L4D2: Fixed Survivors not taking damage from incapped players when reviving them. Thanks to ""Lux"" and ""Psyk0tik"" for help. + - L4D2: GameData file updated. + +1.26 (19-Feb-2023) + - Various small fixes with late loading and unloading the plugin. + - Fixed cvar ""l4d_incapped_weapons_friendly"" not correctly calculating damage applied to Survivors from weapons. + - L4D2: Fixed Survivors not taking damage from incapped players. Thanks to ""BystanderZK"" for reporting and ""Marttt"" for testing on Linux. + - L4D2: GameData file updated. + +1.25 (10-Feb-2023) + - Fixed error when ""CanDeploy"" is already patched, for whatever reason. Thanks to ""knifeeeee"" for reporting. + +1.24 (24-Jan-2023) + - Added cvar ""l4d_incapped_weapons_friendly"" to scale friendly fire damage from incapped Survivors. Requested by ""choppledpickusfungus"". + +1.23 (08-Jan-2023) + - Plugin now requires SourceMod 1.11 version of DHooks. + - Plugin now requires ""Left 4 DHooks Direct"" plugin, used for Adrenaline and Reviving. + - Fixed not always healing or reviving. Thanks to ""BystanderZK"" for reporting. + - Fixed not always allowing pills and adrenaline while incapped, when health was above 100. Thanks to ""apples1949"" for reporting. + - Added Simplified Chinese translations. Thanks to ""apples1949"" for providing. + - Translations updated to use a better title instead of ""[Revive]"" when healing. + - GameData file updated. + +1.22 (24-Dec-2022) + - Fixed printing the color codes instead of using them when translations are missing. Thanks to ""HarryPotter"" for reporting. + - Fixed displaying hints about using Pills/Adrenaline when they are restricted. Thanks to ""HarryPotter"" for reporting. + - Fixed infinite animation loop when holding mouse1 with Adrenaline. Thanks to ""ForTheSakura"" for reporting. + - Fixed displaying the wrong hint for Adrenaline when revive option was set. + +1.21 (21-Dec-2022) + - Added cvars ""l4d_incapped_weapons_delay_pills"" and ""l4d_incapped_weapons_delay_adren"" to set a delay before reviving. Requested by ""BystanderZK"". + - Added cvar ""l4d_incapped_weapons_delay_text"" to optionally display a hint when using a delayed revive. + - Added cvar ""l4d_incapped_weapons_heal_text"" to display a hint about using pills or adrenaline when incapacitated. + - Added optional translations support for delayed revive. + +1.20 (12-Dec-2022) + - Added cvar ""l4d_incapped_weapons_heal_revive"" to control if players should revive into black and white status. Requested by ""BystanderZK"". + - Fixed cvar ""l4d_incapped_weapons_throw"" having inverted logic. Thanks to ""BystanderZK"" for reporting. + - Fixed the PipeBomb effects not displaying. Thanks to ""BystanderZK"" for reporting. + - Fixed taking pills in L4D1 not healing or reviving. + - These changes are compatible with the ""Heartbeat"" plugin. + +1.19 (09-Dec-2022) + - Forgot to remove debug messages printing to chat. Thanks to ""NoroHime"" for reporting. + +1.18 (06-Dec-2022) + - Added extra checks when using Pills and Adrenaline. + - Fixed equipping melee weapons reducing all damage given to other Survivors. Thanks to ""gabuch2"" for reporting. + +1.17 (05-Dec-2022) + - Fixed unhooking the wrong Think function, breaking the ""pain_pills_health_threshold"" cvar. + - Changed cvars ""l4d_incapped_weapons_heal_adren"" and ""l4d_incapped_weapons_heal_pills"" to accept ""-1"" which will revive a player. + +1.16 (05-Dec-2022) + - Added feature to allow Pills and Adrenaline to be used while incapped. Requires the ""Left 4 DHooks"" plugin. + - Added cvars ""l4d_incapped_weapons_heal_adren"" and ""l4d_incapped_weapons_heal_pills"" to control healing amount while incapped. + +1.15 (22-Nov-2022) + - Fixed cvar ""l4d_incapped_weapons_throw"" not preventing standing up animation when plugin is late loaded. Thanks to ""TBK Duy"" for reporting. + +1.14 (12-Nov-2022) + - Added cvar ""l4d_incapped_weapons_throw"" to optionally prevent the standing up animation when throwing grenades. + - Now optionally uses ""Left 4 DHooks"" plugin to prevent standing up animation when throwing grenades. + +1.13a (09-Jul-2021) + - L4D2: Fixed GameData file from the ""2.2.2.0"" update. + +1.13 (16-Jun-2021) + - L4D2: Optimized plugin by resetting Melee damage hooks on map end and round start. + - L4D2: Compatibility update for ""2.2.1.3"" update. Thanks to ""Dragokas"" for fixing. + - GameData .txt file updated. + +1.12 (08-Mar-2021) + - Added cvar ""l4d_incapped_weapons_melee"" to control Melee weapon damage to Survivors. Thanks to ""Mystik Spiral"" for reporting. + +1.11 (15-Jan-2021) + - Fixed weapons being blocked when incapped and changing team. Thanks to ""HarryPotter"" for reporting. + +1.10 (10-May-2020) + - Added better error log message when gamedata file is missing. + - Extra checks to prevent ""IsAllowedGameMode"" throwing errors. + +1.9 (12-Apr-2020) + - Now keeps the active weapon selected unless it's restricted. + - Fixed not being able to switch to melee weapons. + - Fixed pistols possibly disappearing sometimes. + - Fixed potential of duped pistols when dropped after incap. + - Extra checks to prevent ""IsAllowedGameMode"" throwing errors. + +1.8 (09-Apr-2020) + - Fixed again not always restricting weapons correctly on incap. Thanks to ""MasterMind420"" for reporting. + +1.7 (08-Apr-2020) + - Fixed not equipping melee weapons when allowed on incap. + +1.6 (08-Apr-2020) + - Fixed breaking pistols, due to the last update. + +1.5 (08-Apr-2020) + - Fixed ammo being wiped when incapped, due to 1.3 update. Thanks to ""Dragokas"" for reporting. + - Fixed not always restricting weapons correctly on incap. Thanks to ""MasterMind420"" for reporting. + +1.4 (07-Apr-2020) + - Fixed throwing a pistol when dual wielding. Thanks to ""MasterMind420"" for reporting. + +1.3 (07-Apr-2020) + - Fixed not equipping a valid weapon when the last equipped weapon was restricted. + - Removed the ability to block pistols. + - Thanks to ""MasterMind420"" for reporting. + +1.2 (07-Apr-2020) + - Fixed L4D1 Linux crashing. Only the plugin updated. Thanks to ""Dragokas"" for testing. + +1.1 (07-Apr-2020) + - Fixed hooking the L4D2 pistol cvar in L4D1. Thanks to ""Alliance"" for reporting. + +1.0 (06-Apr-2020) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define GAMEDATA ""l4d_incapped_weapons"" + +#define PARTICLE_FUSE ""weapon_pipebomb_fuse"" +#define PARTICLE_LIGHT ""weapon_pipebomb_blinking_light"" + +#define TIMER_REVIVE 0.1 // How often the timer ticks for delayed revive +#define TIMER_ANIM 5.0 // How long the revive animation takes +#define TIMER_FALL 1.2 // How long falling animation takes (revive interrupt) +#define HEAL_ANIM_ADREN 1.3 // How long the healing animation lasts before applying the heal +#define HEAL_ANIM_PILLS 0.6 // How long the healing animation lasts before applying the heal +#define DELAY_HINT 1.0 // Delay incapacitated event hint message + + +ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarMaxIncap, g_hCvarIncapHealth, g_hCvarReviveHealth, g_hCvarReviveTemp, g_hCvarDelayAdren, g_hCvarDelayPills, g_hCvarDelayText, g_hCvarHealAdren, g_hCvarHealPills, + g_hCvarHealRevive, g_hCvarHealText, g_hCvarFriendly, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarMelee, g_hCvarPist, g_hCvarRest, g_hCvarRevive, g_hCvarThrow; +bool g_bTranslations, g_bMapStarted, g_bLeft4Dead2, g_bHeartbeat, g_bGrenadeFix, g_bLateLoad, g_bCvarAllow, g_bCvarThrow; +int g_iCvarDelayText, g_iCvarMaxIncap, g_iCvarIncapHealth, g_iCvarReviveHealth, g_iCvarReviveTemp, g_iCvarHealAdren, g_iCvarHealPills, g_iCvarHealText, g_iCvarHealRevive, g_iCvarPist, g_iCvarMelee, g_iCvarRevive, g_iHint[MAXPLAYERS+1]; +float g_fCvarDelayAdren, g_fCvarDelayPills, g_fCvarFriendly, g_fReviveTimer[MAXPLAYERS+1]; +Handle g_hTimerUseHealth[MAXPLAYERS+1]; +Handle g_hTimerRevive[MAXPLAYERS+1]; +bool g_bHasHeal[MAXPLAYERS+1]; +bool g_bIsPills[MAXPLAYERS+1]; + +ArrayList g_ByteSaved_Deploy, g_ByteSaved_OnIncap, g_ByteSaved_FireBullet; +Address g_Address_Deploy, g_Address_OnIncap, g_Address_FireBullet; +DynamicDetour g_hDetourFireBullet, g_hDetourCanUseOnSelf; + +ArrayList g_aRestrict; +StringMap g_aWeaponIDs; + +// From ""Heartbeat"" plugin +native int Heartbeat_GetRevives(int client); +native void Heartbeat_SetRevives(int client, int reviveCount, bool reviveLogic = true); + + + +// ==================================================================================================== +// PLUGIN INFO / START / END +// ==================================================================================================== +public Plugin myinfo = +{ + name = ""[L4D & L4D2] Incapped Weapons Patch"", + author = ""SilverShot"", + description = ""Patches the game to allow using Weapons while Incapped, instead of changing weapons scripts."", + version = PLUGIN_VERSION, + url = ""https://forums.alliedmods.net/showthread.php?t=322859"" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + + if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false; + else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true; + else + { + strcopy(error, err_max, ""Plugin only supports Left 4 Dead 1 & 2.""); + return APLRes_SilentFailure; + } + + MarkNativeAsOptional(""Heartbeat_GetRevives""); + MarkNativeAsOptional(""Heartbeat_SetRevives""); + + RegPluginLibrary(""l4d_incapped_weapons""); + + g_bLateLoad = late; + + return APLRes_Success; +} + +public void OnLibraryAdded(const char[] name) +{ + if( strcmp(name, ""l4d_heartbeat"") == 0 ) + { + g_bHeartbeat = true; + } +} + +public void OnLibraryRemoved(const char[] name) +{ + if( strcmp(name, ""l4d_heartbeat"") == 0 ) + { + g_bHeartbeat = false; + } +} + +public void OnAllPluginsLoaded() +{ + if( FindConVar(""incapped_weapons_enable"") != null ) + { + SetFailState(""Delete the old \""Incapped Weapons\"" plugin to run this one.""); + } + + g_bGrenadeFix = FindConVar(""l4d_unlimited_grenades_version"") != null; +} + +public void OnPluginStart() +{ + // ==================================================================================================== + // GAMEDATA + // ==================================================================================================== + char sPath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, sPath, sizeof(sPath), ""gamedata/%s.txt"", GAMEDATA); + if( FileExists(sPath) == false ) SetFailState(""\n==========\nMissing required file: \""%s\"".\nRead installation instructions again.\n=========="", sPath); + + Handle hGameData = LoadGameConfigFile(GAMEDATA); + if( hGameData == null ) SetFailState(""Failed to load \""%s.txt\"" gamedata."", GAMEDATA); + + + + // Patch deploy - To allow weapons to be equipped while incapped + int iOffset = GameConfGetOffset(hGameData, ""CanDeploy_Offset""); + if( iOffset == -1 ) SetFailState(""Failed to load \""CanDeploy_Offset\"" offset.""); + + int iByteMatch = GameConfGetOffset(hGameData, ""CanDeploy_Byte""); + if( iByteMatch == -1 ) SetFailState(""Failed to load \""CanDeploy_Byte\"" byte.""); + + int iByteCount = GameConfGetOffset(hGameData, ""CanDeploy_Count""); + if( iByteCount == -1 ) SetFailState(""Failed to load \""CanDeploy_Count\"" count.""); + + g_Address_Deploy = GameConfGetAddress(hGameData, ""CanDeploy""); + if( !g_Address_Deploy ) SetFailState(""Failed to load \""CanDeploy\"" address.""); + + g_Address_Deploy += view_as
(iOffset); + g_ByteSaved_Deploy = new ArrayList(); + + for( int i = 0; i < iByteCount; i++ ) + { + g_ByteSaved_Deploy.Push(LoadFromAddress(g_Address_Deploy + view_as
(i), NumberType_Int8)); + } + + if( g_ByteSaved_Deploy.Get(0) != iByteMatch ) + { + if( g_ByteSaved_Deploy.Get(0) == (iByteCount == 1 ? 0x78 : 0x90) ) + SetFailState(""\n==========\nPlugin prevented from loading, 'CanDeploy' address is already patched, maybe you have a duplicate copy of this plugin running.\n==========""); + else + SetFailState(""Failed to load 'CanDeploy', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_Deploy.Get(0), iByteMatch); + } + + + + if( g_bLeft4Dead2 ) + { + // Patch melee - To allow melee weapons to be used while incapped + iOffset = GameConfGetOffset(hGameData, ""OnIncap_Offset""); + if( iOffset == -1 ) SetFailState(""Failed to load \""OnIncap_Offset\"" offset.""); + + iByteMatch = GameConfGetOffset(hGameData, ""OnIncap_Byte""); + if( iByteMatch == -1 ) SetFailState(""Failed to load \""OnIncap_Byte\"" byte.""); + + iByteCount = GameConfGetOffset(hGameData, ""OnIncap_Count""); + if( iByteCount == -1 ) SetFailState(""Failed to load \""OnIncap_Count\"" count.""); + + g_Address_OnIncap = GameConfGetAddress(hGameData, ""OnIncapacitatedAsSurvivor""); + if( !g_Address_OnIncap ) SetFailState(""Failed to load \""OnIncapacitatedAsSurvivor\"" address.""); + + g_Address_OnIncap += view_as
(iOffset); + g_ByteSaved_OnIncap = new ArrayList(); + + for( int i = 0; i < iByteCount; i++ ) + { + g_ByteSaved_OnIncap.Push(LoadFromAddress(g_Address_OnIncap + view_as
(i), NumberType_Int8)); + } + + if( g_ByteSaved_OnIncap.Get(0) != iByteMatch ) + { + if( g_ByteSaved_OnIncap.Get(0) == 0x90 ) + SetFailState(""\n==========\nPlugin prevented from loading, 'OnIncap' address is already patched, maybe you have a duplicate copy of this plugin running.\n==========""); + else + SetFailState(""Failed to load 'OnIncap', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_OnIncap.Get(0), iByteMatch); + } + + + + // Patch FireBullet - To allow shooting Survivors while incapped + iOffset = GameConfGetOffset(hGameData, ""FireBullet_Offset""); + if( iOffset == -1 ) SetFailState(""Failed to load \""FireBullet_Offset\"" offset.""); + + iByteMatch = GameConfGetOffset(hGameData, ""FireBullet_Byte""); + if( iByteMatch == -1 ) SetFailState(""Failed to load \""FireBullet_Byte\"" byte.""); + + iByteCount = GameConfGetOffset(hGameData, ""FireBullet_Count""); + if( iByteCount == -1 ) SetFailState(""Failed to load \""FireBullet_Count\"" count.""); + + g_Address_FireBullet = GameConfGetAddress(hGameData, ""FireBullet""); + if( !g_Address_FireBullet ) SetFailState(""Failed to load \""FireBullet\"" address.""); + + g_Address_FireBullet += view_as
(iOffset); + g_ByteSaved_FireBullet = new ArrayList(); + + for( int i = 0; i < iByteCount; i++ ) + { + g_ByteSaved_FireBullet.Push(LoadFromAddress(g_Address_FireBullet + view_as
(i), NumberType_Int8)); + } + + if( g_ByteSaved_FireBullet.Get(0) != iByteMatch ) + { + if( g_ByteSaved_FireBullet.Get(0) == (iByteCount == 1 ? 0x75 : 0x90) ) + SetFailState(""\n==========\nPlugin prevented from loading, 'FireBullet' address is already patched, maybe you have a duplicate copy of this plugin running.\n==========""); + else + SetFailState(""Failed to load 'FireBullet', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_FireBullet.Get(0), iByteMatch); + } + } + + + + // ==================================================================================================== + // DETOURS + // ==================================================================================================== + if( g_bLeft4Dead2 ) + { + g_hDetourFireBullet = DynamicDetour.FromConf(hGameData, ""IW::CTerrorGun::FireBullet""); + if( !g_hDetourFireBullet ) SetFailState(""Failed to find \""CTerrorGun::FireBullet\"" signature.""); + + g_hDetourCanUseOnSelf = DynamicDetour.FromConf(hGameData, ""IW::CPainPills::CanUseOnSelf""); + if( !g_hDetourCanUseOnSelf ) SetFailState(""Failed to find \""CPainPills::CanUseOnSelf\"" signature.""); + } + else + { + g_hDetourCanUseOnSelf = DynamicDetour.FromConf(hGameData, ""IW::CPainPills::PrimaryAttack""); + if( !g_hDetourCanUseOnSelf ) SetFailState(""Failed to find \""CPainPills::PrimaryAttack\"" signature.""); + } + + delete hGameData; + + + + // ==================================================================================================== + // CVARS + // ==================================================================================================== + g_hCvarAllow = CreateConVar( ""l4d_incapped_weapons_allow"", ""1"", ""0=Plugin off, 1=Plugin on."", CVAR_FLAGS ); + g_hCvarModes = CreateConVar( ""l4d_incapped_weapons_modes"", """", ""Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all)."", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( ""l4d_incapped_weapons_modes_off"", """", ""Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none)."", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( ""l4d_incapped_weapons_modes_tog"", ""0"", ""Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together."", CVAR_FLAGS ); + + if( g_bLeft4Dead2 ) + g_hCvarDelayAdren = CreateConVar( ""l4d_incapped_weapons_delay_adren"", ""5.0"", ""0.0=Off. How many seconds a player must wait after using Adrenaline to be revived."", CVAR_FLAGS); + g_hCvarDelayPills = CreateConVar( ""l4d_incapped_weapons_delay_pills"", ""5.0"", ""0.0=Off. How many seconds a player must wait after using Pills to be revived."", CVAR_FLAGS); + g_hCvarDelayText = CreateConVar( ""l4d_incapped_weapons_delay_text"", ""2"", ""0=Off. 1=Print to chat. 2=Print to hint box. Display to player how long until they are revived, when using a _delay cvar."", CVAR_FLAGS); + + g_hCvarFriendly = CreateConVar( ""l4d_incapped_weapons_friendly"", ""1.0"", ""0.0=None. 1.0=Default damage. Scales an incapped Survivors friendly fire damage to other Survivors."", CVAR_FLAGS); + g_hCvarReviveHealth = CreateConVar( ""l4d_incapped_weapons_health"", ""30"", ""How much health to give a player when they revive themselves."", CVAR_FLAGS); + + if( g_bLeft4Dead2 ) + g_hCvarHealAdren = CreateConVar( ""l4d_incapped_weapons_heal_adren"", ""50"", ""-1=Revive player. 0=Off. How much to heal a player when they use Adrenaline whilst incapped."", CVAR_FLAGS); + g_hCvarHealPills = CreateConVar( ""l4d_incapped_weapons_heal_pills"", ""50"", ""-1=Revive player. 0=Off. How much to heal a player when they use Pain Pills whilst incapped."", CVAR_FLAGS); + g_hCvarHealRevive = CreateConVar( ""l4d_incapped_weapons_heal_revive"", ""0"", ""0=Off. Should player enter black and white status when reviving using: 1=Pills. 2=Adrenaline. 3=Both."", CVAR_FLAGS); + g_hCvarHealText = CreateConVar( ""l4d_incapped_weapons_heal_text"", ""1"", ""0=Off. 1=Print to chat. 2=Print to hint box. Print a message when incapacitated that Pills/Adrenaline can be used to heal/revive."", CVAR_FLAGS); + + if( g_bLeft4Dead2 ) + { + g_hCvarMelee = CreateConVar( ""l4d_incapped_weapons_melee"", ""0"", ""0=No friendly fire. 1=Allow friendly fire. When using Melee weapons should they hurt other Survivors."", CVAR_FLAGS); + g_hCvarPist = CreateConVar( ""l4d_incapped_weapons_pistol"", ""0"", ""0=Don't give pistol (allows Melee weapons to be used). 1=Give pistol (game default)."", CVAR_FLAGS); + g_hCvarRest = CreateConVar( ""l4d_incapped_weapons_restrict"", ""12,24,30,31"", ""Empty string to allow all. Prevent these weapon/item IDs from being used while incapped. See plugin post for details."", CVAR_FLAGS); + } else { + g_hCvarRest = CreateConVar( ""l4d_incapped_weapons_restrict"", ""8"", ""Empty string to allow all. Prevent these weapon/item IDs from being used while incapped. See plugin post for details."", CVAR_FLAGS); + } + + g_hCvarRevive = CreateConVar( ""l4d_incapped_weapons_revive"", """", ""Play revive animation: 0=Off. 1=On and damage can stop reviving. 2=Damage will interrupt animation and restart reviving. 3=Damage does not interrupt reviving. 4=Give god mode when reviving."", CVAR_FLAGS); + g_hCvarThrow = CreateConVar( ""l4d_incapped_weapons_throw"", ""0"", ""0=Block grenade throwing animation to prevent standing up during throw (requires Left4DHooks plugin). 1=Allow throwing animation."", CVAR_FLAGS); + + CreateConVar( ""l4d_incapped_weapons_version"", PLUGIN_VERSION, ""Incapped Weapons plugin version."", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, ""l4d_incapped_weapons""); + + g_hCvarMaxIncap = FindConVar(""survivor_max_incapacitated_count""); + g_hCvarReviveTemp = FindConVar(""survivor_revive_health""); + g_hCvarIncapHealth = FindConVar(""survivor_incap_health""); + g_hCvarMPGameMode = FindConVar(""mp_gamemode""); + + g_hCvarFriendly.AddChangeHook(ConVarChanged_Cvars); + + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + + if( g_bLeft4Dead2 ) + { + g_hCvarDelayAdren.AddChangeHook(ConVarChanged_Cvars); + g_hCvarHealAdren.AddChangeHook(ConVarChanged_Cvars); + g_hCvarPist.AddChangeHook(ConVarChanged_Cvars); + g_hCvarMelee.AddChangeHook(ConVarChanged_Cvars); + } + g_hCvarDelayPills.AddChangeHook(ConVarChanged_Cvars); + g_hCvarDelayText.AddChangeHook(ConVarChanged_Cvars); + g_hCvarHealPills.AddChangeHook(ConVarChanged_Cvars); + g_hCvarHealRevive.AddChangeHook(ConVarChanged_Cvars); + g_hCvarHealText.AddChangeHook(ConVarChanged_Cvars); + g_hCvarMaxIncap.AddChangeHook(ConVarChanged_Cvars); + g_hCvarIncapHealth.AddChangeHook(ConVarChanged_Cvars); + g_hCvarReviveHealth.AddChangeHook(ConVarChanged_Cvars); + g_hCvarReviveTemp.AddChangeHook(ConVarChanged_Cvars); + g_hCvarRest.AddChangeHook(ConVarChanged_Cvars); + g_hCvarRevive.AddChangeHook(ConVarChanged_Cvars); + g_hCvarThrow.AddChangeHook(ConVarChanged_Cvars); + + + + // ==================================================================================================== + // TRANSLATIONS + // ==================================================================================================== + BuildPath(Path_SM, sPath, sizeof(sPath), ""translations/incapped_weapons.phrases.txt""); + if( FileExists(sPath) ) + { + g_bTranslations = true; + LoadTranslations(""incapped_weapons.phrases""); + } + + + + // ==================================================================================================== + // WEAPON RESTRICTION + // ==================================================================================================== + // Taken from ""Left 4 DHooks Direct"", see for complete list. + g_aWeaponIDs = new StringMap(); + + if( g_bLeft4Dead2 ) + { + g_aWeaponIDs.SetValue(""weapon_pistol"", 1); + g_aWeaponIDs.SetValue(""weapon_smg"", 2); + g_aWeaponIDs.SetValue(""weapon_pumpshotgun"", 3); + g_aWeaponIDs.SetValue(""weapon_autoshotgun"", 4); + g_aWeaponIDs.SetValue(""weapon_rifle"", 5); + g_aWeaponIDs.SetValue(""weapon_hunting_rifle"", 6); + g_aWeaponIDs.SetValue(""weapon_smg_silenced"", 7); + g_aWeaponIDs.SetValue(""weapon_shotgun_chrome"", 8); + g_aWeaponIDs.SetValue(""weapon_rifle_desert"", 9); + g_aWeaponIDs.SetValue(""weapon_sniper_military"", 10); + g_aWeaponIDs.SetValue(""weapon_shotgun_spas"", 11); + g_aWeaponIDs.SetValue(""weapon_first_aid_kit"", 12); + g_aWeaponIDs.SetValue(""weapon_molotov"", 13); + g_aWeaponIDs.SetValue(""weapon_pipe_bomb"", 14); + g_aWeaponIDs.SetValue(""weapon_pain_pills"", 15); + g_aWeaponIDs.SetValue(""weapon_melee"", 19); + g_aWeaponIDs.SetValue(""weapon_chainsaw"", 20); + g_aWeaponIDs.SetValue(""weapon_grenade_launcher"", 21); + g_aWeaponIDs.SetValue(""weapon_adrenaline"", 23); + g_aWeaponIDs.SetValue(""weapon_defibrillator"", 24); + g_aWeaponIDs.SetValue(""weapon_vomitjar"", 25); + g_aWeaponIDs.SetValue(""weapon_rifle_ak47"", 26); + g_aWeaponIDs.SetValue(""weapon_upgradepack_incendiary"", 30); + g_aWeaponIDs.SetValue(""weapon_upgradepack_explosive"", 31); + g_aWeaponIDs.SetValue(""weapon_pistol_magnum"", 32); + g_aWeaponIDs.SetValue(""weapon_smg_mp5"", 33); + g_aWeaponIDs.SetValue(""weapon_rifle_sg552"", 34); + g_aWeaponIDs.SetValue(""weapon_sniper_awp"", 35); + g_aWeaponIDs.SetValue(""weapon_sniper_scout"", 36); + g_aWeaponIDs.SetValue(""weapon_rifle_m60"", 37); + } else { + g_aWeaponIDs.SetValue(""weapon_pistol"", 1); + g_aWeaponIDs.SetValue(""weapon_smg"", 2); + g_aWeaponIDs.SetValue(""weapon_pumpshotgun"", 3); + g_aWeaponIDs.SetValue(""weapon_autoshotgun"", 4); + g_aWeaponIDs.SetValue(""weapon_rifle"", 5); + g_aWeaponIDs.SetValue(""weapon_hunting_rifle"", 6); + g_aWeaponIDs.SetValue(""weapon_first_aid_kit"", 8); + g_aWeaponIDs.SetValue(""weapon_molotov"", 9); + g_aWeaponIDs.SetValue(""weapon_pipe_bomb"", 10); + g_aWeaponIDs.SetValue(""weapon_pain_pills"", 12); + } + + + + // ==================================================================================================== + // LATE LOAD + // ==================================================================================================== + if( g_bLateLoad ) + { + IsAllowed(); + + g_bHeartbeat = LibraryExists(""l4d_heartbeat""); + + if( g_bCvarAllow ) + { + int weapon; + + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && GetEntProp(i, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(i, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 ) + { + SDKHook(i, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + weapon = GetEntPropEnt(i, Prop_Send, ""m_hActiveWeapon""); + if( weapon != -1 ) CanSwitchTo(i, weapon); + + if( (!g_bCvarThrow || g_iCvarHealAdren || g_iCvarHealPills) && !IsFakeClient(i) ) + { + // Heal with Pills/Adrenaline + if( !g_bLeft4Dead2 && (g_iCvarHealPills || g_iCvarHealAdren) ) + { + SDKHook(i, SDKHook_PreThink, OnThinkPre); + } + + // Prevent standing up animation when throwing grenades, or hook healing in L4D2 + if( !g_bCvarThrow || g_bLeft4Dead2 ) // L4D2 uses anim hook for detecting pills, L4D1 uses the PreThink + { + AnimHookEnable(i, OnAnimPre); + } + } + } + } + } + } + + AddCommandListener(CommandListenerGive, ""give""); + + RegAdminCmd(""sm_incap"", CmdIncap, ADMFLAG_ROOT); +} + +Action CommandListenerGive(int client, const char[] command, int args) +{ + if( g_bCvarAllow && args > 0 ) + { + char buffer[8]; + GetCmdArg(1, buffer, sizeof(buffer)); + + if( strcmp(buffer, ""health"", false) == 0 ) + { + DamageHook(true); + } + } + + return Plugin_Continue; +} + +Action CmdIncap(int client, int args) +{ + SDKHooks_TakeDamage(client, client, client, 100.0); + return Plugin_Handled; +} + +public void OnPluginEnd() +{ + PatchAddress(false); + PatchBullet(false); + PatchMelee(false); +} + + + +// ==================================================================================================== +// RESET VARS +// ==================================================================================================== +public void OnMapStart() +{ + // PipeBomb projectile + PrecacheParticle(PARTICLE_FUSE); + PrecacheParticle(PARTICLE_LIGHT); + + g_bMapStarted = true; +} + +public void OnMapEnd() +{ + g_bMapStarted = false; + + ResetPlugin(); + + DamageHook(false); + + for( int i = 1; i <= MaxClients; i++ ) + ClearVars(i); +} + +public void OnClientPutInServer(int client) +{ + if( g_bCvarAllow ) + { + DamageHook(true); + } +} + +public void OnClientDisconnect(int client) +{ + ClearVars(client); +} + +void ClearVars(int client) +{ + delete g_hTimerRevive[client]; + delete g_hTimerUseHealth[client]; + + g_bIsPills[client] = false; + g_bHasHeal[client] = false; + g_fReviveTimer[client] = 0.0; + g_iHint[client] = 0; +} + + + +// ==================================================================================================== +// CVARS +// ==================================================================================================== +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + if( g_bLeft4Dead2 ) + { + g_iCvarHealAdren = g_hCvarHealAdren.IntValue; + g_fCvarDelayAdren = g_hCvarDelayAdren.FloatValue; + } + g_fCvarDelayPills = g_hCvarDelayPills.FloatValue; + g_iCvarDelayText = g_hCvarDelayText.IntValue; + g_fCvarFriendly = g_hCvarFriendly.FloatValue; + g_iCvarHealPills = g_hCvarHealPills.IntValue; + g_iCvarHealRevive = g_hCvarHealRevive.IntValue; + g_iCvarHealText = g_hCvarHealText.IntValue; + g_iCvarMaxIncap = g_hCvarMaxIncap.IntValue; + g_iCvarIncapHealth = g_hCvarIncapHealth.IntValue; + g_iCvarReviveHealth = g_hCvarReviveHealth.IntValue; + g_iCvarReviveTemp = g_hCvarReviveTemp.IntValue; + g_iCvarRevive = g_hCvarRevive.IntValue; + g_bCvarThrow = g_hCvarThrow.BoolValue; + + if( g_bLeft4Dead2 ) + { + g_iCvarPist = g_hCvarPist.IntValue; + g_iCvarMelee = g_hCvarMelee.IntValue; + + PatchBullet(g_bCvarAllow && g_fCvarFriendly != 0.0); + PatchMelee(g_bCvarAllow && g_iCvarPist == 0); + DamageHook(g_bCvarAllow); + } + + // Add weapon IDs to array + char sTemp[128]; + g_hCvarRest.GetString(sTemp, sizeof(sTemp)); + + delete g_aRestrict; + g_aRestrict = new ArrayList(); + + if( sTemp[0] ) + { + StrCat(sTemp, sizeof(sTemp), "",""); + + int index, last; + while( (index = StrContains(sTemp[last], "","")) != -1 ) + { + sTemp[last + index] = 0; + g_aRestrict.Push(StringToInt(sTemp[last])); + sTemp[last + index] = ','; + last += index + 1; + } + } +} + +void IsAllowed() +{ + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + GetCvars(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + g_bCvarAllow = true; + PatchAddress(true); + PatchBullet(g_fCvarFriendly != 0.0); + PatchMelee(g_iCvarPist == 0); + HookEvents(); + DetourAdd(); + DamageHook(true); + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + g_bCvarAllow = false; + PatchAddress(false); + PatchBullet(false); + PatchMelee(false); + UnhookEvents(); + DetourRem(); + ResetPlugin(); + DamageHook(false); + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + if( iCvarModesTog != 0 ) + { + if( g_bMapStarted == false ) + return false; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName(""info_gamemode""); + if( IsValidEntity(entity) ) + { + DispatchSpawn(entity); + HookSingleEntityOutput(entity, ""OnCoop"", OnGamemode, true); + HookSingleEntityOutput(entity, ""OnSurvival"", OnGamemode, true); + HookSingleEntityOutput(entity, ""OnVersus"", OnGamemode, true); + HookSingleEntityOutput(entity, ""OnScavenge"", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, ""PostSpawnActivate""); + if( IsValidEntity(entity) ) // Because sometimes ""PostSpawnActivate"" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + } + + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), "",%s,"", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), "",%s,"", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), "",%s,"", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, ""OnCoop"") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, ""OnSurvival"") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, ""OnVersus"") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, ""OnScavenge"") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// EVENTS +// ==================================================================================================== +void HookEvents() +{ + HookEvent(""player_incapacitated"", Event_Incapped); + HookEvent(""bot_player_replace"", Event_Swap_User); + HookEvent(""revive_success"", Event_ReviveSuccess); + HookEvent(""player_spawn"", Event_PlayerSpawn); + HookEvent(""player_death"", Event_PlayerDeath); + HookEvent(""player_team"", Event_PlayerDeath); + HookEvent(""round_start"", Event_RoundStart, EventHookMode_PostNoCopy); +} + +void UnhookEvents() +{ + UnhookEvent(""player_incapacitated"", Event_Incapped); + UnhookEvent(""bot_player_replace"", Event_Swap_User); + UnhookEvent(""revive_success"", Event_ReviveSuccess); + UnhookEvent(""player_spawn"", Event_PlayerSpawn); + UnhookEvent(""player_death"", Event_PlayerDeath); + UnhookEvent(""player_team"", Event_PlayerDeath); + UnhookEvent(""round_start"", Event_RoundStart, EventHookMode_PostNoCopy); +} + + + +// ==================================================================================================== +// EVENTS - player_incapacitated +// ==================================================================================================== +void Event_Incapped(Event event, const char[] name, bool dontBroadcast) +{ + DoIncapped(event.GetInt(""userid"")); +} + +void Event_Swap_User(Event event, const char[] name, bool dontBroadcast) +{ + int userid = event.GetInt(""player""); + int client = GetClientOfUserId(userid); + + if( GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(client, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 ) + { + DoIncapped(userid); + } +} + +// Incap event / take over bot +void DoIncapped(int userid) +{ + int client = GetClientOfUserId(userid); + if( client && GetClientTeam(client) == 2 ) + { + if( (!g_bCvarThrow || g_iCvarHealAdren || g_iCvarHealPills) && !IsFakeClient(client) ) + { + // Heal with Pills/Adrenaline + if( !g_bLeft4Dead2 && (g_iCvarHealPills || g_iCvarHealAdren) ) + { + SDKHook(client, SDKHook_PreThink, OnThinkPre); + } + + // Prevent standing up animation when throwing grenades, or hook healing in L4D2 + if( !g_bCvarThrow || g_bLeft4Dead2 ) // L4D2 uses anim hook for detecting pills, L4D1 uses the PreThink + { + AnimHookEnable(client, OnAnimPre); + } + + // Heal or Revive hint text + if( g_iCvarHealText ) + { + CreateTimer(DELAY_HINT, TimerIncap, userid); + } + } + + // Melee weapons block friendly fire + DamageHook(true); + + // For weapon restrictions + SDKHook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + // Active allowed + int weapon = GetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon""); + if( weapon != -1 && ValidateWeapon(client, weapon) ) return; + + // Switch to primary/pistol/melee/other valid if current weapon restricted, otherwise do nothing. + for( int i = 0; i < 5; i++ ) + { + weapon = GetPlayerWeaponSlot(client, i); + if( weapon != -1 && ValidateWeapon(client, weapon) ) + { + return; + } + } + } +} + +bool ValidateWeapon(int client, int weapon) +{ + static char classname[32]; + GetEdictClassname(weapon, classname, sizeof(classname)); + + int index; + g_aWeaponIDs.GetValue(classname, index); + + if( g_bLeft4Dead2 ) + { + if( index == 15 || index == 23 ) // Pills / Adren + g_bHasHeal[client] = true; + else + g_bHasHeal[client] = false; + } + else + { + g_bHasHeal[client] = index == 12; // Pills + } + + if( index != 0 && g_aRestrict.FindValue(index) == -1 ) + { + SetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon"", weapon); + return true; + } + + return false; +} + +// ==================================================================================================== +// EVENTS - hint messages +// ==================================================================================================== +Action TimerIncap(Handle timer, int client) +{ + client = GetClientOfUserId(client); + if( client && IsClientInGame(client) ) + { + static char sTemp[256]; + int item = GetPlayerWeaponSlot(client, 4); + if( item != -1 ) + { + int type; + + // Check healing item type + GetEdictClassname(item, sTemp, sizeof(sTemp)); + + if( strncmp(sTemp[7], ""pain"", 4) == 0 ) + { + if( g_iCvarHealPills == -1 ) type = 1; + else type = 2; + } + else if( g_bLeft4Dead2 && strncmp(sTemp[7], ""adren"", 5) == 0 ) + { + if( g_iCvarHealAdren == -1 ) type = 3; + else type = 4; + } + + // Prevent message if item type blocked + switch( type ) + { + case 1, 2: if( (g_bLeft4Dead2 && g_aRestrict.FindValue(15) != -1) || (!g_bLeft4Dead2 && g_aRestrict.FindValue(12) != -1) ) return Plugin_Continue; + case 3, 4: if( g_aRestrict.FindValue(23) != -1 ) return Plugin_Continue; + } + + // Show hints for item type held and type of feature + if( type ) + { + if( g_bTranslations ) + { + switch( type ) + { + case 1: sTemp = ""Revive_UsePills""; + case 2: sTemp = ""Heal_UsePills""; + case 3: sTemp = ""Revive_UseAdren""; + case 4: sTemp = ""Heal_UseAdren""; + } + + switch( g_iCvarHealText ) + { + case 2: CPrintHintText(client, ""%T"", sTemp, client); + default: CPrintToChat(client, ""%T"", sTemp, client); + } + } + else + { + switch( g_iCvarHealText ) + { + case 2: + { + switch( type ) + { + case 1: sTemp = ""[Revive] you can use Pills to revive""; + case 2: sTemp = ""[Revive] you can use Pills to heal""; + case 3: sTemp = ""[Revive] you can use Adrenaline to revive""; + case 4: sTemp = ""[Revive] you can use Adrenaline to heal""; + } + + PrintHintText(client, sTemp); + } + default: + { + switch( type ) + { + case 1: sTemp = ""\x05[Revive] \x01you can use \x04Pills \x01to revive""; + case 2: sTemp = ""\x05[Revive] \x01you can use \x04Pills \x01to heal""; + case 3: sTemp = ""\x05[Revive] \x01you can use \x04Adrenaline \x01to revive""; + case 4: sTemp = ""\x05[Revive] \x01you can use \x04Adrenaline \x01to heal""; + } + + PrintToChat(client, sTemp); + } + } + } + } + } + } + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// EVENTS - reset stuff on spawn / death +// ==================================================================================================== +void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt(""userid"")); + if( client ) + { + ClearVars(client); + + DamageHook(true); + + SDKUnhook(client, SDKHook_PreThink, OnThinkPre); + SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + ResetHooks(client); + } +} + +void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt(""userid"")); + if( client && GetClientTeam(client) == 2 ) + { + ClearVars(client); + + DamageHook(true); + + AnimHookDisable(client, OnAnimPre); + + SDKUnhook(client, SDKHook_PreThink, OnThinkPre); + SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + ResetHooks(client); + } +} + +void Event_ReviveSuccess(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt(""subject"")); + if( client && GetClientTeam(client) == 2 ) + { + g_hTimerRevive[client] = null; // Null here, otherwise deleting throws timer errors because the timer is closing itself at this point with return Plugin_Stop + ClearVars(client); + + DamageHook(true); + + AnimHookDisable(client, OnAnimPre); + + SDKUnhook(client, SDKHook_PreThink, OnThinkPre); + SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + ResetHooks(client); + } +} + +void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) +{ + ResetPlugin(); + + DamageHook(false); +} + +void ResetPlugin() +{ + for( int i = 1; i <= MaxClients; i++ ) + { + ClearVars(i); + + if( IsClientInGame(i) ) + { + AnimHookDisable(i, OnAnimPre); + + ClearVars(i); + + SDKUnhook(i, SDKHook_PreThink, OnThinkPre); + SDKUnhook(i, SDKHook_WeaponCanSwitchTo, CanSwitchTo); + + ResetHooks(i); + } + } +} + +void ResetHooks(int client) +{ + SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeReviveDamage); + SDKUnhook(client, SDKHook_OnTakeDamageAlivePost, OnTakeReviveDamagePost); +} + + + +// ==================================================================================================== +// DAMAGE HOOKS +// ==================================================================================================== +// Hook players OnTakeDamage if someone is incapped - to block melee weapon damage to survivors, or modify weapon damage inflicted on Survivors +void DamageHook(bool enable) +{ + // Only enable under these conditions + if( g_fCvarFriendly == 1.0 && (!g_bLeft4Dead2 || g_iCvarPist != 0 || g_iCvarMelee != 0) ) return; + + bool incapped; + + // Check someone is incapped + if( enable ) + { + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && GetEntProp(i, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(i, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 ) + { + incapped = true; + break; + } + } + } + + // Unhook and enable if required and someone incapped + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) ) + { + SDKUnhook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage); + + if( enable && incapped && GetClientTeam(i) == 2 && IsPlayerAlive(i) ) + { + SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage); + } + } + } +} + +Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]) +{ + if( victim > 0 && victim <= MaxClients && attacker > 0 && attacker <= MaxClients && GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 2 && GetEntProp(attacker, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(attacker, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 ) + { + if( g_bLeft4Dead2 && g_iCvarPist == 0 && g_iCvarMelee == 0 && inflictor > MaxClients && IsValidEntity(inflictor) ) + { + static char classname[16]; + GetEdictClassname(inflictor, classname, sizeof(classname)); + + if( strcmp(classname[7], ""melee"") == 0 ) + { + damage = 0.0; + return Plugin_Changed; + } + } + + if( g_fCvarFriendly != 1.0 ) + { + damage *= g_fCvarFriendly; + return Plugin_Changed; + } + } + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// RESTRICT WEAPONS +// ==================================================================================================== +// Restrict certain weapons +Action CanSwitchTo(int client, int weapon) +{ + // This causes the animation to sometimes partially skip on L4D1 and doesn't seem to have any effect on L4D2, so removing. + // if( g_hTimerUseHealth[client] ) return Plugin_Handled; // Block while using Pills/Adrenaline + + g_bHasHeal[client] = false; + + static char classname[32]; + GetEdictClassname(weapon, classname, sizeof(classname)); + + int index; + g_aWeaponIDs.GetValue(classname, index); + + if( index == 0 || g_aRestrict.FindValue(index) != -1 ) + return Plugin_Handled; + + if( g_bLeft4Dead2 ) + { + if( index == 15 || index == 23 ) // Pills / Adren + g_bHasHeal[client] = true; + else + g_bHasHeal[client] = false; + } + else + { + g_bHasHeal[client] = index == 12; // Pills + } + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// THINK (L4D1) - can use pills/adrenaline +// ==================================================================================================== +void OnThinkPre(int client) +{ + if( g_bHasHeal[client] ) // Only set in L4D1 + { + if( GetClientButtons(client) & IN_ATTACK ) + { + g_bHasHeal[client] = false; + HealSetup(client, true); + } + } +} + + + +// ==================================================================================================== +// ANIMATION HOOK - taking pills/adrenaline +// ==================================================================================================== +// Uses ""Activity"" numbers, which means 1 animation number is the same for all Survivors. +// Detect pills/adrenaline use to heal players and detect grenade throwing +Action OnAnimPre(int client, int &anim) +{ + if( g_bLeft4Dead2 ) + { + switch( anim ) + { + case L4D2_ACT_TERROR_USE_PILLS: + { + if( g_iCvarHealPills && g_bHasHeal[client] ) + { + HealSetup(client, true); + } + } + + case L4D2_ACT_TERROR_USE_ADRENALINE: + { + if( g_iCvarHealAdren && g_bHasHeal[client] ) + { + HealSetup(client, false); + } + } + + case L4D2_ACT_PRIMARYATTACK_GREN1_IDLE, L4D2_ACT_PRIMARYATTACK_GREN2_IDLE: + { + if( !g_bCvarThrow ) + { + anim = L4D2_ACT_IDLE_INCAP_PISTOL; + return Plugin_Changed; + } + } + } + } + else + { + if( g_bHasHeal[client] ) + { + switch( anim ) + { + /* Does not trigger in L4D1 + case ACT_TERROR_USE_PILLS + { + if( g_iCvarHealPills ) + { + HealSetup(client, true); + } + } + // */ + + case L4D1_ACT_PRIMARYATTACK_GREN1_IDLE, L4D1_ACT_PRIMARYATTACK_GREN2_IDLE: + { + if( !g_bCvarThrow ) + { + anim = L4D1_ACT_IDLE_INCAP_PISTOL; + return Plugin_Changed; + } + } + } + } + } + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// HEAL and REVIVE +// ==================================================================================================== +// Heal player with pills/adrenaline (triggered when player uses pills/adrenaline) +void HealSetup(int client, bool pills) +{ + // Timeout to prevent spamming and fast animation + int weapon = GetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon""); + if( weapon != 1 ) + { + SetEntPropFloat(weapon, Prop_Send, ""m_flNextPrimaryAttack"", GetGameTime() + (pills ? HEAL_ANIM_PILLS : HEAL_ANIM_ADREN) + 0.2); + + // Heal when animation is complete and delete weapon + DataPack dPack = new DataPack(); + + delete g_hTimerUseHealth[client]; + + g_hTimerUseHealth[client] = CreateTimer(pills ? HEAL_ANIM_PILLS : HEAL_ANIM_ADREN, TimerUsed, dPack); + + dPack.WriteCell(GetClientUserId(client)); + dPack.WriteCell(EntIndexToEntRef(weapon)); + + g_bIsPills[client] = pills; + } +} + +Action TimerUsed(Handle timer, DataPack dPack) +{ + HealPlayer(dPack); + return Plugin_Continue; +} + +void HealPlayer(DataPack dPack) +{ + dPack.Reset(); + + int userid = dPack.ReadCell(); + int weapon = dPack.ReadCell(); + + delete dPack; + + // Validate client + int client = GetClientOfUserId(userid); + + g_hTimerUseHealth[client] = null; + + if( client && IsClientInGame(client) && IsPlayerAlive(client) && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) ) + { + // Delete pills/adrenaline + if( EntRefToEntIndex(weapon) != INVALID_ENT_REFERENCE ) + { + RemovePlayerItem(client, weapon); + RemoveEntity(weapon); + } + + // Healing type + bool pills = g_bIsPills[client]; + if( (pills ? g_iCvarHealPills : g_iCvarHealAdren) == -1 ) + { + // Revive player with animation + // 1=On and damage can stop reviving. 2=Damage will interrupt animation and restart reviving. 3=Damage does not interrupt reviving. 4=Give god mode when reviving + if( g_iCvarRevive ) + { + if( g_bLeft4Dead2 && GetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"") != 99999.3 ) // Thirdperson plugin, always stay on 3rd + SetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"", GetGameTime() + 5.0); + + // Player revive animation + SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", client); + + // Block damage interrupting revive, etc + ResetHooks(client); + + SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeReviveDamage); + + if( g_iCvarRevive == 3 ) + SDKHook(client, SDKHook_OnTakeDamageAlivePost, OnTakeReviveDamagePost); + + // Wait for revive animation to complete + g_hTimerRevive[client] = CreateTimer(TIMER_ANIM, TimerAnim, GetClientUserId(client)); + } + else + { + // Revive player without delay + if( g_fCvarDelayPills == 0.0 ) + { + RevivePlayer(client, pills); + } + else + { + // Revive with delay + if( g_fReviveTimer[client] == 0.0 ) + { + g_iHint[client] = 0; + g_fReviveTimer[client] = pills ? g_fCvarDelayPills : g_fCvarDelayAdren; + delete g_hTimerRevive[client]; + + g_hTimerRevive[client] = CreateTimer(TIMER_REVIVE, TimerRevive, userid, TIMER_REPEAT); + } + } + } + } + else + { + // Heal player + int health = GetClientHealth(client); + health += (pills ? g_iCvarHealPills : g_iCvarHealAdren); + if( health > g_iCvarIncapHealth ) health = g_iCvarIncapHealth; + SetEntityHealth(client, health); + } + + // Fire event + if( g_bLeft4Dead2 && pills == false ) + { + // This fires the event and creates the Adrenaline effects + L4D2_UseAdrenaline(client, 15.0, false); + } + else + { + Event hEvent = CreateEvent(""pills_used""); + hEvent.SetInt(""userid"", userid); + hEvent.Fire(); + } + } +} + + + +// ==================================================================================================== +// Revive with delay: +// ==================================================================================================== +Action TimerRevive(Handle timer, int userid) +{ + int client = GetClientOfUserId(userid); + if( client && IsClientInGame(client) ) + { + g_fReviveTimer[client] -= TIMER_REVIVE; + + // Hint + if( g_iCvarDelayText ) + { + int secs = RoundToCeil(g_fReviveTimer[client]); + if( secs != g_iHint[client] ) + { + g_iHint[client] = secs; + + if( secs ) + { + if( g_bTranslations ) + { + switch( g_iCvarDelayText ) + { + case 2: CPrintHintText(client, ""%T"", ""Revive_Wait"", client, secs); + default: CPrintToChat(client, ""%T"", ""Revive_Wait"", client, secs); + } + } + else + { + switch( g_iCvarDelayText ) + { + case 2: PrintHintText(client, ""Reviving in %d"", secs); + default: PrintToChat(client, ""\x05Reviving \x01in \x04%d"", secs); + } + } + } + else + { + if( g_bTranslations ) + { + switch( g_iCvarDelayText ) + { + case 2: CPrintHintText(client, ""%T"", ""Revive_Done"", client, secs); + default: CPrintToChat(client, ""%T"", ""Revive_Done"", client, secs); + } + } + else + { + switch( g_iCvarDelayText ) + { + case 2: PrintHintText(client, ""Revived!"", secs); + default: PrintToChat(client, ""\x05\x05Revived!"", secs); + } + } + } + } + } + + // Revive + if( g_fReviveTimer[client] <= 0.0 ) + { + g_fReviveTimer[client] = 0.0; + + RevivePlayer(client, g_bIsPills[client]); + } + else + { + return Plugin_Continue; + } + } + + g_hTimerRevive[client] = null; + return Plugin_Stop; +} + + + +// ==================================================================================================== +// Revive with animation: +// ==================================================================================================== +Action TimerAnim(Handle timer, int client) +{ + client = GetClientOfUserId(client); + if( client && IsClientInGame(client) ) + { + SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", -1); + + RevivePlayer(client, g_bIsPills[client]); + } + + g_hTimerRevive[client] = null; + return Plugin_Stop; +} + +Action OnTakeReviveDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]) +{ + switch( g_iCvarRevive ) + { + // Revive interrupts + case 1: + { + ResetHooks(client); + delete g_hTimerRevive[client]; + + // PrintToChatAll(""Revive interrupted""); + } + + // Revive resets anim + case 2: + { + if( g_bLeft4Dead2 && GetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"") != 99999.3 ) // Thirdperson plugin, always stay on 3rd + SetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"", GetGameTime() + TIMER_ANIM); // 5.0 revive anim + 1.2 falling anim + + // Player revive animation + SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", client); + + // Wait for revive animation to complete + delete g_hTimerRevive[client]; + g_hTimerRevive[client] = CreateTimer(TIMER_ANIM, TimerAnim, GetClientUserId(client)); + + // PrintToChatAll(""Revive reset""); + } + + // Block interrupt + case 3: + { + SetEntProp(client, Prop_Send, ""m_isHangingFromLedge"", 1, 1); + + // PrintToChatAll(""Revive block interrupt""); + } + + // God mode + case 4: + { + // PrintToChatAll(""Revive godmode""); + return Plugin_Handled; + } + } + + return Plugin_Continue; +} + +Action OnTakeReviveDamagePost(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]) +{ + SetEntProp(victim, Prop_Send, ""m_isHangingFromLedge"", 0, 1); + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// Revive player: +// ==================================================================================================== +void RevivePlayer(int client, bool pills) +{ + L4D_ReviveSurvivor(client); + + // Revive black and white + int test = pills ? 0 : 1; + + if( g_iCvarHealRevive & (1 << test) ) + { + if( g_bHeartbeat ) + { + Heartbeat_SetRevives(client, g_iCvarMaxIncap); + if( g_bLeft4Dead2 ) + { + SetEntProp(client, Prop_Send, ""m_currentReviveCount"", g_iCvarMaxIncap); + } + } + else + { + if( g_bLeft4Dead2 ) + SetEntProp(client, Prop_Send, ""m_bIsOnThirdStrike"", 1); + + SetEntProp(client, Prop_Send, ""m_currentReviveCount"", g_iCvarMaxIncap); + SetEntProp(client, Prop_Send, ""m_isGoingToDie"", 1); + } + } + + if( g_iCvarReviveHealth ) + { + SetEntityHealth(client, g_iCvarReviveHealth); + } + + if( g_iCvarReviveTemp ) + { + SetEntPropFloat(client, Prop_Send, ""m_healthBuffer"", float(g_iCvarReviveTemp)); + SetEntPropFloat(client, Prop_Send, ""m_healthBufferTime"", GetGameTime()); + } +} + + + +// ==================================================================================================== +// PIPEBOMB EFFECTS +// ==================================================================================================== +public void OnEntityCreated(int entity, const char[] classname) +{ + if( g_bCvarAllow && !g_bGrenadeFix && strcmp(classname, ""pipe_bomb_projectile"") == 0 ) + { + RequestFrame(OnFrameSpawn, EntIndexToEntRef(entity)); + } +} + +void OnFrameSpawn(int entity) +{ + if( EntRefToEntIndex(entity) != INVALID_ENT_REFERENCE ) + { + int client = GetEntPropEnt(entity, Prop_Send, ""m_hOwnerEntity""); + if( client > 0 && client <= MaxClients && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) == 1 ) + { + CreateParticle(entity, 0); + CreateParticle(entity, 1); + } + } +} + +void CreateParticle(int target, int type) +{ + int entity = CreateEntityByName(""info_particle_system""); + if( type == 0 ) DispatchKeyValue(entity, ""effect_name"", PARTICLE_FUSE); + else DispatchKeyValue(entity, ""effect_name"", PARTICLE_LIGHT); + + DispatchSpawn(entity); + ActivateEntity(entity); + AcceptEntityInput(entity, ""Start""); + + SetVariantString(""!activator""); + AcceptEntityInput(entity, ""SetParent"", target); + + if( type == 0 ) SetVariantString(""fuse""); + else SetVariantString(""pipebomb_light""); + AcceptEntityInput(entity, ""SetParentAttachment"", target); +} + +void PrecacheParticle(const char[] sEffectName) +{ + static int table = INVALID_STRING_TABLE; + if( table == INVALID_STRING_TABLE ) + { + table = FindStringTable(""ParticleEffectNames""); + } + + if( FindStringIndex(table, sEffectName) == INVALID_STRING_INDEX ) + { + bool save = LockStringTables(false); + AddToStringTable(table, sEffectName); + LockStringTables(save); + } +} + + + +// ==================================================================================================== +// DETOUR +// ==================================================================================================== +void DetourAdd() +{ + if( g_bLeft4Dead2 ) + { + if( !g_hDetourFireBullet.Enable(Hook_Pre, CTerrorGun_FireBullet_Pre) ) + SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" pre.""); + + if( !g_hDetourFireBullet.Enable(Hook_Post, CTerrorGun_FireBullet_Post) ) + SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" post.""); + + if( !g_hDetourCanUseOnSelf.Enable(Hook_Pre, CPainPills_CanUseOnSelf) ) + SetFailState(""Failed to detour \""CPainPills::CanUseOnSelf\"".""); + } + else + { + if( !g_hDetourCanUseOnSelf.Enable(Hook_Pre, CPainPills_PrimaryAttack) ) + SetFailState(""Failed to detour \""CPainPills::PrimaryAttack\"".""); + } +} + +void DetourRem() +{ + if( g_bLeft4Dead2 ) + { + if( !g_hDetourFireBullet.Disable(Hook_Pre, CTerrorGun_FireBullet_Pre) ) + SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" pre.""); + + if( !g_hDetourFireBullet.Disable(Hook_Post, CTerrorGun_FireBullet_Post) ) + SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" post.""); + + if( !g_hDetourCanUseOnSelf.Disable(Hook_Pre, CPainPills_CanUseOnSelf) ) + SetFailState(""Failed to remove detour \""CPainPills::CanUseOnSelf\"".""); + } + else + { + if( !g_hDetourCanUseOnSelf.Disable(Hook_Pre, CPainPills_PrimaryAttack) ) + SetFailState(""Failed to remove detour \""CPainPills::PrimaryAttack\"".""); + } +} + +int g_iReviveOwner, g_iBulletClient; +MRESReturn CTerrorGun_FireBullet_Pre(int pThis) +{ + g_iReviveOwner = -1; + + if( pThis > MaxClients && IsValidEntity(pThis) ) + { + int client = GetEntPropEnt(pThis, Prop_Send, ""m_hOwnerEntity""); + if( client > 0 && client <= MaxClients ) + { + g_iReviveOwner = GetEntProp(client, Prop_Send, ""m_reviveOwner""); + if( g_iReviveOwner != -1 ) + { + g_iBulletClient = client; + SetEntProp(client, Prop_Send, ""m_reviveOwner"", -1); + } + } + } + + return MRES_Ignored; +} + +MRESReturn CTerrorGun_FireBullet_Post(int pThis) +{ + if( g_iReviveOwner != -1 ) + { + SetEntProp(g_iBulletClient, Prop_Send, ""m_reviveOwner"", g_iReviveOwner); + } + + return MRES_Ignored; +} + +MRESReturn CPainPills_CanUseOnSelf(int pThis, DHookReturn hReturn, DHookParam hParams) +{ + int client; + if( !hParams.IsNull(1) ) + client = hParams.Get(1); + + if( client && g_bHasHeal[client] && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) ) + { + hReturn.Value = 1; + return MRES_Supercede; + } + + return MRES_Ignored; +} + +MRESReturn CPainPills_PrimaryAttack(int pThis, DHookReturn hReturn, DHookParam hParams) +{ + int client = GetEntPropEnt(pThis, Prop_Send, ""m_hOwnerEntity""); + + if( client != -1 && g_bHasHeal[client] && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) ) + { + hReturn.Value = 1; + return MRES_Supercede; + } + + return MRES_Ignored; +} + + + +// ==================================================================================================== +// PATCHES +// ==================================================================================================== +void PatchAddress(bool patch) +{ + static bool patched; + + if( !patched && patch ) + { + patched = true; + + int len = g_ByteSaved_Deploy.Length; + for( int i = 0; i < len; i++ ) + { + if( len == 1 ) + StoreToAddress(g_Address_Deploy + view_as
(i), 0x78, NumberType_Int8); // 0x75 JNZ (jump short if non zero) to 0x78 JS (jump short if sign) - always jump + else + StoreToAddress(g_Address_Deploy + view_as
(i), 0x90, NumberType_Int8); + } + } + else if( patched && !patch ) + { + patched = false; + + int len = g_ByteSaved_Deploy.Length; + for( int i = 0; i < len; i++ ) + { + StoreToAddress(g_Address_Deploy + view_as
(i), g_ByteSaved_Deploy.Get(i), NumberType_Int8); + } + } +} + +void PatchBullet(bool patch) +{ + if( !g_bLeft4Dead2 ) return; // L4D1 already allows incapped Survivors to damage other Survivors + + static bool patched; + + if( !patched && patch ) + { + patched = true; + + int len = g_ByteSaved_FireBullet.Length; + for( int i = 0; i < len; i++ ) + { + if( len == 1 ) + StoreToAddress(g_Address_FireBullet + view_as
(i), 0x75, NumberType_Int8); // 0x75 JNZ (jump short if non zero) to 0x78 JS (jump short if sign) - always jump + else + StoreToAddress(g_Address_FireBullet + view_as
(i), 0x90, NumberType_Int8); + } + } + else if( patched && !patch ) + { + patched = false; + + int len = g_ByteSaved_FireBullet.Length; + for( int i = 0; i < len; i++ ) + { + StoreToAddress(g_Address_FireBullet + view_as
(i), g_ByteSaved_FireBullet.Get(i), NumberType_Int8); + } + } +} + +void PatchMelee(bool patch) +{ + if( !g_bLeft4Dead2 ) return; + + static bool patched; + + if( !patched && patch ) + { + patched = true; + + int len = g_ByteSaved_OnIncap.Length; + for( int i = 0; i < len; i++ ) + { + StoreToAddress(g_Address_OnIncap + view_as
(i), 0x90, NumberType_Int8); + } + } + else if( patched && !patch ) + { + patched = false; + + int len = g_ByteSaved_OnIncap.Length; + for( int i = 0; i < len; i++ ) + { + StoreToAddress(g_Address_OnIncap + view_as
(i), g_ByteSaved_OnIncap.Get(i), NumberType_Int8); + } + } +} + + + +// ==================================================================================================== +// COLORS.INC REPLACEMENT +// ==================================================================================================== +void CPrintToChat(int client, char[] message, any ...) +{ + static char buffer[256]; + VFormat(buffer, sizeof(buffer), message, 3); + + ReplaceString(buffer, sizeof(buffer), ""{default}"", ""\x01""); + ReplaceString(buffer, sizeof(buffer), ""{white}"", ""\x01""); + ReplaceString(buffer, sizeof(buffer), ""{cyan}"", ""\x03""); + ReplaceString(buffer, sizeof(buffer), ""{lightgreen}"", ""\x03""); + ReplaceString(buffer, sizeof(buffer), ""{orange}"", ""\x04""); + ReplaceString(buffer, sizeof(buffer), ""{green}"", ""\x04""); // Actually orange in L4D2, but replicating colors.inc behaviour + ReplaceString(buffer, sizeof(buffer), ""{olive}"", ""\x05""); + PrintToChat(client, buffer); +} + +void CPrintHintText(int client, char[] message, any ...) +{ + static char buffer[256]; + VFormat(buffer, sizeof(buffer), message, 3); + + ReplaceString(buffer, sizeof(buffer), ""{default}"", """"); + ReplaceString(buffer, sizeof(buffer), ""{white}"", """"); + ReplaceString(buffer, sizeof(buffer), ""{cyan}"", """"); + ReplaceString(buffer, sizeof(buffer), ""{lightgreen}"", """"); + ReplaceString(buffer, sizeof(buffer), ""{orange}"", """"); + ReplaceString(buffer, sizeof(buffer), ""{green}"", """"); // Actually orange in L4D2, but replicating colors.inc behaviour + ReplaceString(buffer, sizeof(buffer), ""{olive}"", """"); + PrintHintText(client, buffer); +}" +Au6GTc3k,astr0n0micaI's Data,azimuths,JSON,Friday 20th of October 2023 10:38:08 PM CDT,"{""Stats"":{""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""Tanto""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-11""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""7""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""Divine 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Student""},""Wiped"":{""ObjectName"":""Wiped"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""}},""Skilltree"":{""Trash"":{""ObjectName"":""Trash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}" +3YDpySCA,esp,YellowGreg,Lua,Friday 20th of October 2023 09:41:33 PM CDT,"-- esp.lua + +local ESP_MODULE = {} + +--// Variables +local Players = game:GetService(""Players"") +local RunService = game:GetService(""RunService"") +local localPlayer = Players.LocalPlayer +local camera = workspace.CurrentCamera +local cache = {} +local Tracers = {} + +--// Settings +local ESP_SETTINGS = { + BoxOutlineColor = Color3.new(0, 0, 0), + BoxColor = Color3.new(1, 1, 1), + NameColor = Color3.new(1, 1, 1), + HealthOutlineColor = Color3.new(0, 0, 0), + HealthHighColor = Color3.new(0, 1, 0), + HealthLowColor = Color3.new(1, 0, 0), + CharSize = Vector2.new(4, 6), + Teamcheck = false, + Enabled = false, + ShowBox = false, + ShowName = false, + ShowHealth = false, + ShowDistance = false, + ShowTracer = false, + TracerColor = Color3.new(1, 1, 1), + TracerThickness = 2, + TracerPosition = ""Bottom"", +} + +local function create(class, properties) + local drawing = Drawing.new(class) + for property, value in pairs(properties) do + drawing[property] = value + end + return drawing +end + +local function createEsp(player) + local esp = { + boxOutline = create(""Square"", { + Color = ESP_SETTINGS.BoxOutlineColor, + Thickness = 3, + Filled = false + }), + box = create(""Square"", { + Color = ESP_SETTINGS.BoxColor, + Thickness = 1, + Filled = false + }), + name = create(""Text"", { + Color = ESP_SETTINGS.NameColor, + Font = (syn and not RectDynamic) and 2 or 1, + Outline = true, + Center = true, + Size = 13 + }), + healthOutline = create(""Line"", { + Thickness = 3, + Color = ESP_SETTINGS.HealthOutlineColor + }), + health = create(""Line"", { + Thickness = 1 + }), + distance = create(""Text"", { + Color = Color3.new(1, 1, 1), + Font = Enum.Font.SourceSans, + Size = 12, + Outline = true, + Center = true + }), + tracer = create(""Line"", { + Thickness = ESP_SETTINGS.TracerThickness, + Color = ESP_SETTINGS.TracerColor, + Transparency = 0.5 + }) + } + + cache[player] = esp +end + +local function removeEsp(player) + local esp = cache[player] + if not esp then return end + + for _, drawing in pairs(esp) do + drawing:Remove() + end + + cache[player] = nil +end + +local function createTracer(player) + local Tracer = Drawing.new(""Line"") + Tracer.Visible = false + Tracer.Color = ESP_SETTINGS.TracerColor + Tracer.Thickness = ESP_SETTINGS.TracerThickness + Tracer.Transparency = 1 + Tracers[player] = Tracer + + function updateTracer() + if player.Character and player.Character:FindFirstChild(""Humanoid"") and player.Character:FindFirstChild(""HumanoidRootPart"") and player ~= localPlayer and player.Character.Humanoid.Health > 0 then + local Vector, OnScreen = camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position) + + if OnScreen then + local tracerY + if ESP_SETTINGS.TracerPosition == ""Top"" then + tracerY = 0 + elseif ESP_SETTINGS.TracerPosition == ""Middle"" then + tracerY = camera.ViewportSize.Y / 2 + else + tracerY = camera.ViewportSize.Y + end + Tracer.From = Vector2.new(camera.ViewportSize.X / 2, tracerY) + Tracer.To = Vector2.new(Vector.X, Vector.Y) + + if ESP_SETTINGS.Teamcheck and player.TeamColor == localPlayer.TeamColor then + Tracer.Visible = false + else + Tracer.Visible = true + end + else + Tracer.Visible = false + end + else + Tracer.Visible = false + end + if not ESP_SETTINGS.ShowTracer then + Tracer.Visible = false + end + end + + RunService.RenderStepped:Connect(updateTracer) +end + +local function removeTracer(player) + local Tracer = Tracers[player] + if Tracer then + Tracer:Remove() + Tracers[player] = nil + end +end + +local function updateEsp() + for player, esp in pairs(cache) do + local character, team = player.Character, player.Team + if character and (not ESP_SETTINGS.Teamcheck or (team and team ~= localPlayer.Team)) then + local rootPart = character:FindFirstChild(""HumanoidRootPart"") + local head = character:FindFirstChild(""Head"") + local humanoid = character:FindFirstChild(""Humanoid"") + if rootPart and head and humanoid then + local position, onScreen = camera:WorldToViewportPoint(rootPart.Position) + if onScreen then + local hrp2D = camera:WorldToViewportPoint(rootPart.Position) + local charSize = (camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0)).Y - camera:WorldToViewportPoint(rootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2 + local boxSize = Vector2.new(math.floor(charSize * 1.1), math.floor(charSize * 1.9)) + local boxPosition = Vector2.new(math.floor(hrp2D.X - charSize * 1.1 / 2), math.floor(hrp2D.Y - charSize * 1.6 / 2)) + + if ESP_SETTINGS.ShowName and ESP_SETTINGS.Enabled then + esp.name.Visible = true + esp.name.Text = string.lower(player.Name) + esp.name.Position = Vector2.new(boxSize.X / 2 + boxPosition.X, boxPosition.Y - 16) + esp.name.Color = ESP_SETTINGS.NameColor + else + esp.name.Visible = false + end + + if ESP_SETTINGS.ShowBox and ESP_SETTINGS.Enabled then + esp.boxOutline.Size = boxSize + esp.boxOutline.Position = boxPosition + esp.box.Size = boxSize + esp.box.Position = boxPosition + esp.box.Color = ESP_SETTINGS.BoxColor + esp.box.Visible = true + esp.boxOutline.Visible = true + else + esp.box.Visible = false + esp.boxOutline.Visible = false + end + + if ESP_SETTINGS.ShowHealth and ESP_SETTINGS.Enabled then + esp.healthOutline.Visible = true + esp.health.Visible = true + local healthPercentage = player.Character.Humanoid.Health / player.Character.Humanoid.MaxHealth + local healthBarHeight = healthPercentage * boxSize.Y + esp.healthOutline.From = Vector2.new(boxPosition.X - 5, boxPosition.Y + boxSize.Y) + esp.healthOutline.To = Vector2.new(esp.healthOutline.From.X, esp.healthOutline.From.Y - boxSize.Y) + esp.health.From = Vector2.new((boxPosition.X - 5), boxPosition.Y + boxSize.Y) + esp.health.To = Vector2.new(esp.health.From.X, esp.health.From.Y - (player.Character.Humanoid.Health / player.Character.Humanoid.MaxHealth) * boxSize.Y) + esp.health.Color = ESP_SETTINGS.HealthLowColor:Lerp(ESP_SETTINGS.HealthHighColor, healthPercentage) + else + esp.healthOutline.Visible = false + esp.health.Visible = false + end + + if ESP_SETTINGS.ShowDistance and ESP_SETTINGS.Enabled then + local distance = (camera.CFrame.p - rootPart.Position).Magnitude + esp.distance.Text = string.format(""%.1f studs"", distance) + esp.distance.Position = Vector2.new(boxPosition.X + boxSize.X / 2, boxPosition.Y + boxSize.Y + 5) + esp.distance.Visible = true + else + esp.distance.Visible = false + end + else + for _, drawing in pairs(esp) do + drawing.Visible = false + end + end + else + for _, drawing in pairs(esp) do + drawing.Visible = false + end + end + else + for _, drawing in pairs(esp) do + drawing.Visible = false + end + end + end +end + +for _, player in ipairs(Players:GetPlayers()) do + if player ~= localPlayer then + createEsp(player) + createTracer(player) + end +end + +Players.PlayerAdded:Connect(function(player) + if player ~= localPlayer then + createEsp(player) + createTracer(player) + end +end) + +Players.PlayerRemoving:Connect(function(player) + removeEsp(player) + removeTracer(player) +end) + +RunService.RenderStepped:Connect(updateEsp) +return ESP_SETTINGS +" +yN4VM5EU,llVisionII's Data,azimuths,JSON,Friday 20th of October 2023 09:26:00 PM CDT,"{""Stats"":{""Key5"":{""ObjectName"":""Key5"",""ObjectClass"":""StringValue"",""ObjectValue"":""5""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TrainingEXP"":{""ObjectName"":""TrainingEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""CanRank"":{""ObjectName"":""CanRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-34""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""RP"":{""ObjectName"":""RP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot="":{""ObjectName"":""Slot="",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key8"":{""ObjectName"":""Key8"",""ObjectClass"":""StringValue"",""ObjectValue"":""8""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""1020""},""Key4"":{""ObjectName"":""Key4"",""ObjectClass"":""StringValue"",""ObjectValue"":""4""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key3"":{""ObjectName"":""Key3"",""ObjectClass"":""StringValue"",""ObjectValue"":""3""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""38""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""[\""Pushup Training\"",\""Pushup Training\"",\""Pushup 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Ash""},""ToggleAccessories"":{""ObjectName"":""ToggleAccessories"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Blindness"":{""ObjectName"":""Blindness"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GrandParentID"":{""ObjectName"":""GrandParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""BerserkTimes"":{""ObjectName"":""BerserkTimes"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SpentSkillPoints"":{""ObjectName"":""SpentSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""-2""},""AnbuLog"":{""ObjectName"":""AnbuLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key6"":{""ObjectName"":""Key6"",""ObjectClass"":""StringValue"",""ObjectValue"":""6""},""berserkcheck"":{""ObjectName"":""berserkcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""EyeColorB"":{""ObjectName"":""EyeColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""72""},""Slot1"":{""ObjectName"":""Slot1"",""ObjectClass"":""StringValue"",""ObjectValue"":""Tanto""},""PDLog"":{""ObjectName"":""PDLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key10"":{""ObjectName"":""Key10"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""BDAYS"":{""ObjectName"":""BDAYS"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PrimaryCN"":{""ObjectName"":""PrimaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""HairColorR"":{""ObjectName"":""HairColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""51""},""MaxAge"":{""ObjectName"":""MaxAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryAmmo"":{""ObjectName"":""SecondaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""AgeLimit"":{""ObjectName"":""AgeLimit"",""ObjectClass"":""IntValue"",""ObjectValue"":""2400""},""ResetPos"":{""ObjectName"":""ResetPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SkillPoints"":{""ObjectName"":""SkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""4""},""Rank"":{""ObjectName"":""Rank"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""Burning Ash""},""LastKilledUser"":{""ObjectName"":""LastKilledUser"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Trauma"":{""ObjectName"":""Trauma"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MissionSuccess"":{""ObjectName"":""MissionSuccess"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurrentWep"":{""ObjectName"":""CurrentWep"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Slot0"":{""ObjectName"":""Slot0"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""85""},""RyoRES"":{""ObjectName"":""RyoRES"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastHealth"":{""ObjectName"":""LastHealth"",""ObjectClass"":""IntValue"",""ObjectValue"":""138""},""Ryo"":{""ObjectName"":""Ryo"",""ObjectClass"":""IntValue"",""ObjectValue"":""1466""},""CColorR"":{""ObjectName"":""CColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key7"":{""ObjectName"":""Key7"",""ObjectClass"":""StringValue"",""ObjectValue"":""7""},""WeaveSpeed"":{""ObjectName"":""WeaveSpeed"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""RightEye"":{""ObjectName"":""RightEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""DefaultMouth"":{""ObjectName"":""DefaultMouth"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""startnewlife"":{""ObjectName"":""startnewlife"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosX"":{""ObjectName"":""PosX"",""ObjectClass"":""IntValue"",""ObjectValue"":""3823""},""ParentID"":{""ObjectName"":""ParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastEXP"":{""ObjectName"":""TailedBeastEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorG"":{""ObjectName"":""CColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxTails"":{""ObjectName"":""MaxTails"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Age"":{""ObjectName"":""Age"",""ObjectClass"":""IntValue"",""ObjectValue"":""14""},""Deaths"":{""ObjectName"":""Deaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Village"":{""ObjectName"":""Village"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""bald"":{""ObjectName"":""bald"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryCN"":{""ObjectName"":""SecondaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""KillStreak"":{""ObjectName"":""KillStreak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot8"":{""ObjectName"":""Slot8"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""kek"":{""ObjectName"":""kek"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""Influence"":{""ObjectName"":""Influence"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Title"":{""ObjectName"":""Title"",""ObjectClass"":""StringValue"",""ObjectValue"":""Academy Student""}},""Skilltree"":{""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Hiding Ash"":{""ObjectName"":""Hiding Ash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Burning Ash"":{""ObjectName"":""Burning Ash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}" +3smtciwB,F2p OSRS worlds no restrictions,0x04,Java,Friday 20th of October 2023 09:18:08 PM CDT,"575 -> oldschool275.runescape.com +417 -> oldschool117.runescape.com +476 -> oldschool176.runescape.com +471 -> oldschool171.runescape.com +475 -> oldschool175.runescape.com +394 -> oldschool94.runescape.com +470 -> oldschool170.runescape.com +483 -> oldschool183.runescape.com +301 -> oldschool1.runescape.com +556 -> oldschool256.runescape.com +555 -> oldschool255.runescape.com +552 -> oldschool252a.runescape.com +557 -> oldschool257.runescape.com +553 -> oldschool253.runescape.com +554 -> oldschool254.runescape.com +398 -> oldschool98.runescape.com +399 -> oldschool99.runescape.com +456 -> oldschool156.runescape.com +454 -> oldschool154.runescape.com +397 -> oldschool97.runescape.com +453 -> oldschool153.runescape.com +451 -> oldschool151.runescape.com +455 -> oldschool155.runescape.com +384 -> oldschool84.runescape.com +452 -> oldschool152.runescape.com +335 -> oldschool35.runescape.com +543 -> oldschool243.runescape.com +544 -> oldschool244.runescape.com +542 -> oldschool242a.runescape.com +545 -> oldschool245.runescape.com +547 -> oldschool247.runescape.com +546 -> oldschool246.runescape.com +436 -> oldschool136.runescape.com +435 -> oldschool135.runescape.com +433 -> oldschool133.runescape.com +437 -> oldschool137.runescape.com +431 -> oldschool131a.runescape.com +434 -> oldschool134.runescape.com +430 -> oldschool130a.runescape.com +418 -> oldschool118a.runescape.com +499 -> oldschool199.runescape.com +563 -> oldschool263.runescape.com +562 -> oldschool262a.runescape.com +497 -> oldschool197.runescape.com +498 -> oldschool198.runescape.com +500 -> oldschool200.runescape.com +501 -> oldschool201.runescape.com +371 -> oldschool71a.runescape.com +379 -> oldschool79a.runescape.com +382 -> oldschool82.runescape.com +380 -> oldschool80a.runescape.com +316 -> oldschool16a.runescape.com +308 -> oldschool8a.runescape.com +537 -> oldschool237.runescape.com +571 -> oldschool271.runescape.com" +sqqDrrBa,Untitled,Farz0l1x,Python,Friday 20th of October 2023 09:16:27 PM CDT,"def f(x, y): + if y < x: + return 0 + if y == x: + return 1 + if x < y: + return f(x + 2, y) + f(x**2, y) + f(x**3, y) +print(f(10, 1000))" +C1DWgQZM,Untitled,coentoro,JavaScript,Friday 20th of October 2023 09:14:13 PM CDT,"(function(a,b){const c=[{class:""top"",adslot:""1672900703""},{class:""middle"",adslot:""8511440099""},{class:""bottom"",adslot:""9527355901""}],d=function(b,c){let d=a.createElement(b);return Object.assign(d,c),""""!==c.datasetAdClient,d};var e=d(""script"",{async:!0,src:""https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-6404021102530936"",crossOrigin:""anonymous""}),f=d(""style"",{}),g=null,h=null,i=null;f.innerHTML=` + .mav-leaderboard-container{display:flex;justify-content:center}.top{margin:40px 0}.bottom{margin:0 0 40px}.middle{margin:40px 0 0}.leaderboard{width:320px;height:100px}@media (min-width:500px){.leaderboard{width:468px;height:60px}}@media (min-width:800px){.leaderboard{width:728px;height:90px}} + `,a.head.insertAdjacentElement(""beforeend"",e),a.head.insertAdjacentElement(""beforeend"",f);const j=window.location.pathname;for(const e of c)switch(h=d(""ins"",{className:""adsbygoogle leaderboard"",style:""display:block""}),i=d(""script"",{}),i.innerText=`(adsbygoogle = window.adsbygoogle || []).push({});`,h.dataset.adSlot=e.adslot,h.dataset.adClient=""ca-pub-6404021102530936"",b?h.dataset.adtest=""on"":"""",h.appendChild(i),g=d(""div"",{className:`mav-leaderboard-container ${e.class}`}),g.appendChild(h),e.class){case""top"":""/""==j&&a.querySelector("".logo-container"").insertAdjacentElement(""afterend"",g);break;case""middle"":""/""==j&&a.querySelector(""#indexes"").insertAdjacentElement(""afterend"",g);break;case""bottom"":a.querySelector(""#content, body"").insertAdjacentElement(""beforeend"",g);}})(document,!0);" +5Hz9Msge,Lowest Common Ancestor in a BST,jayati,C++,Friday 20th of October 2023 09:10:00 PM CDT,"//{ Driver Code Starts +#include +using namespace std; + +struct Node { + int data; + Node *left; + Node *right; + + Node(int val) { + data = val; + left = right = NULL; + } +}; +// Function to Build Tree + + +// } Driver Code Ends +//Function to find the lowest common ancestor in a BST. +class Solution{ + public: + Node* LCA(Node *root, int n1, int n2) + { + // code here + if(root->data==n1 || root->data==n2) + { + return root; + } + if((root->data>n1 && root->datadatadata>n2)) + { + return root; + } + if(root->datadataright,n1,n2)); + } + return LCA(root->left,n1,n2); + } + +}; + + +//{ Driver Code Starts. + +Node* buildTree(string str) +{ + // Corner Case + if(str.length() == 0 || str[0] == 'N') + return NULL; + + // Creating vector of strings from input + // string after spliting by space + vector ip; + + istringstream iss(str); + for(string str; iss >> str; ) + ip.push_back(str); + + // Create the root of the tree + Node* root = new Node(stoi(ip[0])); + + // Push the root to the queue + queue queue; + queue.push(root); + + // Starting from the second element + int i = 1; + while(!queue.empty() && i < ip.size()) { + + // Get and remove the front of the queue + Node* currNode = queue.front(); + queue.pop(); + + // Get the current node's value from the string + string currVal = ip[i]; + + // If the left child is not null + if(currVal != ""N"") { + + // Create the left child for the current node + currNode->left = new Node(stoi(currVal)); + + // Push it to the queue + queue.push(currNode->left); + } + + // For the right child + i++; + if(i >= ip.size()) + break; + currVal = ip[i]; + + // If the right child is not null + if(currVal != ""N"") { + + // Create the right child for the current node + currNode->right = new Node(stoi(currVal)); + + // Push it to the queue + queue.push(currNode->right); + } + i++; + } + + return root; +} + + +int main() +{ + + int t; + scanf(""%d "",&t); + while(t--) + { + string s; + int l , h; + getline(cin,s); + scanf(""%d "",&l); + scanf(""%d "",&h); + Node* root = buildTree(s); + Solution sol; + int ans = sol.LCA(root, l, h)->data; + cout< { + if (!serverList.includes(server)) { + serverList.push(server); + scanning(server); + } + }) + } + scanning(server); + return serverList; +} + + +// START SHENANIGHANS + +// Breadth-first enumeration of all hosts +export function find_hosts(ns) { + let hosts = new Set([""home""]); + let queue = new Array(""home""); + while (queue.length) { + let host = queue.shift(); + ns.scan(host).forEach(neighbor => { + if (!hosts.has(neighbor)) + queue.push(neighbor); + hosts.add(neighbor); + }); + } + return hosts; +} + +// transfer scripts to new hosts + +hosts=find_hosts(ns); scripts=[""hack-manager.js"", ""utils.js"", ""targeted-weaken.js"", ""targeted-grow.js"", ""targeted-hack.js""]; for (const host of hosts) for (const script of scripts) ns.scp(host, script) + +// END OF SHENANIGHANS + + +export function gainRootAccess(ns, server) { + const serverData = ns.getServer(server); + + if (ns.fileExists('brutessh.exe')) { + ns.brutessh(server); + } + if (ns.fileExists('ftpcrack.exe')) { + ns.ftpcrack(server); + } + if (ns.fileExists('relaysmtp.exe')) { + ns.relaysmtp(server); + } + if (ns.fileExists('httpworm.exe')) { + ns.httpworm(server); + } + if (ns.fileExists('sqlinject.exe')) { + ns.sqlinject(server); + } + if (ns.getServerNumPortsRequired(server) <= serverData.openPortCount) { + ns.nuke(server); + } + /* Requires Singularity 4-1 + if (!serverData.backdoorInstalled) { + ns.installBackdoor(server); + } + */ +}" +898DF3K0,Untitled,Farz0l1x,Python,Friday 20th of October 2023 07:53:41 PM CDT,"def f(n, m, k): + if n < m + k and m < n + k and k < n + m: + return True + else: + return False +def F(x, A): + return not((f(x, 11, 18) == (not(max(x, 5) > 68))) and f(x, A, 5)) +Max = 0 +for A in range(1, 1000): + if all(F(x, A) == 1 for x in range(0, 1000)): + Max = max(A, Max) +print(Max)" +ABWGZrb2,Leap_Master123's Data,azimuths,JSON,Friday 20th of October 2023 07:49:55 PM CDT,"{""Stats"":{""Key5"":{""ObjectName"":""Key5"",""ObjectClass"":""StringValue"",""ObjectValue"":""5""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TrainingEXP"":{""ObjectName"":""TrainingEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-98""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""CanRank"":{""ObjectName"":""CanRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""329""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""RP"":{""ObjectName"":""RP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ToggleAccessories"":{""ObjectName"":""ToggleAccessories"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""Demon 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