diff --git a/pastes/pastes_20231021060526.csv b/pastes/pastes_20231021060526.csv
new file mode 100644
index 0000000..f3548a6
--- /dev/null
+++ b/pastes/pastes_20231021060526.csv
@@ -0,0 +1,4656 @@
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+b.ar.ris.terb.ekk.yu.ba.nk@gmail.com
+ba.r.r.is.t.e.rb.ekk.y.u.b.a.n.k@gmail.com
+b.arr.ist.er.b.ek.kyu.ba.n.k@gmail.com
+b.a.r.r.i.s.te.rb.e.k.kyu.ba.nk@gmail.com
+b.arri.s.ter.be.k.kyub.a.n.k@gmail.com
+b.ar.ri.st.e.rb.ek.k.yu.b.an.k@gmail.com
+b.a.rri.st.er.b.ekky.uban.k@gmail.com
+b.a.rr.isterbe.k.k.yu.bank@gmail.com
+bar.r.i.s.t.e.r.b.ek.k.y.u.ban.k@gmail.com
+b.a.rr.isterb.ekky.u.ba.n.k@gmail.com
+barris.ter.be.kk.yu.ban.k@gmail.com
+b.a.r.r.i.s.te.rb.e.k.ky.u.bank@gmail.com
+bar.ri.s.t.er.b.e.k.k.yubank@gmail.com
+bar.rist.e.r.b.e.kky.ubank@gmail.com
+ba.rr.iste.r.b.ekk.yuba.nk@gmail.com
+b.ar.r.i.s.t.e.r.b.ek.kyu.b.an.k@gmail.com
+ba.rr.ist.erb.e.kk.y.uban.k@gmail.com
+b.ar.r.is.t.er.bek.k.y.u.ba.n.k@gmail.com
+b.a.rr.i.s.t.e.r.b.e.k.kyub.a.n.k@gmail.com
+bar.rist.e.r.b.ekk.y.u.bank@gmail.com
+ba.rr.i.s.t.er.bekk.yu.b.a.n.k@gmail.com
+ba.rr.i.st.e.rbekk.y.u.bank@gmail.com
+ba.rrist.e.r.b.e.k.kyub.ank@gmail.com
+b.arrister.be.k.k.yu.b.an.k@gmail.com
+b.a.r.r.i.st.er.bekky.ubank@gmail.com
+b.a.r.ri.s.t.e.rb.ekk.y.u.ban.k@gmail.com
+b.a.r.ri.s.te.rbek.kyu.bank@gmail.com
+b.arrister.b.ekky.u.b.an.k@gmail.com
+b.a.r.r.i.s.te.rb.ek.kyubank@gmail.com
+b.a.rr.i.s.te.r.be.k.k.yu.ba.nk@gmail.com
+b.arr.i.s.t.e.rbekk.yuban.k@gmail.com
+b.arri.s.ter.b.ekky.uba.n.k@gmail.com
+b.ar.r.i.s.terbekky.u.b.a.nk@gmail.com
+b.arr.isterb.ek.ky.ub.ank@gmail.com
+barris.te.r.b.e.kky.u.b.ank@gmail.com
+b.arri.st.erbekk.yub.ank@gmail.com
+bar.ri.ste.rbe.kky.ub.ank@gmail.com
+bar.r.iste.r.bekkyu.b.ank@gmail.com
+bar.ris.t.e.rb.e.k.k.y.uban.k@gmail.com
+barr.i.ster.be.kkyu.ba.n.k@gmail.com
+ba.r.rister.bek.kyu.bank@gmail.com
+ba.rr.i.sterbe.k.kyub.ank@gmail.com
+b.arr.is.te.rbekk.y.u.ban.k@gmail.com
+ba.r.r.i.s.te.rbe.kkyub.ank@gmail.com
+bar.ris.t.e.rbek.ky.ubank@gmail.com
+barr.i.s.terbe.kkyuba.n.k@gmail.com
+ba.r.ri.s.te.r.be.k.k.y.u.ban.k@gmail.com
+bar.r.i.ste.r.b.ek.kyub.a.n.k@gmail.com
+b.ar.r.i.st.er.bekk.y.uba.nk@gmail.com
+ba.r.r.is.te.rbe.k.k.y.u.ba.nk@gmail.com
+ba.rr.i.s.t.erb.e.kk.y.ub.a.n.k@gmail.com
+ba.r.risterbe.k.k.y.u.b.ank@gmail.com
+b.ar.r.ist.e.r.be.k.ky.u.ban.k@gmail.com
+barri.s.te.rb.e.k.k.yubank@gmail.com
+barri.s.te.r.b.e.k.kyub.a.nk@gmail.com"
+0trKQA69,Biggest Number of an Array,King_Kuro,C,Saturday 21st of October 2023 12:40:50 AM CDT,"// Online C compiler to run C program online
+#include
+
+int main() {
+ //biggest number in an array
+
+ int num[10] = {1, 3, 2, 4, 5, 4, 23, 7, 6, 9};
+ int sizeOfNum = sizeof(num) / sizeof(num[0]);
+ int i, j, temp;
+ for (i = 0; i < sizeOfNum; i++) {
+ for (j = 1; j < sizeOfNum; j++) {
+ if (num[j] < num[j-1]) {
+ temp = num[j];
+ num[j] = num[j - 1];
+ num[j - 1] = temp;
+ }
+ }
+ }
+
+ for (i = 0; i < sizeOfNum; i++) {
+ printf(""Array[%d] = %d\n"",i,num[i]);
+ }
+
+ printf(""Largest Number is %d\n"", num[sizeOfNum-1]);
+
+}"
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+Qvr47KF2,Client,LEGEND2004,Python,Saturday 21st of October 2023 12:10:01 AM CDT,"# Server code: https://pastebin.com/yLRiad1f
+
+#Client
+import socket
+import threading
+
+# Client configuration
+HOST = '127.0.0.1' # Server's IP address
+PORT = 12347
+
+# Function to send messages
+def send_message(client_socket):
+ while True:
+ message = input("""")
+ client_socket.send(message.encode('utf-8'))
+
+# Function to receive and display messages from the server
+def receive_messages(client_socket):
+ while True:
+ message = client_socket.recv(1024)
+ print("">"" , message.decode('utf-8'))
+
+# Main client code
+client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+client.connect((HOST, PORT))
+
+send_thread = threading.Thread(target=send_message, args=(client,))
+send_thread.start()
+
+receive_thread = threading.Thread(target=receive_messages, args=(client,))
+receive_thread.start()
+"
+yLRiad1f,Server,LEGEND2004,Python,Saturday 21st of October 2023 12:08:26 AM CDT,"#Client code: https://pastebin.com/Qvr47KF2
+
+#Server
+import socket
+import threading
+
+# Server configuration
+HOST = '127.0.0.1' # Accept connections from any IP
+PORT = 12347
+clients = []
+
+# Function to broadcast messages to all connected clients
+def broadcast_message(client_socket, message):
+ for client in clients:
+ if client != client_socket:
+ try:
+ client.send(message)
+ except:
+ client.close()
+ remove_client(client)
+
+# Function to handle client connections
+def handle_client(client_socket):
+ while True:
+ try:
+ message = client_socket.recv(1024)
+ if message:
+ #print(message.decode('utf-8'))
+ broadcast_message(client_socket, message)
+ else:
+ remove_client(client_socket)
+ except:
+ continue
+
+# Function to remove a client from the list
+def remove_client(client_socket):
+ if client_socket in clients:
+ clients.remove(client_socket)
+ client_socket.close()
+
+# Main server code
+server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+server.bind((HOST, PORT))
+server.listen(5)
+
+print(""Chat server is running on port "" + str(PORT))
+
+while True:
+ client_socket, client_addr = server.accept()
+ clients.append(client_socket)
+ print(""Client connected from "" + str(client_addr))
+ client_thread = threading.Thread(target=handle_client, args=(client_socket,))
+ client_thread.start()
+"
+MrvAT8B2,D_dabanditt's Data,azimuths,JSON,Friday 20th of October 2023 11:25:58 PM CDT,"{""Stats"":{""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""10""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""154""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""554""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SeenDeaths"":{""ObjectName"":""SeenDeaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""155""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""{}""},""EyeColorR"":{""ObjectName"":""EyeColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""165""},""HairColorG"":{""ObjectName"":""HairColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""49""},""RaidCD"":{""ObjectName"":""RaidCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot6"":{""ObjectName"":""Slot6"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""HairColorB"":{""ObjectName"":""HairColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""44""},""Gender"":{""ObjectName"":""Gender"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Kids"":{""ObjectName"":""Kids"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryWep"":{""ObjectName"":""SecondaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""PosZ"":{""ObjectName"":""PosZ"",""ObjectClass"":""IntValue"",""ObjectValue"":""-1059""},""UnlockedCloak"":{""ObjectName"":""UnlockedCloak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CloakTime"":{""ObjectName"":""CloakTime"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuRelation"":{""ObjectName"":""BijuuRelation"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Prestige"":{""ObjectName"":""Prestige"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot0"":{""Obj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+yu9uFDUX,l4d_incapped_weapons.sp,SilverShot3,C++,Friday 20th of October 2023 10:54:05 PM CDT,"/*
+* Incapped Weapons Patch
+* Copyright (C) 2023 Silvers
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see .
+*/
+
+
+
+#define PLUGIN_VERSION ""1.32""
+
+/*=======================================================================================
+ Plugin Info:
+
+* Name : [L4D & L4D2] Incapped Weapons Patch
+* Author : SilverShot
+* Descrp : Patches the game to allow using Weapons while Incapped, instead of changing weapons scripts.
+* Link : https://forums.alliedmods.net/showthread.php?t=322859
+* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers
+
+========================================================================================
+ Change Log:
+
+1.32 (20-Oct-2023)
+ - Added cvar ""l4d_incapped_weapons_revive"" to put the player in 3rd person (L4D2 only) and play the revive animation. Thanks to ""MasterMind420"" for parts of the code and ideas.
+
+1.31 (02-Oct-2023)
+ - Fixed going AFK breaking self revive. Thanks to ""Automage"" for reporting.
+ - Now the plugin will throw an error and prevent itself from loading if any of the addresses are already patched.
+
+1.30 (18-Aug-2023)
+ - Added cvar ""l4d_incapped_weapons_health"" to set a players main health when they revive themselves. Requested by ""Shao"".
+ - Now sets the players temporary health on revive to ""survivor_revive_health"" games cvar value.
+
+1.29 (19-Jun-2023)
+ - Fixed ""CanDeploy"" byte mis-match error. Thanks to ""Mika Misori"" for reporting.
+
+1.28 (10-Mar-2023)
+ - L4D2: Fixed grenade throwing animation not being blocked. Thanks to ""BystanderZK"" for reporting.
+
+1.27 (20-Feb-2023)
+ - L4D2: Fixed Survivors not taking damage from incapped players when reviving them. Thanks to ""Lux"" and ""Psyk0tik"" for help.
+ - L4D2: GameData file updated.
+
+1.26 (19-Feb-2023)
+ - Various small fixes with late loading and unloading the plugin.
+ - Fixed cvar ""l4d_incapped_weapons_friendly"" not correctly calculating damage applied to Survivors from weapons.
+ - L4D2: Fixed Survivors not taking damage from incapped players. Thanks to ""BystanderZK"" for reporting and ""Marttt"" for testing on Linux.
+ - L4D2: GameData file updated.
+
+1.25 (10-Feb-2023)
+ - Fixed error when ""CanDeploy"" is already patched, for whatever reason. Thanks to ""knifeeeee"" for reporting.
+
+1.24 (24-Jan-2023)
+ - Added cvar ""l4d_incapped_weapons_friendly"" to scale friendly fire damage from incapped Survivors. Requested by ""choppledpickusfungus"".
+
+1.23 (08-Jan-2023)
+ - Plugin now requires SourceMod 1.11 version of DHooks.
+ - Plugin now requires ""Left 4 DHooks Direct"" plugin, used for Adrenaline and Reviving.
+ - Fixed not always healing or reviving. Thanks to ""BystanderZK"" for reporting.
+ - Fixed not always allowing pills and adrenaline while incapped, when health was above 100. Thanks to ""apples1949"" for reporting.
+ - Added Simplified Chinese translations. Thanks to ""apples1949"" for providing.
+ - Translations updated to use a better title instead of ""[Revive]"" when healing.
+ - GameData file updated.
+
+1.22 (24-Dec-2022)
+ - Fixed printing the color codes instead of using them when translations are missing. Thanks to ""HarryPotter"" for reporting.
+ - Fixed displaying hints about using Pills/Adrenaline when they are restricted. Thanks to ""HarryPotter"" for reporting.
+ - Fixed infinite animation loop when holding mouse1 with Adrenaline. Thanks to ""ForTheSakura"" for reporting.
+ - Fixed displaying the wrong hint for Adrenaline when revive option was set.
+
+1.21 (21-Dec-2022)
+ - Added cvars ""l4d_incapped_weapons_delay_pills"" and ""l4d_incapped_weapons_delay_adren"" to set a delay before reviving. Requested by ""BystanderZK"".
+ - Added cvar ""l4d_incapped_weapons_delay_text"" to optionally display a hint when using a delayed revive.
+ - Added cvar ""l4d_incapped_weapons_heal_text"" to display a hint about using pills or adrenaline when incapacitated.
+ - Added optional translations support for delayed revive.
+
+1.20 (12-Dec-2022)
+ - Added cvar ""l4d_incapped_weapons_heal_revive"" to control if players should revive into black and white status. Requested by ""BystanderZK"".
+ - Fixed cvar ""l4d_incapped_weapons_throw"" having inverted logic. Thanks to ""BystanderZK"" for reporting.
+ - Fixed the PipeBomb effects not displaying. Thanks to ""BystanderZK"" for reporting.
+ - Fixed taking pills in L4D1 not healing or reviving.
+ - These changes are compatible with the ""Heartbeat"" plugin.
+
+1.19 (09-Dec-2022)
+ - Forgot to remove debug messages printing to chat. Thanks to ""NoroHime"" for reporting.
+
+1.18 (06-Dec-2022)
+ - Added extra checks when using Pills and Adrenaline.
+ - Fixed equipping melee weapons reducing all damage given to other Survivors. Thanks to ""gabuch2"" for reporting.
+
+1.17 (05-Dec-2022)
+ - Fixed unhooking the wrong Think function, breaking the ""pain_pills_health_threshold"" cvar.
+ - Changed cvars ""l4d_incapped_weapons_heal_adren"" and ""l4d_incapped_weapons_heal_pills"" to accept ""-1"" which will revive a player.
+
+1.16 (05-Dec-2022)
+ - Added feature to allow Pills and Adrenaline to be used while incapped. Requires the ""Left 4 DHooks"" plugin.
+ - Added cvars ""l4d_incapped_weapons_heal_adren"" and ""l4d_incapped_weapons_heal_pills"" to control healing amount while incapped.
+
+1.15 (22-Nov-2022)
+ - Fixed cvar ""l4d_incapped_weapons_throw"" not preventing standing up animation when plugin is late loaded. Thanks to ""TBK Duy"" for reporting.
+
+1.14 (12-Nov-2022)
+ - Added cvar ""l4d_incapped_weapons_throw"" to optionally prevent the standing up animation when throwing grenades.
+ - Now optionally uses ""Left 4 DHooks"" plugin to prevent standing up animation when throwing grenades.
+
+1.13a (09-Jul-2021)
+ - L4D2: Fixed GameData file from the ""2.2.2.0"" update.
+
+1.13 (16-Jun-2021)
+ - L4D2: Optimized plugin by resetting Melee damage hooks on map end and round start.
+ - L4D2: Compatibility update for ""2.2.1.3"" update. Thanks to ""Dragokas"" for fixing.
+ - GameData .txt file updated.
+
+1.12 (08-Mar-2021)
+ - Added cvar ""l4d_incapped_weapons_melee"" to control Melee weapon damage to Survivors. Thanks to ""Mystik Spiral"" for reporting.
+
+1.11 (15-Jan-2021)
+ - Fixed weapons being blocked when incapped and changing team. Thanks to ""HarryPotter"" for reporting.
+
+1.10 (10-May-2020)
+ - Added better error log message when gamedata file is missing.
+ - Extra checks to prevent ""IsAllowedGameMode"" throwing errors.
+
+1.9 (12-Apr-2020)
+ - Now keeps the active weapon selected unless it's restricted.
+ - Fixed not being able to switch to melee weapons.
+ - Fixed pistols possibly disappearing sometimes.
+ - Fixed potential of duped pistols when dropped after incap.
+ - Extra checks to prevent ""IsAllowedGameMode"" throwing errors.
+
+1.8 (09-Apr-2020)
+ - Fixed again not always restricting weapons correctly on incap. Thanks to ""MasterMind420"" for reporting.
+
+1.7 (08-Apr-2020)
+ - Fixed not equipping melee weapons when allowed on incap.
+
+1.6 (08-Apr-2020)
+ - Fixed breaking pistols, due to the last update.
+
+1.5 (08-Apr-2020)
+ - Fixed ammo being wiped when incapped, due to 1.3 update. Thanks to ""Dragokas"" for reporting.
+ - Fixed not always restricting weapons correctly on incap. Thanks to ""MasterMind420"" for reporting.
+
+1.4 (07-Apr-2020)
+ - Fixed throwing a pistol when dual wielding. Thanks to ""MasterMind420"" for reporting.
+
+1.3 (07-Apr-2020)
+ - Fixed not equipping a valid weapon when the last equipped weapon was restricted.
+ - Removed the ability to block pistols.
+ - Thanks to ""MasterMind420"" for reporting.
+
+1.2 (07-Apr-2020)
+ - Fixed L4D1 Linux crashing. Only the plugin updated. Thanks to ""Dragokas"" for testing.
+
+1.1 (07-Apr-2020)
+ - Fixed hooking the L4D2 pistol cvar in L4D1. Thanks to ""Alliance"" for reporting.
+
+1.0 (06-Apr-2020)
+ - Initial release.
+
+======================================================================================*/
+
+#pragma semicolon 1
+#pragma newdecls required
+
+#include
+#include
+#include
+#include
+#include
+
+#define CVAR_FLAGS FCVAR_NOTIFY
+#define GAMEDATA ""l4d_incapped_weapons""
+
+#define PARTICLE_FUSE ""weapon_pipebomb_fuse""
+#define PARTICLE_LIGHT ""weapon_pipebomb_blinking_light""
+
+#define TIMER_REVIVE 0.1 // How often the timer ticks for delayed revive
+#define TIMER_ANIM 5.0 // How long the revive animation takes
+#define TIMER_FALL 1.2 // How long falling animation takes (revive interrupt)
+#define HEAL_ANIM_ADREN 1.3 // How long the healing animation lasts before applying the heal
+#define HEAL_ANIM_PILLS 0.6 // How long the healing animation lasts before applying the heal
+#define DELAY_HINT 1.0 // Delay incapacitated event hint message
+
+
+ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarMaxIncap, g_hCvarIncapHealth, g_hCvarReviveHealth, g_hCvarReviveTemp, g_hCvarDelayAdren, g_hCvarDelayPills, g_hCvarDelayText, g_hCvarHealAdren, g_hCvarHealPills,
+ g_hCvarHealRevive, g_hCvarHealText, g_hCvarFriendly, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarMelee, g_hCvarPist, g_hCvarRest, g_hCvarRevive, g_hCvarThrow;
+bool g_bTranslations, g_bMapStarted, g_bLeft4Dead2, g_bHeartbeat, g_bGrenadeFix, g_bLateLoad, g_bCvarAllow, g_bCvarThrow;
+int g_iCvarDelayText, g_iCvarMaxIncap, g_iCvarIncapHealth, g_iCvarReviveHealth, g_iCvarReviveTemp, g_iCvarHealAdren, g_iCvarHealPills, g_iCvarHealText, g_iCvarHealRevive, g_iCvarPist, g_iCvarMelee, g_iCvarRevive, g_iHint[MAXPLAYERS+1];
+float g_fCvarDelayAdren, g_fCvarDelayPills, g_fCvarFriendly, g_fReviveTimer[MAXPLAYERS+1];
+Handle g_hTimerUseHealth[MAXPLAYERS+1];
+Handle g_hTimerRevive[MAXPLAYERS+1];
+bool g_bHasHeal[MAXPLAYERS+1];
+bool g_bIsPills[MAXPLAYERS+1];
+
+ArrayList g_ByteSaved_Deploy, g_ByteSaved_OnIncap, g_ByteSaved_FireBullet;
+Address g_Address_Deploy, g_Address_OnIncap, g_Address_FireBullet;
+DynamicDetour g_hDetourFireBullet, g_hDetourCanUseOnSelf;
+
+ArrayList g_aRestrict;
+StringMap g_aWeaponIDs;
+
+// From ""Heartbeat"" plugin
+native int Heartbeat_GetRevives(int client);
+native void Heartbeat_SetRevives(int client, int reviveCount, bool reviveLogic = true);
+
+
+
+// ====================================================================================================
+// PLUGIN INFO / START / END
+// ====================================================================================================
+public Plugin myinfo =
+{
+ name = ""[L4D & L4D2] Incapped Weapons Patch"",
+ author = ""SilverShot"",
+ description = ""Patches the game to allow using Weapons while Incapped, instead of changing weapons scripts."",
+ version = PLUGIN_VERSION,
+ url = ""https://forums.alliedmods.net/showthread.php?t=322859""
+}
+
+public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
+{
+ EngineVersion test = GetEngineVersion();
+
+ if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false;
+ else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true;
+ else
+ {
+ strcopy(error, err_max, ""Plugin only supports Left 4 Dead 1 & 2."");
+ return APLRes_SilentFailure;
+ }
+
+ MarkNativeAsOptional(""Heartbeat_GetRevives"");
+ MarkNativeAsOptional(""Heartbeat_SetRevives"");
+
+ RegPluginLibrary(""l4d_incapped_weapons"");
+
+ g_bLateLoad = late;
+
+ return APLRes_Success;
+}
+
+public void OnLibraryAdded(const char[] name)
+{
+ if( strcmp(name, ""l4d_heartbeat"") == 0 )
+ {
+ g_bHeartbeat = true;
+ }
+}
+
+public void OnLibraryRemoved(const char[] name)
+{
+ if( strcmp(name, ""l4d_heartbeat"") == 0 )
+ {
+ g_bHeartbeat = false;
+ }
+}
+
+public void OnAllPluginsLoaded()
+{
+ if( FindConVar(""incapped_weapons_enable"") != null )
+ {
+ SetFailState(""Delete the old \""Incapped Weapons\"" plugin to run this one."");
+ }
+
+ g_bGrenadeFix = FindConVar(""l4d_unlimited_grenades_version"") != null;
+}
+
+public void OnPluginStart()
+{
+ // ====================================================================================================
+ // GAMEDATA
+ // ====================================================================================================
+ char sPath[PLATFORM_MAX_PATH];
+ BuildPath(Path_SM, sPath, sizeof(sPath), ""gamedata/%s.txt"", GAMEDATA);
+ if( FileExists(sPath) == false ) SetFailState(""\n==========\nMissing required file: \""%s\"".\nRead installation instructions again.\n=========="", sPath);
+
+ Handle hGameData = LoadGameConfigFile(GAMEDATA);
+ if( hGameData == null ) SetFailState(""Failed to load \""%s.txt\"" gamedata."", GAMEDATA);
+
+
+
+ // Patch deploy - To allow weapons to be equipped while incapped
+ int iOffset = GameConfGetOffset(hGameData, ""CanDeploy_Offset"");
+ if( iOffset == -1 ) SetFailState(""Failed to load \""CanDeploy_Offset\"" offset."");
+
+ int iByteMatch = GameConfGetOffset(hGameData, ""CanDeploy_Byte"");
+ if( iByteMatch == -1 ) SetFailState(""Failed to load \""CanDeploy_Byte\"" byte."");
+
+ int iByteCount = GameConfGetOffset(hGameData, ""CanDeploy_Count"");
+ if( iByteCount == -1 ) SetFailState(""Failed to load \""CanDeploy_Count\"" count."");
+
+ g_Address_Deploy = GameConfGetAddress(hGameData, ""CanDeploy"");
+ if( !g_Address_Deploy ) SetFailState(""Failed to load \""CanDeploy\"" address."");
+
+ g_Address_Deploy += view_as(iOffset);
+ g_ByteSaved_Deploy = new ArrayList();
+
+ for( int i = 0; i < iByteCount; i++ )
+ {
+ g_ByteSaved_Deploy.Push(LoadFromAddress(g_Address_Deploy + view_as(i), NumberType_Int8));
+ }
+
+ if( g_ByteSaved_Deploy.Get(0) != iByteMatch )
+ {
+ if( g_ByteSaved_Deploy.Get(0) == (iByteCount == 1 ? 0x78 : 0x90) )
+ SetFailState(""\n==========\nPlugin prevented from loading, 'CanDeploy' address is already patched, maybe you have a duplicate copy of this plugin running.\n=========="");
+ else
+ SetFailState(""Failed to load 'CanDeploy', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_Deploy.Get(0), iByteMatch);
+ }
+
+
+
+ if( g_bLeft4Dead2 )
+ {
+ // Patch melee - To allow melee weapons to be used while incapped
+ iOffset = GameConfGetOffset(hGameData, ""OnIncap_Offset"");
+ if( iOffset == -1 ) SetFailState(""Failed to load \""OnIncap_Offset\"" offset."");
+
+ iByteMatch = GameConfGetOffset(hGameData, ""OnIncap_Byte"");
+ if( iByteMatch == -1 ) SetFailState(""Failed to load \""OnIncap_Byte\"" byte."");
+
+ iByteCount = GameConfGetOffset(hGameData, ""OnIncap_Count"");
+ if( iByteCount == -1 ) SetFailState(""Failed to load \""OnIncap_Count\"" count."");
+
+ g_Address_OnIncap = GameConfGetAddress(hGameData, ""OnIncapacitatedAsSurvivor"");
+ if( !g_Address_OnIncap ) SetFailState(""Failed to load \""OnIncapacitatedAsSurvivor\"" address."");
+
+ g_Address_OnIncap += view_as(iOffset);
+ g_ByteSaved_OnIncap = new ArrayList();
+
+ for( int i = 0; i < iByteCount; i++ )
+ {
+ g_ByteSaved_OnIncap.Push(LoadFromAddress(g_Address_OnIncap + view_as(i), NumberType_Int8));
+ }
+
+ if( g_ByteSaved_OnIncap.Get(0) != iByteMatch )
+ {
+ if( g_ByteSaved_OnIncap.Get(0) == 0x90 )
+ SetFailState(""\n==========\nPlugin prevented from loading, 'OnIncap' address is already patched, maybe you have a duplicate copy of this plugin running.\n=========="");
+ else
+ SetFailState(""Failed to load 'OnIncap', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_OnIncap.Get(0), iByteMatch);
+ }
+
+
+
+ // Patch FireBullet - To allow shooting Survivors while incapped
+ iOffset = GameConfGetOffset(hGameData, ""FireBullet_Offset"");
+ if( iOffset == -1 ) SetFailState(""Failed to load \""FireBullet_Offset\"" offset."");
+
+ iByteMatch = GameConfGetOffset(hGameData, ""FireBullet_Byte"");
+ if( iByteMatch == -1 ) SetFailState(""Failed to load \""FireBullet_Byte\"" byte."");
+
+ iByteCount = GameConfGetOffset(hGameData, ""FireBullet_Count"");
+ if( iByteCount == -1 ) SetFailState(""Failed to load \""FireBullet_Count\"" count."");
+
+ g_Address_FireBullet = GameConfGetAddress(hGameData, ""FireBullet"");
+ if( !g_Address_FireBullet ) SetFailState(""Failed to load \""FireBullet\"" address."");
+
+ g_Address_FireBullet += view_as(iOffset);
+ g_ByteSaved_FireBullet = new ArrayList();
+
+ for( int i = 0; i < iByteCount; i++ )
+ {
+ g_ByteSaved_FireBullet.Push(LoadFromAddress(g_Address_FireBullet + view_as(i), NumberType_Int8));
+ }
+
+ if( g_ByteSaved_FireBullet.Get(0) != iByteMatch )
+ {
+ if( g_ByteSaved_FireBullet.Get(0) == (iByteCount == 1 ? 0x75 : 0x90) )
+ SetFailState(""\n==========\nPlugin prevented from loading, 'FireBullet' address is already patched, maybe you have a duplicate copy of this plugin running.\n=========="");
+ else
+ SetFailState(""Failed to load 'FireBullet', byte mis-match @ %d (0x%02X != 0x%02X)"", iOffset, g_ByteSaved_FireBullet.Get(0), iByteMatch);
+ }
+ }
+
+
+
+ // ====================================================================================================
+ // DETOURS
+ // ====================================================================================================
+ if( g_bLeft4Dead2 )
+ {
+ g_hDetourFireBullet = DynamicDetour.FromConf(hGameData, ""IW::CTerrorGun::FireBullet"");
+ if( !g_hDetourFireBullet ) SetFailState(""Failed to find \""CTerrorGun::FireBullet\"" signature."");
+
+ g_hDetourCanUseOnSelf = DynamicDetour.FromConf(hGameData, ""IW::CPainPills::CanUseOnSelf"");
+ if( !g_hDetourCanUseOnSelf ) SetFailState(""Failed to find \""CPainPills::CanUseOnSelf\"" signature."");
+ }
+ else
+ {
+ g_hDetourCanUseOnSelf = DynamicDetour.FromConf(hGameData, ""IW::CPainPills::PrimaryAttack"");
+ if( !g_hDetourCanUseOnSelf ) SetFailState(""Failed to find \""CPainPills::PrimaryAttack\"" signature."");
+ }
+
+ delete hGameData;
+
+
+
+ // ====================================================================================================
+ // CVARS
+ // ====================================================================================================
+ g_hCvarAllow = CreateConVar( ""l4d_incapped_weapons_allow"", ""1"", ""0=Plugin off, 1=Plugin on."", CVAR_FLAGS );
+ g_hCvarModes = CreateConVar( ""l4d_incapped_weapons_modes"", """", ""Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all)."", CVAR_FLAGS );
+ g_hCvarModesOff = CreateConVar( ""l4d_incapped_weapons_modes_off"", """", ""Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none)."", CVAR_FLAGS );
+ g_hCvarModesTog = CreateConVar( ""l4d_incapped_weapons_modes_tog"", ""0"", ""Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together."", CVAR_FLAGS );
+
+ if( g_bLeft4Dead2 )
+ g_hCvarDelayAdren = CreateConVar( ""l4d_incapped_weapons_delay_adren"", ""5.0"", ""0.0=Off. How many seconds a player must wait after using Adrenaline to be revived."", CVAR_FLAGS);
+ g_hCvarDelayPills = CreateConVar( ""l4d_incapped_weapons_delay_pills"", ""5.0"", ""0.0=Off. How many seconds a player must wait after using Pills to be revived."", CVAR_FLAGS);
+ g_hCvarDelayText = CreateConVar( ""l4d_incapped_weapons_delay_text"", ""2"", ""0=Off. 1=Print to chat. 2=Print to hint box. Display to player how long until they are revived, when using a _delay cvar."", CVAR_FLAGS);
+
+ g_hCvarFriendly = CreateConVar( ""l4d_incapped_weapons_friendly"", ""1.0"", ""0.0=None. 1.0=Default damage. Scales an incapped Survivors friendly fire damage to other Survivors."", CVAR_FLAGS);
+ g_hCvarReviveHealth = CreateConVar( ""l4d_incapped_weapons_health"", ""30"", ""How much health to give a player when they revive themselves."", CVAR_FLAGS);
+
+ if( g_bLeft4Dead2 )
+ g_hCvarHealAdren = CreateConVar( ""l4d_incapped_weapons_heal_adren"", ""50"", ""-1=Revive player. 0=Off. How much to heal a player when they use Adrenaline whilst incapped."", CVAR_FLAGS);
+ g_hCvarHealPills = CreateConVar( ""l4d_incapped_weapons_heal_pills"", ""50"", ""-1=Revive player. 0=Off. How much to heal a player when they use Pain Pills whilst incapped."", CVAR_FLAGS);
+ g_hCvarHealRevive = CreateConVar( ""l4d_incapped_weapons_heal_revive"", ""0"", ""0=Off. Should player enter black and white status when reviving using: 1=Pills. 2=Adrenaline. 3=Both."", CVAR_FLAGS);
+ g_hCvarHealText = CreateConVar( ""l4d_incapped_weapons_heal_text"", ""1"", ""0=Off. 1=Print to chat. 2=Print to hint box. Print a message when incapacitated that Pills/Adrenaline can be used to heal/revive."", CVAR_FLAGS);
+
+ if( g_bLeft4Dead2 )
+ {
+ g_hCvarMelee = CreateConVar( ""l4d_incapped_weapons_melee"", ""0"", ""0=No friendly fire. 1=Allow friendly fire. When using Melee weapons should they hurt other Survivors."", CVAR_FLAGS);
+ g_hCvarPist = CreateConVar( ""l4d_incapped_weapons_pistol"", ""0"", ""0=Don't give pistol (allows Melee weapons to be used). 1=Give pistol (game default)."", CVAR_FLAGS);
+ g_hCvarRest = CreateConVar( ""l4d_incapped_weapons_restrict"", ""12,24,30,31"", ""Empty string to allow all. Prevent these weapon/item IDs from being used while incapped. See plugin post for details."", CVAR_FLAGS);
+ } else {
+ g_hCvarRest = CreateConVar( ""l4d_incapped_weapons_restrict"", ""8"", ""Empty string to allow all. Prevent these weapon/item IDs from being used while incapped. See plugin post for details."", CVAR_FLAGS);
+ }
+
+ g_hCvarRevive = CreateConVar( ""l4d_incapped_weapons_revive"", """", ""Play revive animation: 0=Off. 1=On and damage can stop reviving. 2=Damage will interrupt animation and restart reviving. 3=Damage does not interrupt reviving. 4=Give god mode when reviving."", CVAR_FLAGS);
+ g_hCvarThrow = CreateConVar( ""l4d_incapped_weapons_throw"", ""0"", ""0=Block grenade throwing animation to prevent standing up during throw (requires Left4DHooks plugin). 1=Allow throwing animation."", CVAR_FLAGS);
+
+ CreateConVar( ""l4d_incapped_weapons_version"", PLUGIN_VERSION, ""Incapped Weapons plugin version."", FCVAR_NOTIFY|FCVAR_DONTRECORD);
+ AutoExecConfig(true, ""l4d_incapped_weapons"");
+
+ g_hCvarMaxIncap = FindConVar(""survivor_max_incapacitated_count"");
+ g_hCvarReviveTemp = FindConVar(""survivor_revive_health"");
+ g_hCvarIncapHealth = FindConVar(""survivor_incap_health"");
+ g_hCvarMPGameMode = FindConVar(""mp_gamemode"");
+
+ g_hCvarFriendly.AddChangeHook(ConVarChanged_Cvars);
+
+ g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow);
+ g_hCvarModes.AddChangeHook(ConVarChanged_Allow);
+ g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow);
+ g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow);
+ g_hCvarAllow.AddChangeHook(ConVarChanged_Allow);
+
+ if( g_bLeft4Dead2 )
+ {
+ g_hCvarDelayAdren.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarHealAdren.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarPist.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarMelee.AddChangeHook(ConVarChanged_Cvars);
+ }
+ g_hCvarDelayPills.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarDelayText.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarHealPills.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarHealRevive.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarHealText.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarMaxIncap.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarIncapHealth.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarReviveHealth.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarReviveTemp.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarRest.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarRevive.AddChangeHook(ConVarChanged_Cvars);
+ g_hCvarThrow.AddChangeHook(ConVarChanged_Cvars);
+
+
+
+ // ====================================================================================================
+ // TRANSLATIONS
+ // ====================================================================================================
+ BuildPath(Path_SM, sPath, sizeof(sPath), ""translations/incapped_weapons.phrases.txt"");
+ if( FileExists(sPath) )
+ {
+ g_bTranslations = true;
+ LoadTranslations(""incapped_weapons.phrases"");
+ }
+
+
+
+ // ====================================================================================================
+ // WEAPON RESTRICTION
+ // ====================================================================================================
+ // Taken from ""Left 4 DHooks Direct"", see for complete list.
+ g_aWeaponIDs = new StringMap();
+
+ if( g_bLeft4Dead2 )
+ {
+ g_aWeaponIDs.SetValue(""weapon_pistol"", 1);
+ g_aWeaponIDs.SetValue(""weapon_smg"", 2);
+ g_aWeaponIDs.SetValue(""weapon_pumpshotgun"", 3);
+ g_aWeaponIDs.SetValue(""weapon_autoshotgun"", 4);
+ g_aWeaponIDs.SetValue(""weapon_rifle"", 5);
+ g_aWeaponIDs.SetValue(""weapon_hunting_rifle"", 6);
+ g_aWeaponIDs.SetValue(""weapon_smg_silenced"", 7);
+ g_aWeaponIDs.SetValue(""weapon_shotgun_chrome"", 8);
+ g_aWeaponIDs.SetValue(""weapon_rifle_desert"", 9);
+ g_aWeaponIDs.SetValue(""weapon_sniper_military"", 10);
+ g_aWeaponIDs.SetValue(""weapon_shotgun_spas"", 11);
+ g_aWeaponIDs.SetValue(""weapon_first_aid_kit"", 12);
+ g_aWeaponIDs.SetValue(""weapon_molotov"", 13);
+ g_aWeaponIDs.SetValue(""weapon_pipe_bomb"", 14);
+ g_aWeaponIDs.SetValue(""weapon_pain_pills"", 15);
+ g_aWeaponIDs.SetValue(""weapon_melee"", 19);
+ g_aWeaponIDs.SetValue(""weapon_chainsaw"", 20);
+ g_aWeaponIDs.SetValue(""weapon_grenade_launcher"", 21);
+ g_aWeaponIDs.SetValue(""weapon_adrenaline"", 23);
+ g_aWeaponIDs.SetValue(""weapon_defibrillator"", 24);
+ g_aWeaponIDs.SetValue(""weapon_vomitjar"", 25);
+ g_aWeaponIDs.SetValue(""weapon_rifle_ak47"", 26);
+ g_aWeaponIDs.SetValue(""weapon_upgradepack_incendiary"", 30);
+ g_aWeaponIDs.SetValue(""weapon_upgradepack_explosive"", 31);
+ g_aWeaponIDs.SetValue(""weapon_pistol_magnum"", 32);
+ g_aWeaponIDs.SetValue(""weapon_smg_mp5"", 33);
+ g_aWeaponIDs.SetValue(""weapon_rifle_sg552"", 34);
+ g_aWeaponIDs.SetValue(""weapon_sniper_awp"", 35);
+ g_aWeaponIDs.SetValue(""weapon_sniper_scout"", 36);
+ g_aWeaponIDs.SetValue(""weapon_rifle_m60"", 37);
+ } else {
+ g_aWeaponIDs.SetValue(""weapon_pistol"", 1);
+ g_aWeaponIDs.SetValue(""weapon_smg"", 2);
+ g_aWeaponIDs.SetValue(""weapon_pumpshotgun"", 3);
+ g_aWeaponIDs.SetValue(""weapon_autoshotgun"", 4);
+ g_aWeaponIDs.SetValue(""weapon_rifle"", 5);
+ g_aWeaponIDs.SetValue(""weapon_hunting_rifle"", 6);
+ g_aWeaponIDs.SetValue(""weapon_first_aid_kit"", 8);
+ g_aWeaponIDs.SetValue(""weapon_molotov"", 9);
+ g_aWeaponIDs.SetValue(""weapon_pipe_bomb"", 10);
+ g_aWeaponIDs.SetValue(""weapon_pain_pills"", 12);
+ }
+
+
+
+ // ====================================================================================================
+ // LATE LOAD
+ // ====================================================================================================
+ if( g_bLateLoad )
+ {
+ IsAllowed();
+
+ g_bHeartbeat = LibraryExists(""l4d_heartbeat"");
+
+ if( g_bCvarAllow )
+ {
+ int weapon;
+
+ for( int i = 1; i <= MaxClients; i++ )
+ {
+ if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && GetEntProp(i, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(i, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 )
+ {
+ SDKHook(i, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ weapon = GetEntPropEnt(i, Prop_Send, ""m_hActiveWeapon"");
+ if( weapon != -1 ) CanSwitchTo(i, weapon);
+
+ if( (!g_bCvarThrow || g_iCvarHealAdren || g_iCvarHealPills) && !IsFakeClient(i) )
+ {
+ // Heal with Pills/Adrenaline
+ if( !g_bLeft4Dead2 && (g_iCvarHealPills || g_iCvarHealAdren) )
+ {
+ SDKHook(i, SDKHook_PreThink, OnThinkPre);
+ }
+
+ // Prevent standing up animation when throwing grenades, or hook healing in L4D2
+ if( !g_bCvarThrow || g_bLeft4Dead2 ) // L4D2 uses anim hook for detecting pills, L4D1 uses the PreThink
+ {
+ AnimHookEnable(i, OnAnimPre);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ AddCommandListener(CommandListenerGive, ""give"");
+
+ RegAdminCmd(""sm_incap"", CmdIncap, ADMFLAG_ROOT);
+}
+
+Action CommandListenerGive(int client, const char[] command, int args)
+{
+ if( g_bCvarAllow && args > 0 )
+ {
+ char buffer[8];
+ GetCmdArg(1, buffer, sizeof(buffer));
+
+ if( strcmp(buffer, ""health"", false) == 0 )
+ {
+ DamageHook(true);
+ }
+ }
+
+ return Plugin_Continue;
+}
+
+Action CmdIncap(int client, int args)
+{
+ SDKHooks_TakeDamage(client, client, client, 100.0);
+ return Plugin_Handled;
+}
+
+public void OnPluginEnd()
+{
+ PatchAddress(false);
+ PatchBullet(false);
+ PatchMelee(false);
+}
+
+
+
+// ====================================================================================================
+// RESET VARS
+// ====================================================================================================
+public void OnMapStart()
+{
+ // PipeBomb projectile
+ PrecacheParticle(PARTICLE_FUSE);
+ PrecacheParticle(PARTICLE_LIGHT);
+
+ g_bMapStarted = true;
+}
+
+public void OnMapEnd()
+{
+ g_bMapStarted = false;
+
+ ResetPlugin();
+
+ DamageHook(false);
+
+ for( int i = 1; i <= MaxClients; i++ )
+ ClearVars(i);
+}
+
+public void OnClientPutInServer(int client)
+{
+ if( g_bCvarAllow )
+ {
+ DamageHook(true);
+ }
+}
+
+public void OnClientDisconnect(int client)
+{
+ ClearVars(client);
+}
+
+void ClearVars(int client)
+{
+ delete g_hTimerRevive[client];
+ delete g_hTimerUseHealth[client];
+
+ g_bIsPills[client] = false;
+ g_bHasHeal[client] = false;
+ g_fReviveTimer[client] = 0.0;
+ g_iHint[client] = 0;
+}
+
+
+
+// ====================================================================================================
+// CVARS
+// ====================================================================================================
+public void OnConfigsExecuted()
+{
+ IsAllowed();
+}
+
+void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue)
+{
+ IsAllowed();
+}
+
+void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue)
+{
+ GetCvars();
+}
+
+void GetCvars()
+{
+ if( g_bLeft4Dead2 )
+ {
+ g_iCvarHealAdren = g_hCvarHealAdren.IntValue;
+ g_fCvarDelayAdren = g_hCvarDelayAdren.FloatValue;
+ }
+ g_fCvarDelayPills = g_hCvarDelayPills.FloatValue;
+ g_iCvarDelayText = g_hCvarDelayText.IntValue;
+ g_fCvarFriendly = g_hCvarFriendly.FloatValue;
+ g_iCvarHealPills = g_hCvarHealPills.IntValue;
+ g_iCvarHealRevive = g_hCvarHealRevive.IntValue;
+ g_iCvarHealText = g_hCvarHealText.IntValue;
+ g_iCvarMaxIncap = g_hCvarMaxIncap.IntValue;
+ g_iCvarIncapHealth = g_hCvarIncapHealth.IntValue;
+ g_iCvarReviveHealth = g_hCvarReviveHealth.IntValue;
+ g_iCvarReviveTemp = g_hCvarReviveTemp.IntValue;
+ g_iCvarRevive = g_hCvarRevive.IntValue;
+ g_bCvarThrow = g_hCvarThrow.BoolValue;
+
+ if( g_bLeft4Dead2 )
+ {
+ g_iCvarPist = g_hCvarPist.IntValue;
+ g_iCvarMelee = g_hCvarMelee.IntValue;
+
+ PatchBullet(g_bCvarAllow && g_fCvarFriendly != 0.0);
+ PatchMelee(g_bCvarAllow && g_iCvarPist == 0);
+ DamageHook(g_bCvarAllow);
+ }
+
+ // Add weapon IDs to array
+ char sTemp[128];
+ g_hCvarRest.GetString(sTemp, sizeof(sTemp));
+
+ delete g_aRestrict;
+ g_aRestrict = new ArrayList();
+
+ if( sTemp[0] )
+ {
+ StrCat(sTemp, sizeof(sTemp), "","");
+
+ int index, last;
+ while( (index = StrContains(sTemp[last], "","")) != -1 )
+ {
+ sTemp[last + index] = 0;
+ g_aRestrict.Push(StringToInt(sTemp[last]));
+ sTemp[last + index] = ',';
+ last += index + 1;
+ }
+ }
+}
+
+void IsAllowed()
+{
+ bool bCvarAllow = g_hCvarAllow.BoolValue;
+ bool bAllowMode = IsAllowedGameMode();
+ GetCvars();
+
+ if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true )
+ {
+ g_bCvarAllow = true;
+ PatchAddress(true);
+ PatchBullet(g_fCvarFriendly != 0.0);
+ PatchMelee(g_iCvarPist == 0);
+ HookEvents();
+ DetourAdd();
+ DamageHook(true);
+ }
+
+ else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) )
+ {
+ g_bCvarAllow = false;
+ PatchAddress(false);
+ PatchBullet(false);
+ PatchMelee(false);
+ UnhookEvents();
+ DetourRem();
+ ResetPlugin();
+ DamageHook(false);
+ }
+}
+
+int g_iCurrentMode;
+bool IsAllowedGameMode()
+{
+ if( g_hCvarMPGameMode == null )
+ return false;
+
+ int iCvarModesTog = g_hCvarModesTog.IntValue;
+ if( iCvarModesTog != 0 )
+ {
+ if( g_bMapStarted == false )
+ return false;
+
+ g_iCurrentMode = 0;
+
+ int entity = CreateEntityByName(""info_gamemode"");
+ if( IsValidEntity(entity) )
+ {
+ DispatchSpawn(entity);
+ HookSingleEntityOutput(entity, ""OnCoop"", OnGamemode, true);
+ HookSingleEntityOutput(entity, ""OnSurvival"", OnGamemode, true);
+ HookSingleEntityOutput(entity, ""OnVersus"", OnGamemode, true);
+ HookSingleEntityOutput(entity, ""OnScavenge"", OnGamemode, true);
+ ActivateEntity(entity);
+ AcceptEntityInput(entity, ""PostSpawnActivate"");
+ if( IsValidEntity(entity) ) // Because sometimes ""PostSpawnActivate"" seems to kill the ent.
+ RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame
+ }
+
+ if( g_iCurrentMode == 0 )
+ return false;
+
+ if( !(iCvarModesTog & g_iCurrentMode) )
+ return false;
+ }
+
+ char sGameModes[64], sGameMode[64];
+ g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode));
+ Format(sGameMode, sizeof(sGameMode), "",%s,"", sGameMode);
+
+ g_hCvarModes.GetString(sGameModes, sizeof(sGameModes));
+ if( sGameModes[0] )
+ {
+ Format(sGameModes, sizeof(sGameModes), "",%s,"", sGameModes);
+ if( StrContains(sGameModes, sGameMode, false) == -1 )
+ return false;
+ }
+
+ g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes));
+ if( sGameModes[0] )
+ {
+ Format(sGameModes, sizeof(sGameModes), "",%s,"", sGameModes);
+ if( StrContains(sGameModes, sGameMode, false) != -1 )
+ return false;
+ }
+
+ return true;
+}
+
+void OnGamemode(const char[] output, int caller, int activator, float delay)
+{
+ if( strcmp(output, ""OnCoop"") == 0 )
+ g_iCurrentMode = 1;
+ else if( strcmp(output, ""OnSurvival"") == 0 )
+ g_iCurrentMode = 2;
+ else if( strcmp(output, ""OnVersus"") == 0 )
+ g_iCurrentMode = 4;
+ else if( strcmp(output, ""OnScavenge"") == 0 )
+ g_iCurrentMode = 8;
+}
+
+
+
+// ====================================================================================================
+// EVENTS
+// ====================================================================================================
+void HookEvents()
+{
+ HookEvent(""player_incapacitated"", Event_Incapped);
+ HookEvent(""bot_player_replace"", Event_Swap_User);
+ HookEvent(""revive_success"", Event_ReviveSuccess);
+ HookEvent(""player_spawn"", Event_PlayerSpawn);
+ HookEvent(""player_death"", Event_PlayerDeath);
+ HookEvent(""player_team"", Event_PlayerDeath);
+ HookEvent(""round_start"", Event_RoundStart, EventHookMode_PostNoCopy);
+}
+
+void UnhookEvents()
+{
+ UnhookEvent(""player_incapacitated"", Event_Incapped);
+ UnhookEvent(""bot_player_replace"", Event_Swap_User);
+ UnhookEvent(""revive_success"", Event_ReviveSuccess);
+ UnhookEvent(""player_spawn"", Event_PlayerSpawn);
+ UnhookEvent(""player_death"", Event_PlayerDeath);
+ UnhookEvent(""player_team"", Event_PlayerDeath);
+ UnhookEvent(""round_start"", Event_RoundStart, EventHookMode_PostNoCopy);
+}
+
+
+
+// ====================================================================================================
+// EVENTS - player_incapacitated
+// ====================================================================================================
+void Event_Incapped(Event event, const char[] name, bool dontBroadcast)
+{
+ DoIncapped(event.GetInt(""userid""));
+}
+
+void Event_Swap_User(Event event, const char[] name, bool dontBroadcast)
+{
+ int userid = event.GetInt(""player"");
+ int client = GetClientOfUserId(userid);
+
+ if( GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(client, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 )
+ {
+ DoIncapped(userid);
+ }
+}
+
+// Incap event / take over bot
+void DoIncapped(int userid)
+{
+ int client = GetClientOfUserId(userid);
+ if( client && GetClientTeam(client) == 2 )
+ {
+ if( (!g_bCvarThrow || g_iCvarHealAdren || g_iCvarHealPills) && !IsFakeClient(client) )
+ {
+ // Heal with Pills/Adrenaline
+ if( !g_bLeft4Dead2 && (g_iCvarHealPills || g_iCvarHealAdren) )
+ {
+ SDKHook(client, SDKHook_PreThink, OnThinkPre);
+ }
+
+ // Prevent standing up animation when throwing grenades, or hook healing in L4D2
+ if( !g_bCvarThrow || g_bLeft4Dead2 ) // L4D2 uses anim hook for detecting pills, L4D1 uses the PreThink
+ {
+ AnimHookEnable(client, OnAnimPre);
+ }
+
+ // Heal or Revive hint text
+ if( g_iCvarHealText )
+ {
+ CreateTimer(DELAY_HINT, TimerIncap, userid);
+ }
+ }
+
+ // Melee weapons block friendly fire
+ DamageHook(true);
+
+ // For weapon restrictions
+ SDKHook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ // Active allowed
+ int weapon = GetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon"");
+ if( weapon != -1 && ValidateWeapon(client, weapon) ) return;
+
+ // Switch to primary/pistol/melee/other valid if current weapon restricted, otherwise do nothing.
+ for( int i = 0; i < 5; i++ )
+ {
+ weapon = GetPlayerWeaponSlot(client, i);
+ if( weapon != -1 && ValidateWeapon(client, weapon) )
+ {
+ return;
+ }
+ }
+ }
+}
+
+bool ValidateWeapon(int client, int weapon)
+{
+ static char classname[32];
+ GetEdictClassname(weapon, classname, sizeof(classname));
+
+ int index;
+ g_aWeaponIDs.GetValue(classname, index);
+
+ if( g_bLeft4Dead2 )
+ {
+ if( index == 15 || index == 23 ) // Pills / Adren
+ g_bHasHeal[client] = true;
+ else
+ g_bHasHeal[client] = false;
+ }
+ else
+ {
+ g_bHasHeal[client] = index == 12; // Pills
+ }
+
+ if( index != 0 && g_aRestrict.FindValue(index) == -1 )
+ {
+ SetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon"", weapon);
+ return true;
+ }
+
+ return false;
+}
+
+// ====================================================================================================
+// EVENTS - hint messages
+// ====================================================================================================
+Action TimerIncap(Handle timer, int client)
+{
+ client = GetClientOfUserId(client);
+ if( client && IsClientInGame(client) )
+ {
+ static char sTemp[256];
+ int item = GetPlayerWeaponSlot(client, 4);
+ if( item != -1 )
+ {
+ int type;
+
+ // Check healing item type
+ GetEdictClassname(item, sTemp, sizeof(sTemp));
+
+ if( strncmp(sTemp[7], ""pain"", 4) == 0 )
+ {
+ if( g_iCvarHealPills == -1 ) type = 1;
+ else type = 2;
+ }
+ else if( g_bLeft4Dead2 && strncmp(sTemp[7], ""adren"", 5) == 0 )
+ {
+ if( g_iCvarHealAdren == -1 ) type = 3;
+ else type = 4;
+ }
+
+ // Prevent message if item type blocked
+ switch( type )
+ {
+ case 1, 2: if( (g_bLeft4Dead2 && g_aRestrict.FindValue(15) != -1) || (!g_bLeft4Dead2 && g_aRestrict.FindValue(12) != -1) ) return Plugin_Continue;
+ case 3, 4: if( g_aRestrict.FindValue(23) != -1 ) return Plugin_Continue;
+ }
+
+ // Show hints for item type held and type of feature
+ if( type )
+ {
+ if( g_bTranslations )
+ {
+ switch( type )
+ {
+ case 1: sTemp = ""Revive_UsePills"";
+ case 2: sTemp = ""Heal_UsePills"";
+ case 3: sTemp = ""Revive_UseAdren"";
+ case 4: sTemp = ""Heal_UseAdren"";
+ }
+
+ switch( g_iCvarHealText )
+ {
+ case 2: CPrintHintText(client, ""%T"", sTemp, client);
+ default: CPrintToChat(client, ""%T"", sTemp, client);
+ }
+ }
+ else
+ {
+ switch( g_iCvarHealText )
+ {
+ case 2:
+ {
+ switch( type )
+ {
+ case 1: sTemp = ""[Revive] you can use Pills to revive"";
+ case 2: sTemp = ""[Revive] you can use Pills to heal"";
+ case 3: sTemp = ""[Revive] you can use Adrenaline to revive"";
+ case 4: sTemp = ""[Revive] you can use Adrenaline to heal"";
+ }
+
+ PrintHintText(client, sTemp);
+ }
+ default:
+ {
+ switch( type )
+ {
+ case 1: sTemp = ""\x05[Revive] \x01you can use \x04Pills \x01to revive"";
+ case 2: sTemp = ""\x05[Revive] \x01you can use \x04Pills \x01to heal"";
+ case 3: sTemp = ""\x05[Revive] \x01you can use \x04Adrenaline \x01to revive"";
+ case 4: sTemp = ""\x05[Revive] \x01you can use \x04Adrenaline \x01to heal"";
+ }
+
+ PrintToChat(client, sTemp);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return Plugin_Continue;
+}
+
+
+
+// ====================================================================================================
+// EVENTS - reset stuff on spawn / death
+// ====================================================================================================
+void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
+{
+ int client = GetClientOfUserId(event.GetInt(""userid""));
+ if( client )
+ {
+ ClearVars(client);
+
+ DamageHook(true);
+
+ SDKUnhook(client, SDKHook_PreThink, OnThinkPre);
+ SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ ResetHooks(client);
+ }
+}
+
+void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
+{
+ int client = GetClientOfUserId(event.GetInt(""userid""));
+ if( client && GetClientTeam(client) == 2 )
+ {
+ ClearVars(client);
+
+ DamageHook(true);
+
+ AnimHookDisable(client, OnAnimPre);
+
+ SDKUnhook(client, SDKHook_PreThink, OnThinkPre);
+ SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ ResetHooks(client);
+ }
+}
+
+void Event_ReviveSuccess(Event event, const char[] name, bool dontBroadcast)
+{
+ int client = GetClientOfUserId(event.GetInt(""subject""));
+ if( client && GetClientTeam(client) == 2 )
+ {
+ g_hTimerRevive[client] = null; // Null here, otherwise deleting throws timer errors because the timer is closing itself at this point with return Plugin_Stop
+ ClearVars(client);
+
+ DamageHook(true);
+
+ AnimHookDisable(client, OnAnimPre);
+
+ SDKUnhook(client, SDKHook_PreThink, OnThinkPre);
+ SDKUnhook(client, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ ResetHooks(client);
+ }
+}
+
+void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
+{
+ ResetPlugin();
+
+ DamageHook(false);
+}
+
+void ResetPlugin()
+{
+ for( int i = 1; i <= MaxClients; i++ )
+ {
+ ClearVars(i);
+
+ if( IsClientInGame(i) )
+ {
+ AnimHookDisable(i, OnAnimPre);
+
+ ClearVars(i);
+
+ SDKUnhook(i, SDKHook_PreThink, OnThinkPre);
+ SDKUnhook(i, SDKHook_WeaponCanSwitchTo, CanSwitchTo);
+
+ ResetHooks(i);
+ }
+ }
+}
+
+void ResetHooks(int client)
+{
+ SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeReviveDamage);
+ SDKUnhook(client, SDKHook_OnTakeDamageAlivePost, OnTakeReviveDamagePost);
+}
+
+
+
+// ====================================================================================================
+// DAMAGE HOOKS
+// ====================================================================================================
+// Hook players OnTakeDamage if someone is incapped - to block melee weapon damage to survivors, or modify weapon damage inflicted on Survivors
+void DamageHook(bool enable)
+{
+ // Only enable under these conditions
+ if( g_fCvarFriendly == 1.0 && (!g_bLeft4Dead2 || g_iCvarPist != 0 || g_iCvarMelee != 0) ) return;
+
+ bool incapped;
+
+ // Check someone is incapped
+ if( enable )
+ {
+ for( int i = 1; i <= MaxClients; i++ )
+ {
+ if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && GetEntProp(i, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(i, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 )
+ {
+ incapped = true;
+ break;
+ }
+ }
+ }
+
+ // Unhook and enable if required and someone incapped
+ for( int i = 1; i <= MaxClients; i++ )
+ {
+ if( IsClientInGame(i) )
+ {
+ SDKUnhook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage);
+
+ if( enable && incapped && GetClientTeam(i) == 2 && IsPlayerAlive(i) )
+ {
+ SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage);
+ }
+ }
+ }
+}
+
+Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3])
+{
+ if( victim > 0 && victim <= MaxClients && attacker > 0 && attacker <= MaxClients && GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 2 && GetEntProp(attacker, Prop_Send, ""m_isIncapacitated"", 1) && GetEntProp(attacker, Prop_Send, ""m_isHangingFromLedge"", 1) == 0 )
+ {
+ if( g_bLeft4Dead2 && g_iCvarPist == 0 && g_iCvarMelee == 0 && inflictor > MaxClients && IsValidEntity(inflictor) )
+ {
+ static char classname[16];
+ GetEdictClassname(inflictor, classname, sizeof(classname));
+
+ if( strcmp(classname[7], ""melee"") == 0 )
+ {
+ damage = 0.0;
+ return Plugin_Changed;
+ }
+ }
+
+ if( g_fCvarFriendly != 1.0 )
+ {
+ damage *= g_fCvarFriendly;
+ return Plugin_Changed;
+ }
+ }
+
+ return Plugin_Continue;
+}
+
+
+
+// ====================================================================================================
+// RESTRICT WEAPONS
+// ====================================================================================================
+// Restrict certain weapons
+Action CanSwitchTo(int client, int weapon)
+{
+ // This causes the animation to sometimes partially skip on L4D1 and doesn't seem to have any effect on L4D2, so removing.
+ // if( g_hTimerUseHealth[client] ) return Plugin_Handled; // Block while using Pills/Adrenaline
+
+ g_bHasHeal[client] = false;
+
+ static char classname[32];
+ GetEdictClassname(weapon, classname, sizeof(classname));
+
+ int index;
+ g_aWeaponIDs.GetValue(classname, index);
+
+ if( index == 0 || g_aRestrict.FindValue(index) != -1 )
+ return Plugin_Handled;
+
+ if( g_bLeft4Dead2 )
+ {
+ if( index == 15 || index == 23 ) // Pills / Adren
+ g_bHasHeal[client] = true;
+ else
+ g_bHasHeal[client] = false;
+ }
+ else
+ {
+ g_bHasHeal[client] = index == 12; // Pills
+ }
+
+ return Plugin_Continue;
+}
+
+
+
+// ====================================================================================================
+// THINK (L4D1) - can use pills/adrenaline
+// ====================================================================================================
+void OnThinkPre(int client)
+{
+ if( g_bHasHeal[client] ) // Only set in L4D1
+ {
+ if( GetClientButtons(client) & IN_ATTACK )
+ {
+ g_bHasHeal[client] = false;
+ HealSetup(client, true);
+ }
+ }
+}
+
+
+
+// ====================================================================================================
+// ANIMATION HOOK - taking pills/adrenaline
+// ====================================================================================================
+// Uses ""Activity"" numbers, which means 1 animation number is the same for all Survivors.
+// Detect pills/adrenaline use to heal players and detect grenade throwing
+Action OnAnimPre(int client, int &anim)
+{
+ if( g_bLeft4Dead2 )
+ {
+ switch( anim )
+ {
+ case L4D2_ACT_TERROR_USE_PILLS:
+ {
+ if( g_iCvarHealPills && g_bHasHeal[client] )
+ {
+ HealSetup(client, true);
+ }
+ }
+
+ case L4D2_ACT_TERROR_USE_ADRENALINE:
+ {
+ if( g_iCvarHealAdren && g_bHasHeal[client] )
+ {
+ HealSetup(client, false);
+ }
+ }
+
+ case L4D2_ACT_PRIMARYATTACK_GREN1_IDLE, L4D2_ACT_PRIMARYATTACK_GREN2_IDLE:
+ {
+ if( !g_bCvarThrow )
+ {
+ anim = L4D2_ACT_IDLE_INCAP_PISTOL;
+ return Plugin_Changed;
+ }
+ }
+ }
+ }
+ else
+ {
+ if( g_bHasHeal[client] )
+ {
+ switch( anim )
+ {
+ /* Does not trigger in L4D1
+ case ACT_TERROR_USE_PILLS
+ {
+ if( g_iCvarHealPills )
+ {
+ HealSetup(client, true);
+ }
+ }
+ // */
+
+ case L4D1_ACT_PRIMARYATTACK_GREN1_IDLE, L4D1_ACT_PRIMARYATTACK_GREN2_IDLE:
+ {
+ if( !g_bCvarThrow )
+ {
+ anim = L4D1_ACT_IDLE_INCAP_PISTOL;
+ return Plugin_Changed;
+ }
+ }
+ }
+ }
+ }
+
+ return Plugin_Continue;
+}
+
+
+
+// ====================================================================================================
+// HEAL and REVIVE
+// ====================================================================================================
+// Heal player with pills/adrenaline (triggered when player uses pills/adrenaline)
+void HealSetup(int client, bool pills)
+{
+ // Timeout to prevent spamming and fast animation
+ int weapon = GetEntPropEnt(client, Prop_Send, ""m_hActiveWeapon"");
+ if( weapon != 1 )
+ {
+ SetEntPropFloat(weapon, Prop_Send, ""m_flNextPrimaryAttack"", GetGameTime() + (pills ? HEAL_ANIM_PILLS : HEAL_ANIM_ADREN) + 0.2);
+
+ // Heal when animation is complete and delete weapon
+ DataPack dPack = new DataPack();
+
+ delete g_hTimerUseHealth[client];
+
+ g_hTimerUseHealth[client] = CreateTimer(pills ? HEAL_ANIM_PILLS : HEAL_ANIM_ADREN, TimerUsed, dPack);
+
+ dPack.WriteCell(GetClientUserId(client));
+ dPack.WriteCell(EntIndexToEntRef(weapon));
+
+ g_bIsPills[client] = pills;
+ }
+}
+
+Action TimerUsed(Handle timer, DataPack dPack)
+{
+ HealPlayer(dPack);
+ return Plugin_Continue;
+}
+
+void HealPlayer(DataPack dPack)
+{
+ dPack.Reset();
+
+ int userid = dPack.ReadCell();
+ int weapon = dPack.ReadCell();
+
+ delete dPack;
+
+ // Validate client
+ int client = GetClientOfUserId(userid);
+
+ g_hTimerUseHealth[client] = null;
+
+ if( client && IsClientInGame(client) && IsPlayerAlive(client) && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) )
+ {
+ // Delete pills/adrenaline
+ if( EntRefToEntIndex(weapon) != INVALID_ENT_REFERENCE )
+ {
+ RemovePlayerItem(client, weapon);
+ RemoveEntity(weapon);
+ }
+
+ // Healing type
+ bool pills = g_bIsPills[client];
+ if( (pills ? g_iCvarHealPills : g_iCvarHealAdren) == -1 )
+ {
+ // Revive player with animation
+ // 1=On and damage can stop reviving. 2=Damage will interrupt animation and restart reviving. 3=Damage does not interrupt reviving. 4=Give god mode when reviving
+ if( g_iCvarRevive )
+ {
+ if( g_bLeft4Dead2 && GetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"") != 99999.3 ) // Thirdperson plugin, always stay on 3rd
+ SetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"", GetGameTime() + 5.0);
+
+ // Player revive animation
+ SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", client);
+
+ // Block damage interrupting revive, etc
+ ResetHooks(client);
+
+ SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeReviveDamage);
+
+ if( g_iCvarRevive == 3 )
+ SDKHook(client, SDKHook_OnTakeDamageAlivePost, OnTakeReviveDamagePost);
+
+ // Wait for revive animation to complete
+ g_hTimerRevive[client] = CreateTimer(TIMER_ANIM, TimerAnim, GetClientUserId(client));
+ }
+ else
+ {
+ // Revive player without delay
+ if( g_fCvarDelayPills == 0.0 )
+ {
+ RevivePlayer(client, pills);
+ }
+ else
+ {
+ // Revive with delay
+ if( g_fReviveTimer[client] == 0.0 )
+ {
+ g_iHint[client] = 0;
+ g_fReviveTimer[client] = pills ? g_fCvarDelayPills : g_fCvarDelayAdren;
+ delete g_hTimerRevive[client];
+
+ g_hTimerRevive[client] = CreateTimer(TIMER_REVIVE, TimerRevive, userid, TIMER_REPEAT);
+ }
+ }
+ }
+ }
+ else
+ {
+ // Heal player
+ int health = GetClientHealth(client);
+ health += (pills ? g_iCvarHealPills : g_iCvarHealAdren);
+ if( health > g_iCvarIncapHealth ) health = g_iCvarIncapHealth;
+ SetEntityHealth(client, health);
+ }
+
+ // Fire event
+ if( g_bLeft4Dead2 && pills == false )
+ {
+ // This fires the event and creates the Adrenaline effects
+ L4D2_UseAdrenaline(client, 15.0, false);
+ }
+ else
+ {
+ Event hEvent = CreateEvent(""pills_used"");
+ hEvent.SetInt(""userid"", userid);
+ hEvent.Fire();
+ }
+ }
+}
+
+
+
+// ====================================================================================================
+// Revive with delay:
+// ====================================================================================================
+Action TimerRevive(Handle timer, int userid)
+{
+ int client = GetClientOfUserId(userid);
+ if( client && IsClientInGame(client) )
+ {
+ g_fReviveTimer[client] -= TIMER_REVIVE;
+
+ // Hint
+ if( g_iCvarDelayText )
+ {
+ int secs = RoundToCeil(g_fReviveTimer[client]);
+ if( secs != g_iHint[client] )
+ {
+ g_iHint[client] = secs;
+
+ if( secs )
+ {
+ if( g_bTranslations )
+ {
+ switch( g_iCvarDelayText )
+ {
+ case 2: CPrintHintText(client, ""%T"", ""Revive_Wait"", client, secs);
+ default: CPrintToChat(client, ""%T"", ""Revive_Wait"", client, secs);
+ }
+ }
+ else
+ {
+ switch( g_iCvarDelayText )
+ {
+ case 2: PrintHintText(client, ""Reviving in %d"", secs);
+ default: PrintToChat(client, ""\x05Reviving \x01in \x04%d"", secs);
+ }
+ }
+ }
+ else
+ {
+ if( g_bTranslations )
+ {
+ switch( g_iCvarDelayText )
+ {
+ case 2: CPrintHintText(client, ""%T"", ""Revive_Done"", client, secs);
+ default: CPrintToChat(client, ""%T"", ""Revive_Done"", client, secs);
+ }
+ }
+ else
+ {
+ switch( g_iCvarDelayText )
+ {
+ case 2: PrintHintText(client, ""Revived!"", secs);
+ default: PrintToChat(client, ""\x05\x05Revived!"", secs);
+ }
+ }
+ }
+ }
+ }
+
+ // Revive
+ if( g_fReviveTimer[client] <= 0.0 )
+ {
+ g_fReviveTimer[client] = 0.0;
+
+ RevivePlayer(client, g_bIsPills[client]);
+ }
+ else
+ {
+ return Plugin_Continue;
+ }
+ }
+
+ g_hTimerRevive[client] = null;
+ return Plugin_Stop;
+}
+
+
+
+// ====================================================================================================
+// Revive with animation:
+// ====================================================================================================
+Action TimerAnim(Handle timer, int client)
+{
+ client = GetClientOfUserId(client);
+ if( client && IsClientInGame(client) )
+ {
+ SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", -1);
+
+ RevivePlayer(client, g_bIsPills[client]);
+ }
+
+ g_hTimerRevive[client] = null;
+ return Plugin_Stop;
+}
+
+Action OnTakeReviveDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3])
+{
+ switch( g_iCvarRevive )
+ {
+ // Revive interrupts
+ case 1:
+ {
+ ResetHooks(client);
+ delete g_hTimerRevive[client];
+
+ // PrintToChatAll(""Revive interrupted"");
+ }
+
+ // Revive resets anim
+ case 2:
+ {
+ if( g_bLeft4Dead2 && GetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"") != 99999.3 ) // Thirdperson plugin, always stay on 3rd
+ SetEntPropFloat(client, Prop_Send, ""m_TimeForceExternalView"", GetGameTime() + TIMER_ANIM); // 5.0 revive anim + 1.2 falling anim
+
+ // Player revive animation
+ SetEntPropEnt(client, Prop_Send, ""m_reviveOwner"", client);
+
+ // Wait for revive animation to complete
+ delete g_hTimerRevive[client];
+ g_hTimerRevive[client] = CreateTimer(TIMER_ANIM, TimerAnim, GetClientUserId(client));
+
+ // PrintToChatAll(""Revive reset"");
+ }
+
+ // Block interrupt
+ case 3:
+ {
+ SetEntProp(client, Prop_Send, ""m_isHangingFromLedge"", 1, 1);
+
+ // PrintToChatAll(""Revive block interrupt"");
+ }
+
+ // God mode
+ case 4:
+ {
+ // PrintToChatAll(""Revive godmode"");
+ return Plugin_Handled;
+ }
+ }
+
+ return Plugin_Continue;
+}
+
+Action OnTakeReviveDamagePost(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3])
+{
+ SetEntProp(victim, Prop_Send, ""m_isHangingFromLedge"", 0, 1);
+
+ return Plugin_Continue;
+}
+
+
+
+// ====================================================================================================
+// Revive player:
+// ====================================================================================================
+void RevivePlayer(int client, bool pills)
+{
+ L4D_ReviveSurvivor(client);
+
+ // Revive black and white
+ int test = pills ? 0 : 1;
+
+ if( g_iCvarHealRevive & (1 << test) )
+ {
+ if( g_bHeartbeat )
+ {
+ Heartbeat_SetRevives(client, g_iCvarMaxIncap);
+ if( g_bLeft4Dead2 )
+ {
+ SetEntProp(client, Prop_Send, ""m_currentReviveCount"", g_iCvarMaxIncap);
+ }
+ }
+ else
+ {
+ if( g_bLeft4Dead2 )
+ SetEntProp(client, Prop_Send, ""m_bIsOnThirdStrike"", 1);
+
+ SetEntProp(client, Prop_Send, ""m_currentReviveCount"", g_iCvarMaxIncap);
+ SetEntProp(client, Prop_Send, ""m_isGoingToDie"", 1);
+ }
+ }
+
+ if( g_iCvarReviveHealth )
+ {
+ SetEntityHealth(client, g_iCvarReviveHealth);
+ }
+
+ if( g_iCvarReviveTemp )
+ {
+ SetEntPropFloat(client, Prop_Send, ""m_healthBuffer"", float(g_iCvarReviveTemp));
+ SetEntPropFloat(client, Prop_Send, ""m_healthBufferTime"", GetGameTime());
+ }
+}
+
+
+
+// ====================================================================================================
+// PIPEBOMB EFFECTS
+// ====================================================================================================
+public void OnEntityCreated(int entity, const char[] classname)
+{
+ if( g_bCvarAllow && !g_bGrenadeFix && strcmp(classname, ""pipe_bomb_projectile"") == 0 )
+ {
+ RequestFrame(OnFrameSpawn, EntIndexToEntRef(entity));
+ }
+}
+
+void OnFrameSpawn(int entity)
+{
+ if( EntRefToEntIndex(entity) != INVALID_ENT_REFERENCE )
+ {
+ int client = GetEntPropEnt(entity, Prop_Send, ""m_hOwnerEntity"");
+ if( client > 0 && client <= MaxClients && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) == 1 )
+ {
+ CreateParticle(entity, 0);
+ CreateParticle(entity, 1);
+ }
+ }
+}
+
+void CreateParticle(int target, int type)
+{
+ int entity = CreateEntityByName(""info_particle_system"");
+ if( type == 0 ) DispatchKeyValue(entity, ""effect_name"", PARTICLE_FUSE);
+ else DispatchKeyValue(entity, ""effect_name"", PARTICLE_LIGHT);
+
+ DispatchSpawn(entity);
+ ActivateEntity(entity);
+ AcceptEntityInput(entity, ""Start"");
+
+ SetVariantString(""!activator"");
+ AcceptEntityInput(entity, ""SetParent"", target);
+
+ if( type == 0 ) SetVariantString(""fuse"");
+ else SetVariantString(""pipebomb_light"");
+ AcceptEntityInput(entity, ""SetParentAttachment"", target);
+}
+
+void PrecacheParticle(const char[] sEffectName)
+{
+ static int table = INVALID_STRING_TABLE;
+ if( table == INVALID_STRING_TABLE )
+ {
+ table = FindStringTable(""ParticleEffectNames"");
+ }
+
+ if( FindStringIndex(table, sEffectName) == INVALID_STRING_INDEX )
+ {
+ bool save = LockStringTables(false);
+ AddToStringTable(table, sEffectName);
+ LockStringTables(save);
+ }
+}
+
+
+
+// ====================================================================================================
+// DETOUR
+// ====================================================================================================
+void DetourAdd()
+{
+ if( g_bLeft4Dead2 )
+ {
+ if( !g_hDetourFireBullet.Enable(Hook_Pre, CTerrorGun_FireBullet_Pre) )
+ SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" pre."");
+
+ if( !g_hDetourFireBullet.Enable(Hook_Post, CTerrorGun_FireBullet_Post) )
+ SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" post."");
+
+ if( !g_hDetourCanUseOnSelf.Enable(Hook_Pre, CPainPills_CanUseOnSelf) )
+ SetFailState(""Failed to detour \""CPainPills::CanUseOnSelf\""."");
+ }
+ else
+ {
+ if( !g_hDetourCanUseOnSelf.Enable(Hook_Pre, CPainPills_PrimaryAttack) )
+ SetFailState(""Failed to detour \""CPainPills::PrimaryAttack\""."");
+ }
+}
+
+void DetourRem()
+{
+ if( g_bLeft4Dead2 )
+ {
+ if( !g_hDetourFireBullet.Disable(Hook_Pre, CTerrorGun_FireBullet_Pre) )
+ SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" pre."");
+
+ if( !g_hDetourFireBullet.Disable(Hook_Post, CTerrorGun_FireBullet_Post) )
+ SetFailState(""Failed to detour \""CTerrorGun::FireBullet\"" post."");
+
+ if( !g_hDetourCanUseOnSelf.Disable(Hook_Pre, CPainPills_CanUseOnSelf) )
+ SetFailState(""Failed to remove detour \""CPainPills::CanUseOnSelf\""."");
+ }
+ else
+ {
+ if( !g_hDetourCanUseOnSelf.Disable(Hook_Pre, CPainPills_PrimaryAttack) )
+ SetFailState(""Failed to remove detour \""CPainPills::PrimaryAttack\""."");
+ }
+}
+
+int g_iReviveOwner, g_iBulletClient;
+MRESReturn CTerrorGun_FireBullet_Pre(int pThis)
+{
+ g_iReviveOwner = -1;
+
+ if( pThis > MaxClients && IsValidEntity(pThis) )
+ {
+ int client = GetEntPropEnt(pThis, Prop_Send, ""m_hOwnerEntity"");
+ if( client > 0 && client <= MaxClients )
+ {
+ g_iReviveOwner = GetEntProp(client, Prop_Send, ""m_reviveOwner"");
+ if( g_iReviveOwner != -1 )
+ {
+ g_iBulletClient = client;
+ SetEntProp(client, Prop_Send, ""m_reviveOwner"", -1);
+ }
+ }
+ }
+
+ return MRES_Ignored;
+}
+
+MRESReturn CTerrorGun_FireBullet_Post(int pThis)
+{
+ if( g_iReviveOwner != -1 )
+ {
+ SetEntProp(g_iBulletClient, Prop_Send, ""m_reviveOwner"", g_iReviveOwner);
+ }
+
+ return MRES_Ignored;
+}
+
+MRESReturn CPainPills_CanUseOnSelf(int pThis, DHookReturn hReturn, DHookParam hParams)
+{
+ int client;
+ if( !hParams.IsNull(1) )
+ client = hParams.Get(1);
+
+ if( client && g_bHasHeal[client] && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) )
+ {
+ hReturn.Value = 1;
+ return MRES_Supercede;
+ }
+
+ return MRES_Ignored;
+}
+
+MRESReturn CPainPills_PrimaryAttack(int pThis, DHookReturn hReturn, DHookParam hParams)
+{
+ int client = GetEntPropEnt(pThis, Prop_Send, ""m_hOwnerEntity"");
+
+ if( client != -1 && g_bHasHeal[client] && GetEntProp(client, Prop_Send, ""m_isIncapacitated"", 1) )
+ {
+ hReturn.Value = 1;
+ return MRES_Supercede;
+ }
+
+ return MRES_Ignored;
+}
+
+
+
+// ====================================================================================================
+// PATCHES
+// ====================================================================================================
+void PatchAddress(bool patch)
+{
+ static bool patched;
+
+ if( !patched && patch )
+ {
+ patched = true;
+
+ int len = g_ByteSaved_Deploy.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ if( len == 1 )
+ StoreToAddress(g_Address_Deploy + view_as(i), 0x78, NumberType_Int8); // 0x75 JNZ (jump short if non zero) to 0x78 JS (jump short if sign) - always jump
+ else
+ StoreToAddress(g_Address_Deploy + view_as(i), 0x90, NumberType_Int8);
+ }
+ }
+ else if( patched && !patch )
+ {
+ patched = false;
+
+ int len = g_ByteSaved_Deploy.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ StoreToAddress(g_Address_Deploy + view_as(i), g_ByteSaved_Deploy.Get(i), NumberType_Int8);
+ }
+ }
+}
+
+void PatchBullet(bool patch)
+{
+ if( !g_bLeft4Dead2 ) return; // L4D1 already allows incapped Survivors to damage other Survivors
+
+ static bool patched;
+
+ if( !patched && patch )
+ {
+ patched = true;
+
+ int len = g_ByteSaved_FireBullet.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ if( len == 1 )
+ StoreToAddress(g_Address_FireBullet + view_as(i), 0x75, NumberType_Int8); // 0x75 JNZ (jump short if non zero) to 0x78 JS (jump short if sign) - always jump
+ else
+ StoreToAddress(g_Address_FireBullet + view_as(i), 0x90, NumberType_Int8);
+ }
+ }
+ else if( patched && !patch )
+ {
+ patched = false;
+
+ int len = g_ByteSaved_FireBullet.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ StoreToAddress(g_Address_FireBullet + view_as(i), g_ByteSaved_FireBullet.Get(i), NumberType_Int8);
+ }
+ }
+}
+
+void PatchMelee(bool patch)
+{
+ if( !g_bLeft4Dead2 ) return;
+
+ static bool patched;
+
+ if( !patched && patch )
+ {
+ patched = true;
+
+ int len = g_ByteSaved_OnIncap.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ StoreToAddress(g_Address_OnIncap + view_as(i), 0x90, NumberType_Int8);
+ }
+ }
+ else if( patched && !patch )
+ {
+ patched = false;
+
+ int len = g_ByteSaved_OnIncap.Length;
+ for( int i = 0; i < len; i++ )
+ {
+ StoreToAddress(g_Address_OnIncap + view_as(i), g_ByteSaved_OnIncap.Get(i), NumberType_Int8);
+ }
+ }
+}
+
+
+
+// ====================================================================================================
+// COLORS.INC REPLACEMENT
+// ====================================================================================================
+void CPrintToChat(int client, char[] message, any ...)
+{
+ static char buffer[256];
+ VFormat(buffer, sizeof(buffer), message, 3);
+
+ ReplaceString(buffer, sizeof(buffer), ""{default}"", ""\x01"");
+ ReplaceString(buffer, sizeof(buffer), ""{white}"", ""\x01"");
+ ReplaceString(buffer, sizeof(buffer), ""{cyan}"", ""\x03"");
+ ReplaceString(buffer, sizeof(buffer), ""{lightgreen}"", ""\x03"");
+ ReplaceString(buffer, sizeof(buffer), ""{orange}"", ""\x04"");
+ ReplaceString(buffer, sizeof(buffer), ""{green}"", ""\x04""); // Actually orange in L4D2, but replicating colors.inc behaviour
+ ReplaceString(buffer, sizeof(buffer), ""{olive}"", ""\x05"");
+ PrintToChat(client, buffer);
+}
+
+void CPrintHintText(int client, char[] message, any ...)
+{
+ static char buffer[256];
+ VFormat(buffer, sizeof(buffer), message, 3);
+
+ ReplaceString(buffer, sizeof(buffer), ""{default}"", """");
+ ReplaceString(buffer, sizeof(buffer), ""{white}"", """");
+ ReplaceString(buffer, sizeof(buffer), ""{cyan}"", """");
+ ReplaceString(buffer, sizeof(buffer), ""{lightgreen}"", """");
+ ReplaceString(buffer, sizeof(buffer), ""{orange}"", """");
+ ReplaceString(buffer, sizeof(buffer), ""{green}"", """"); // Actually orange in L4D2, but replicating colors.inc behaviour
+ ReplaceString(buffer, sizeof(buffer), ""{olive}"", """");
+ PrintHintText(client, buffer);
+}"
+Au6GTc3k,astr0n0micaI's Data,azimuths,JSON,Friday 20th of October 2023 10:38:08 PM CDT,"{""Stats"":{""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""Tanto""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-11""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""7""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""Divine 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",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosX"":{""ObjectName"":""PosX"",""ObjectClass"":""IntValue"",""ObjectValue"":""4664""},""Mangekyo"":{""ObjectName"":""Mangekyo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastGripped"":{""ObjectName"":""LastGripped"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastAge"":{""ObjectName"":""LastAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key11"":{""ObjectName"":""Key11"",""ObjectClass"":""StringValue"",""ObjectValue"":""-""},""AwakenCD"":{""ObjectName"":""AwakenCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastStomach"":{""ObjectName"":""LastStomach"",""ObjectClass"":""IntValue"",""ObjectValue"":""108""},""ChakraArmorRGB"":{""ObjectName"":""ChakraArmorRGB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Mastered"":{""ObjectName"":""Mastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HandsignTraining"":{""ObjectName"":""HandsignTraining"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""WipeLog"":{""ObjectName"":""WipeLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot10"":{""ObjectName"":""Slot10"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key9"":{""ObjectName"":""Key9"",""ObjectClass"":""StringValue"",""ObjectValue"":""9""},""Slot5"":{""ObjectName"":""Slot5"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot7"":{""ObjectName"":""Slot7"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RESTORE"":{""ObjectName"":""RESTORE"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeast"":{""ObjectName"":""TailedBeast"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ItemSave"":{""ObjectName"":""ItemSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TimesRerolled"":{""ObjectName"":""TimesRerolled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurseMarkEXP"":{""ObjectName"":""CurseMarkEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HBChoice"":{""ObjectName"":""HBChoice"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""WeaponSave"":{""ObjectName"":""WeaponSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryWep"":{""ObjectName"":""PrimaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""OriginalVillage"":{""ObjectName"":""OriginalVillage"",""ObjectClass"":""IntValue"",""ObjectValue"":""9""},""BijuuSealed"":{""ObjectName"":""BijuuSealed"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Name"":{""ObjectName"":""Name"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kenzo""},""Slot="":{""ObjectName"":""Slot="",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""LastChakra"":{""ObjectName"":""LastChakra"",""ObjectClass"":""IntValue"",""ObjectValue"":""225""},""Parentq"":{""ObjectName"":""Parentq"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Influence"":{""ObjectName"":""Influence"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""RU"":{""ObjectName"":""RU"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""1115""},""logcheck"":{""ObjectName"":""logcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot-"":{""ObjectName"":""Slot-"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryAmmo"":{""ObjectName"":""PrimaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""FamilyID"":{""ObjectName"":""FamilyID"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kenzo(39)1187623""},""PrimaryCN"":{""ObjectName"":""PrimaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Key3"":{""ObjectName"":""Key3"",""ObjectClass"":""StringValue"",""ObjectValue"":""3""},""Slot3"":{""ObjectName"":""Slot3"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""MaxAge"":{""ObjectName"":""MaxAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Blindness"":{""ObjectName"":""Blindness"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Key8"":{""ObjectName"":""Key8"",""ObjectClass"":""StringValue"",""ObjectValue"":""8""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BerserkTimes"":{""ObjectName"":""BerserkTimes"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SpentSkillPoints"":{""ObjectName"":""SpentSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""-1""},""PDLog"":{""ObjectName"":""PDLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key6"":{""ObjectName"":""Key6"",""ObjectClass"":""StringValue"",""ObjectValue"":""6""},""berserkcheck"":{""ObjectName"":""berserkcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""EyeColorB"":{""ObjectName"":""EyeColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""Slot1"":{""ObjectName"":""Slot1"",""ObjectClass"":""StringValue"",""ObjectValue"":""Flock""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key10"":{""ObjectName"":""Key10"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""BDAYS"":{""ObjectName"":""BDAYS"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""Key1"":{""ObjectName"":""Key1"",""ObjectClass"":""StringValue"",""ObjectValue"":""1""},""SecondaryAmmo"":{""ObjectName"":""SecondaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""GrandParentID"":{""ObjectName"":""GrandParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""AgeLimit"":{""ObjectName"":""AgeLimit"",""ObjectClass"":""IntValue"",""ObjectValue"":""2400""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""AnbuLog"":{""ObjectName"":""AnbuLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ResetPos"":{""ObjectName"":""ResetPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SkillPoints"":{""ObjectName"":""SkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Rank"":{""ObjectName"":""Rank"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeastMastered"":{""ObjectName"":""TailedBeastMastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastKilledUser"":{""ObjectName"":""LastKilledUser"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Trauma"":{""ObjectName"":""Trauma"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MissionSuccess"":{""ObjectName"":""MissionSuccess"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurrentWep"":{""ObjectName"":""CurrentWep"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Slot0"":{""ObjectName"":""Slot0"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""WeaveSpeed"":{""ObjectName"":""WeaveSpeed"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""88""},""RyoRES"":{""ObjectName"":""RyoRES"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastHealth"":{""ObjectName"":""LastHealth"",""ObjectClass"":""IntValue"",""ObjectValue"":""200""},""Ryo"":{""ObjectName"":""Ryo"",""ObjectClass"":""IntValue"",""ObjectValue"":""449""},""CColorR"":{""ObjectName"":""CColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key7"":{""ObjectName"":""Key7"",""ObjectClass"":""StringValue"",""ObjectValue"":""7""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""RightEye"":{""ObjectName"":""RightEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""DefaultMouth"":{""ObjectName"":""DefaultMouth"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ParentID"":{""ObjectName"":""ParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""startnewlife"":{""ObjectName"":""startnewlife"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeastEXP"":{""ObjectName"":""TailedBeastEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorG"":{""ObjectName"":""CColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxTails"":{""ObjectName"":""MaxTails"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Village"":{""ObjectName"":""Village"",""ObjectClass"":""IntValue"",""ObjectValue"":""9""},""Age"":{""ObjectName"":""Age"",""ObjectClass"":""IntValue"",""ObjectValue"":""14""},""bald"":{""ObjectName"":""bald"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Deaths"":{""ObjectName"":""Deaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""4""},""SecondaryCN"":{""ObjectName"":""SecondaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""KillStreak"":{""ObjectName"":""KillStreak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot8"":{""ObjectName"":""Slot8"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""41""},""kek"":{""ObjectName"":""kek"",""ObjectClass"":""IntValue"",""ObjectValue"":""39""},""Title"":{""ObjectName"":""Title"",""ObjectClass"":""StringValue"",""ObjectValue"":""Academy Student""},""Wiped"":{""ObjectName"":""Wiped"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""}},""Skilltree"":{""Trash"":{""ObjectName"":""Trash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}"
+3YDpySCA,esp,YellowGreg,Lua,Friday 20th of October 2023 09:41:33 PM CDT,"-- esp.lua
+
+local ESP_MODULE = {}
+
+--// Variables
+local Players = game:GetService(""Players"")
+local RunService = game:GetService(""RunService"")
+local localPlayer = Players.LocalPlayer
+local camera = workspace.CurrentCamera
+local cache = {}
+local Tracers = {}
+
+--// Settings
+local ESP_SETTINGS = {
+ BoxOutlineColor = Color3.new(0, 0, 0),
+ BoxColor = Color3.new(1, 1, 1),
+ NameColor = Color3.new(1, 1, 1),
+ HealthOutlineColor = Color3.new(0, 0, 0),
+ HealthHighColor = Color3.new(0, 1, 0),
+ HealthLowColor = Color3.new(1, 0, 0),
+ CharSize = Vector2.new(4, 6),
+ Teamcheck = false,
+ Enabled = false,
+ ShowBox = false,
+ ShowName = false,
+ ShowHealth = false,
+ ShowDistance = false,
+ ShowTracer = false,
+ TracerColor = Color3.new(1, 1, 1),
+ TracerThickness = 2,
+ TracerPosition = ""Bottom"",
+}
+
+local function create(class, properties)
+ local drawing = Drawing.new(class)
+ for property, value in pairs(properties) do
+ drawing[property] = value
+ end
+ return drawing
+end
+
+local function createEsp(player)
+ local esp = {
+ boxOutline = create(""Square"", {
+ Color = ESP_SETTINGS.BoxOutlineColor,
+ Thickness = 3,
+ Filled = false
+ }),
+ box = create(""Square"", {
+ Color = ESP_SETTINGS.BoxColor,
+ Thickness = 1,
+ Filled = false
+ }),
+ name = create(""Text"", {
+ Color = ESP_SETTINGS.NameColor,
+ Font = (syn and not RectDynamic) and 2 or 1,
+ Outline = true,
+ Center = true,
+ Size = 13
+ }),
+ healthOutline = create(""Line"", {
+ Thickness = 3,
+ Color = ESP_SETTINGS.HealthOutlineColor
+ }),
+ health = create(""Line"", {
+ Thickness = 1
+ }),
+ distance = create(""Text"", {
+ Color = Color3.new(1, 1, 1),
+ Font = Enum.Font.SourceSans,
+ Size = 12,
+ Outline = true,
+ Center = true
+ }),
+ tracer = create(""Line"", {
+ Thickness = ESP_SETTINGS.TracerThickness,
+ Color = ESP_SETTINGS.TracerColor,
+ Transparency = 0.5
+ })
+ }
+
+ cache[player] = esp
+end
+
+local function removeEsp(player)
+ local esp = cache[player]
+ if not esp then return end
+
+ for _, drawing in pairs(esp) do
+ drawing:Remove()
+ end
+
+ cache[player] = nil
+end
+
+local function createTracer(player)
+ local Tracer = Drawing.new(""Line"")
+ Tracer.Visible = false
+ Tracer.Color = ESP_SETTINGS.TracerColor
+ Tracer.Thickness = ESP_SETTINGS.TracerThickness
+ Tracer.Transparency = 1
+ Tracers[player] = Tracer
+
+ function updateTracer()
+ if player.Character and player.Character:FindFirstChild(""Humanoid"") and player.Character:FindFirstChild(""HumanoidRootPart"") and player ~= localPlayer and player.Character.Humanoid.Health > 0 then
+ local Vector, OnScreen = camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
+
+ if OnScreen then
+ local tracerY
+ if ESP_SETTINGS.TracerPosition == ""Top"" then
+ tracerY = 0
+ elseif ESP_SETTINGS.TracerPosition == ""Middle"" then
+ tracerY = camera.ViewportSize.Y / 2
+ else
+ tracerY = camera.ViewportSize.Y
+ end
+ Tracer.From = Vector2.new(camera.ViewportSize.X / 2, tracerY)
+ Tracer.To = Vector2.new(Vector.X, Vector.Y)
+
+ if ESP_SETTINGS.Teamcheck and player.TeamColor == localPlayer.TeamColor then
+ Tracer.Visible = false
+ else
+ Tracer.Visible = true
+ end
+ else
+ Tracer.Visible = false
+ end
+ else
+ Tracer.Visible = false
+ end
+ if not ESP_SETTINGS.ShowTracer then
+ Tracer.Visible = false
+ end
+ end
+
+ RunService.RenderStepped:Connect(updateTracer)
+end
+
+local function removeTracer(player)
+ local Tracer = Tracers[player]
+ if Tracer then
+ Tracer:Remove()
+ Tracers[player] = nil
+ end
+end
+
+local function updateEsp()
+ for player, esp in pairs(cache) do
+ local character, team = player.Character, player.Team
+ if character and (not ESP_SETTINGS.Teamcheck or (team and team ~= localPlayer.Team)) then
+ local rootPart = character:FindFirstChild(""HumanoidRootPart"")
+ local head = character:FindFirstChild(""Head"")
+ local humanoid = character:FindFirstChild(""Humanoid"")
+ if rootPart and head and humanoid then
+ local position, onScreen = camera:WorldToViewportPoint(rootPart.Position)
+ if onScreen then
+ local hrp2D = camera:WorldToViewportPoint(rootPart.Position)
+ local charSize = (camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0)).Y - camera:WorldToViewportPoint(rootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2
+ local boxSize = Vector2.new(math.floor(charSize * 1.1), math.floor(charSize * 1.9))
+ local boxPosition = Vector2.new(math.floor(hrp2D.X - charSize * 1.1 / 2), math.floor(hrp2D.Y - charSize * 1.6 / 2))
+
+ if ESP_SETTINGS.ShowName and ESP_SETTINGS.Enabled then
+ esp.name.Visible = true
+ esp.name.Text = string.lower(player.Name)
+ esp.name.Position = Vector2.new(boxSize.X / 2 + boxPosition.X, boxPosition.Y - 16)
+ esp.name.Color = ESP_SETTINGS.NameColor
+ else
+ esp.name.Visible = false
+ end
+
+ if ESP_SETTINGS.ShowBox and ESP_SETTINGS.Enabled then
+ esp.boxOutline.Size = boxSize
+ esp.boxOutline.Position = boxPosition
+ esp.box.Size = boxSize
+ esp.box.Position = boxPosition
+ esp.box.Color = ESP_SETTINGS.BoxColor
+ esp.box.Visible = true
+ esp.boxOutline.Visible = true
+ else
+ esp.box.Visible = false
+ esp.boxOutline.Visible = false
+ end
+
+ if ESP_SETTINGS.ShowHealth and ESP_SETTINGS.Enabled then
+ esp.healthOutline.Visible = true
+ esp.health.Visible = true
+ local healthPercentage = player.Character.Humanoid.Health / player.Character.Humanoid.MaxHealth
+ local healthBarHeight = healthPercentage * boxSize.Y
+ esp.healthOutline.From = Vector2.new(boxPosition.X - 5, boxPosition.Y + boxSize.Y)
+ esp.healthOutline.To = Vector2.new(esp.healthOutline.From.X, esp.healthOutline.From.Y - boxSize.Y)
+ esp.health.From = Vector2.new((boxPosition.X - 5), boxPosition.Y + boxSize.Y)
+ esp.health.To = Vector2.new(esp.health.From.X, esp.health.From.Y - (player.Character.Humanoid.Health / player.Character.Humanoid.MaxHealth) * boxSize.Y)
+ esp.health.Color = ESP_SETTINGS.HealthLowColor:Lerp(ESP_SETTINGS.HealthHighColor, healthPercentage)
+ else
+ esp.healthOutline.Visible = false
+ esp.health.Visible = false
+ end
+
+ if ESP_SETTINGS.ShowDistance and ESP_SETTINGS.Enabled then
+ local distance = (camera.CFrame.p - rootPart.Position).Magnitude
+ esp.distance.Text = string.format(""%.1f studs"", distance)
+ esp.distance.Position = Vector2.new(boxPosition.X + boxSize.X / 2, boxPosition.Y + boxSize.Y + 5)
+ esp.distance.Visible = true
+ else
+ esp.distance.Visible = false
+ end
+ else
+ for _, drawing in pairs(esp) do
+ drawing.Visible = false
+ end
+ end
+ else
+ for _, drawing in pairs(esp) do
+ drawing.Visible = false
+ end
+ end
+ else
+ for _, drawing in pairs(esp) do
+ drawing.Visible = false
+ end
+ end
+ end
+end
+
+for _, player in ipairs(Players:GetPlayers()) do
+ if player ~= localPlayer then
+ createEsp(player)
+ createTracer(player)
+ end
+end
+
+Players.PlayerAdded:Connect(function(player)
+ if player ~= localPlayer then
+ createEsp(player)
+ createTracer(player)
+ end
+end)
+
+Players.PlayerRemoving:Connect(function(player)
+ removeEsp(player)
+ removeTracer(player)
+end)
+
+RunService.RenderStepped:Connect(updateEsp)
+return ESP_SETTINGS
+"
+yN4VM5EU,llVisionII's Data,azimuths,JSON,Friday 20th of October 2023 09:26:00 PM CDT,"{""Stats"":{""Key5"":{""ObjectName"":""Key5"",""ObjectClass"":""StringValue"",""ObjectValue"":""5""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TrainingEXP"":{""ObjectName"":""TrainingEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""CanRank"":{""ObjectName"":""CanRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-34""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""RP"":{""ObjectName"":""RP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot="":{""ObjectName"":""Slot="",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key8"":{""ObjectName"":""Key8"",""ObjectClass"":""StringValue"",""ObjectValue"":""8""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""1020""},""Key4"":{""ObjectName"":""Key4"",""ObjectClass"":""StringValue"",""ObjectValue"":""4""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key3"":{""ObjectName"":""Key3"",""ObjectClass"":""StringValue"",""ObjectValue"":""3""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""38""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""[\""Pushup Training\"",\""Pushup Training\"",\""Pushup Training\""]""},""EyeColorR"":{""ObjectName"":""EyeColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""36""},""HairColorG"":{""ObjectName"":""HairColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""53""},""RaidCD"":{""ObjectName"":""RaidCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot6"":{""ObjectName"":""Slot6"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""HairColorB"":{""ObjectName"":""HairColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""66""},""Gender"":{""ObjectName"":""Gender"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Kids"":{""ObjectName"":""Kids"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryWep"":{""ObjectName"":""SecondaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""PosZ"":{""ObjectName"":""PosZ"",""ObjectClass"":""IntValue"",""ObjectValue"":""-414""},""UnlockedCloak"":{""ObjectName"":""UnlockedCloak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CloakTime"":{""ObjectName"":""CloakTime"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuRelation"":{""ObjectName"":""BijuuRelation"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Prestige"":{""ObjectName"":""Prestige"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Elo"":{""ObjectName"":""Elo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeastMastered"":{""ObjectName"":""TailedBeastMastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Mangekyo"":{""ObjectName"":""Mangekyo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastGripped"":{""ObjectName"":""LastGripped"",""ObjectClass"":""IntValue"",""ObjectValue"":""2267747289""},""LastAge"":{""ObjectName"":""LastAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key11"":{""ObjectName"":""Key11"",""ObjectClass"":""StringValue"",""ObjectValue"":""-""},""AwakenCD"":{""ObjectName"":""AwakenCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastStomach"":{""ObjectName"":""LastStomach"",""ObjectClass"":""IntValue"",""ObjectValue"":""21""},""ChakraArmorRGB"":{""ObjectName"":""ChakraArmorRGB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Mastered"":{""ObjectName"":""Mastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HandsignTraining"":{""ObjectName"":""HandsignTraining"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""WipeLog"":{""ObjectName"":""WipeLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot10"":{""ObjectName"":""Slot10"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key9"":{""ObjectName"":""Key9"",""ObjectClass"":""StringValue"",""ObjectValue"":""9""},""Slot5"":{""ObjectName"":""Slot5"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot7"":{""ObjectName"":""Slot7"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RESTORE"":{""ObjectName"":""RESTORE"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeast"":{""ObjectName"":""TailedBeast"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ItemSave"":{""ObjectName"":""ItemSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TimesRerolled"":{""ObjectName"":""TimesRerolled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurseMarkEXP"":{""ObjectName"":""CurseMarkEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HBChoice"":{""ObjectName"":""HBChoice"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""WeaponSave"":{""ObjectName"":""WeaponSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryWep"":{""ObjectName"":""PrimaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""OriginalVillage"":{""ObjectName"":""OriginalVillage"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""BijuuSealed"":{""ObjectName"":""BijuuSealed"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Name"":{""ObjectName"":""Name"",""ObjectClass"":""StringValue"",""ObjectValue"":""Vis""},""LastChakra"":{""ObjectName"":""LastChakra"",""ObjectClass"":""IntValue"",""ObjectValue"":""165""},""Parentq"":{""ObjectName"":""Parentq"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SeenDeaths"":{""ObjectName"":""SeenDeaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""RU"":{""ObjectName"":""RU"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key1"":{""ObjectName"":""Key1"",""ObjectClass"":""StringValue"",""ObjectValue"":""1""},""logcheck"":{""ObjectName"":""logcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot-"":{""ObjectName"":""Slot-"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryAmmo"":{""ObjectName"":""PrimaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""FamilyID"":{""ObjectName"":""FamilyID"",""ObjectClass"":""StringValue"",""ObjectValue"":""Vis(4)1886543""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""47""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot3"":{""ObjectName"":""Slot3"",""ObjectClass"":""StringValue"",""ObjectValue"":""Hiding Ash""},""ToggleAccessories"":{""ObjectName"":""ToggleAccessories"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Blindness"":{""ObjectName"":""Blindness"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GrandParentID"":{""ObjectName"":""GrandParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""BerserkTimes"":{""ObjectName"":""BerserkTimes"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SpentSkillPoints"":{""ObjectName"":""SpentSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""-2""},""AnbuLog"":{""ObjectName"":""AnbuLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key6"":{""ObjectName"":""Key6"",""ObjectClass"":""StringValue"",""ObjectValue"":""6""},""berserkcheck"":{""ObjectName"":""berserkcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""EyeColorB"":{""ObjectName"":""EyeColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""72""},""Slot1"":{""ObjectName"":""Slot1"",""ObjectClass"":""StringValue"",""ObjectValue"":""Tanto""},""PDLog"":{""ObjectName"":""PDLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key10"":{""ObjectName"":""Key10"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""BDAYS"":{""ObjectName"":""BDAYS"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PrimaryCN"":{""ObjectName"":""PrimaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""HairColorR"":{""ObjectName"":""HairColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""51""},""MaxAge"":{""ObjectName"":""MaxAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryAmmo"":{""ObjectName"":""SecondaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""AgeLimit"":{""ObjectName"":""AgeLimit"",""ObjectClass"":""IntValue"",""ObjectValue"":""2400""},""ResetPos"":{""ObjectName"":""ResetPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SkillPoints"":{""ObjectName"":""SkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""4""},""Rank"":{""ObjectName"":""Rank"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""Burning Ash""},""LastKilledUser"":{""ObjectName"":""LastKilledUser"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Trauma"":{""ObjectName"":""Trauma"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MissionSuccess"":{""ObjectName"":""MissionSuccess"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurrentWep"":{""ObjectName"":""CurrentWep"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Slot0"":{""ObjectName"":""Slot0"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""85""},""RyoRES"":{""ObjectName"":""RyoRES"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastHealth"":{""ObjectName"":""LastHealth"",""ObjectClass"":""IntValue"",""ObjectValue"":""138""},""Ryo"":{""ObjectName"":""Ryo"",""ObjectClass"":""IntValue"",""ObjectValue"":""1466""},""CColorR"":{""ObjectName"":""CColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key7"":{""ObjectName"":""Key7"",""ObjectClass"":""StringValue"",""ObjectValue"":""7""},""WeaveSpeed"":{""ObjectName"":""WeaveSpeed"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""RightEye"":{""ObjectName"":""RightEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""DefaultMouth"":{""ObjectName"":""DefaultMouth"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""startnewlife"":{""ObjectName"":""startnewlife"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosX"":{""ObjectName"":""PosX"",""ObjectClass"":""IntValue"",""ObjectValue"":""3823""},""ParentID"":{""ObjectName"":""ParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastEXP"":{""ObjectName"":""TailedBeastEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorG"":{""ObjectName"":""CColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxTails"":{""ObjectName"":""MaxTails"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Age"":{""ObjectName"":""Age"",""ObjectClass"":""IntValue"",""ObjectValue"":""14""},""Deaths"":{""ObjectName"":""Deaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Village"":{""ObjectName"":""Village"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""bald"":{""ObjectName"":""bald"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryCN"":{""ObjectName"":""SecondaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""KillStreak"":{""ObjectName"":""KillStreak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot8"":{""ObjectName"":""Slot8"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""kek"":{""ObjectName"":""kek"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""Influence"":{""ObjectName"":""Influence"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Title"":{""ObjectName"":""Title"",""ObjectClass"":""StringValue"",""ObjectValue"":""Academy Student""}},""Skilltree"":{""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Hiding Ash"":{""ObjectName"":""Hiding Ash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Burning Ash"":{""ObjectName"":""Burning Ash"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}"
+3smtciwB,F2p OSRS worlds no restrictions,0x04,Java,Friday 20th of October 2023 09:18:08 PM CDT,"575 -> oldschool275.runescape.com
+417 -> oldschool117.runescape.com
+476 -> oldschool176.runescape.com
+471 -> oldschool171.runescape.com
+475 -> oldschool175.runescape.com
+394 -> oldschool94.runescape.com
+470 -> oldschool170.runescape.com
+483 -> oldschool183.runescape.com
+301 -> oldschool1.runescape.com
+556 -> oldschool256.runescape.com
+555 -> oldschool255.runescape.com
+552 -> oldschool252a.runescape.com
+557 -> oldschool257.runescape.com
+553 -> oldschool253.runescape.com
+554 -> oldschool254.runescape.com
+398 -> oldschool98.runescape.com
+399 -> oldschool99.runescape.com
+456 -> oldschool156.runescape.com
+454 -> oldschool154.runescape.com
+397 -> oldschool97.runescape.com
+453 -> oldschool153.runescape.com
+451 -> oldschool151.runescape.com
+455 -> oldschool155.runescape.com
+384 -> oldschool84.runescape.com
+452 -> oldschool152.runescape.com
+335 -> oldschool35.runescape.com
+543 -> oldschool243.runescape.com
+544 -> oldschool244.runescape.com
+542 -> oldschool242a.runescape.com
+545 -> oldschool245.runescape.com
+547 -> oldschool247.runescape.com
+546 -> oldschool246.runescape.com
+436 -> oldschool136.runescape.com
+435 -> oldschool135.runescape.com
+433 -> oldschool133.runescape.com
+437 -> oldschool137.runescape.com
+431 -> oldschool131a.runescape.com
+434 -> oldschool134.runescape.com
+430 -> oldschool130a.runescape.com
+418 -> oldschool118a.runescape.com
+499 -> oldschool199.runescape.com
+563 -> oldschool263.runescape.com
+562 -> oldschool262a.runescape.com
+497 -> oldschool197.runescape.com
+498 -> oldschool198.runescape.com
+500 -> oldschool200.runescape.com
+501 -> oldschool201.runescape.com
+371 -> oldschool71a.runescape.com
+379 -> oldschool79a.runescape.com
+382 -> oldschool82.runescape.com
+380 -> oldschool80a.runescape.com
+316 -> oldschool16a.runescape.com
+308 -> oldschool8a.runescape.com
+537 -> oldschool237.runescape.com
+571 -> oldschool271.runescape.com"
+sqqDrrBa,Untitled,Farz0l1x,Python,Friday 20th of October 2023 09:16:27 PM CDT,"def f(x, y):
+ if y < x:
+ return 0
+ if y == x:
+ return 1
+ if x < y:
+ return f(x + 2, y) + f(x**2, y) + f(x**3, y)
+print(f(10, 1000))"
+C1DWgQZM,Untitled,coentoro,JavaScript,Friday 20th of October 2023 09:14:13 PM CDT,"(function(a,b){const c=[{class:""top"",adslot:""1672900703""},{class:""middle"",adslot:""8511440099""},{class:""bottom"",adslot:""9527355901""}],d=function(b,c){let d=a.createElement(b);return Object.assign(d,c),""""!==c.datasetAdClient,d};var e=d(""script"",{async:!0,src:""https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-6404021102530936"",crossOrigin:""anonymous""}),f=d(""style"",{}),g=null,h=null,i=null;f.innerHTML=`
+ .mav-leaderboard-container{display:flex;justify-content:center}.top{margin:40px 0}.bottom{margin:0 0 40px}.middle{margin:40px 0 0}.leaderboard{width:320px;height:100px}@media (min-width:500px){.leaderboard{width:468px;height:60px}}@media (min-width:800px){.leaderboard{width:728px;height:90px}}
+ `,a.head.insertAdjacentElement(""beforeend"",e),a.head.insertAdjacentElement(""beforeend"",f);const j=window.location.pathname;for(const e of c)switch(h=d(""ins"",{className:""adsbygoogle leaderboard"",style:""display:block""}),i=d(""script"",{}),i.innerText=`(adsbygoogle = window.adsbygoogle || []).push({});`,h.dataset.adSlot=e.adslot,h.dataset.adClient=""ca-pub-6404021102530936"",b?h.dataset.adtest=""on"":"""",h.appendChild(i),g=d(""div"",{className:`mav-leaderboard-container ${e.class}`}),g.appendChild(h),e.class){case""top"":""/""==j&&a.querySelector("".logo-container"").insertAdjacentElement(""afterend"",g);break;case""middle"":""/""==j&&a.querySelector(""#indexes"").insertAdjacentElement(""afterend"",g);break;case""bottom"":a.querySelector(""#content, body"").insertAdjacentElement(""beforeend"",g);}})(document,!0);"
+5Hz9Msge,Lowest Common Ancestor in a BST,jayati,C++,Friday 20th of October 2023 09:10:00 PM CDT,"//{ Driver Code Starts
+#include
+using namespace std;
+
+struct Node {
+ int data;
+ Node *left;
+ Node *right;
+
+ Node(int val) {
+ data = val;
+ left = right = NULL;
+ }
+};
+// Function to Build Tree
+
+
+// } Driver Code Ends
+//Function to find the lowest common ancestor in a BST.
+class Solution{
+ public:
+ Node* LCA(Node *root, int n1, int n2)
+ {
+ // code here
+ if(root->data==n1 || root->data==n2)
+ {
+ return root;
+ }
+ if((root->data>n1 && root->datadatadata>n2))
+ {
+ return root;
+ }
+ if(root->datadataright,n1,n2));
+ }
+ return LCA(root->left,n1,n2);
+ }
+
+};
+
+
+//{ Driver Code Starts.
+
+Node* buildTree(string str)
+{
+ // Corner Case
+ if(str.length() == 0 || str[0] == 'N')
+ return NULL;
+
+ // Creating vector of strings from input
+ // string after spliting by space
+ vector ip;
+
+ istringstream iss(str);
+ for(string str; iss >> str; )
+ ip.push_back(str);
+
+ // Create the root of the tree
+ Node* root = new Node(stoi(ip[0]));
+
+ // Push the root to the queue
+ queue queue;
+ queue.push(root);
+
+ // Starting from the second element
+ int i = 1;
+ while(!queue.empty() && i < ip.size()) {
+
+ // Get and remove the front of the queue
+ Node* currNode = queue.front();
+ queue.pop();
+
+ // Get the current node's value from the string
+ string currVal = ip[i];
+
+ // If the left child is not null
+ if(currVal != ""N"") {
+
+ // Create the left child for the current node
+ currNode->left = new Node(stoi(currVal));
+
+ // Push it to the queue
+ queue.push(currNode->left);
+ }
+
+ // For the right child
+ i++;
+ if(i >= ip.size())
+ break;
+ currVal = ip[i];
+
+ // If the right child is not null
+ if(currVal != ""N"") {
+
+ // Create the right child for the current node
+ currNode->right = new Node(stoi(currVal));
+
+ // Push it to the queue
+ queue.push(currNode->right);
+ }
+ i++;
+ }
+
+ return root;
+}
+
+
+int main()
+{
+
+ int t;
+ scanf(""%d "",&t);
+ while(t--)
+ {
+ string s;
+ int l , h;
+ getline(cin,s);
+ scanf(""%d "",&l);
+ scanf(""%d "",&h);
+ Node* root = buildTree(s);
+ Solution sol;
+ int ans = sol.LCA(root, l, h)->data;
+ cout< {
+ if (!serverList.includes(server)) {
+ serverList.push(server);
+ scanning(server);
+ }
+ })
+ }
+ scanning(server);
+ return serverList;
+}
+
+
+// START SHENANIGHANS
+
+// Breadth-first enumeration of all hosts
+export function find_hosts(ns) {
+ let hosts = new Set([""home""]);
+ let queue = new Array(""home"");
+ while (queue.length) {
+ let host = queue.shift();
+ ns.scan(host).forEach(neighbor => {
+ if (!hosts.has(neighbor))
+ queue.push(neighbor);
+ hosts.add(neighbor);
+ });
+ }
+ return hosts;
+}
+
+// transfer scripts to new hosts
+
+hosts=find_hosts(ns); scripts=[""hack-manager.js"", ""utils.js"", ""targeted-weaken.js"", ""targeted-grow.js"", ""targeted-hack.js""]; for (const host of hosts) for (const script of scripts) ns.scp(host, script)
+
+// END OF SHENANIGHANS
+
+
+export function gainRootAccess(ns, server) {
+ const serverData = ns.getServer(server);
+
+ if (ns.fileExists('brutessh.exe')) {
+ ns.brutessh(server);
+ }
+ if (ns.fileExists('ftpcrack.exe')) {
+ ns.ftpcrack(server);
+ }
+ if (ns.fileExists('relaysmtp.exe')) {
+ ns.relaysmtp(server);
+ }
+ if (ns.fileExists('httpworm.exe')) {
+ ns.httpworm(server);
+ }
+ if (ns.fileExists('sqlinject.exe')) {
+ ns.sqlinject(server);
+ }
+ if (ns.getServerNumPortsRequired(server) <= serverData.openPortCount) {
+ ns.nuke(server);
+ }
+ /* Requires Singularity 4-1
+ if (!serverData.backdoorInstalled) {
+ ns.installBackdoor(server);
+ }
+ */
+}"
+898DF3K0,Untitled,Farz0l1x,Python,Friday 20th of October 2023 07:53:41 PM CDT,"def f(n, m, k):
+ if n < m + k and m < n + k and k < n + m:
+ return True
+ else:
+ return False
+def F(x, A):
+ return not((f(x, 11, 18) == (not(max(x, 5) > 68))) and f(x, A, 5))
+Max = 0
+for A in range(1, 1000):
+ if all(F(x, A) == 1 for x in range(0, 1000)):
+ Max = max(A, Max)
+print(Max)"
+ABWGZrb2,Leap_Master123's Data,azimuths,JSON,Friday 20th of October 2023 07:49:55 PM CDT,"{""Stats"":{""Key5"":{""ObjectName"":""Key5"",""ObjectClass"":""StringValue"",""ObjectValue"":""5""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TrainingEXP"":{""ObjectName"":""TrainingEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-98""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""CanRank"":{""ObjectName"":""CanRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""329""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""RP"":{""ObjectName"":""RP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ToggleAccessories"":{""ObjectName"":""ToggleAccessories"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""Demon Mode""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HairColorR"":{""ObjectName"":""HairColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""102""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SeenDeaths"":{""ObjectName"":""SeenDeaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""872""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""Weighted Gear""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""[\""Weighted 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tringValue"",""ObjectValue"":""""},""Slot="":{""ObjectName"":""Slot="",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Blindness"":{""ObjectName"":""Blindness"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GrandParentID"":{""ObjectName"":""GrandParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""BerserkTimes"":{""ObjectName"":""BerserkTimes"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SpentSkillPoints"":{""ObjectName"":""SpentSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""-2""},""AnbuLog"":{""ObjectName"":""AnbuLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key6"":{""ObjectName"":""Key6"",""ObjectClass"":""StringValue"",""ObjectValue"":""6""},""berserkcheck"":{""ObjectName"":""berserkcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""EyeColorB"":{""ObjectName"":""EyeColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""138""},""Slot1"":{""ObjectName"":""Slot1"",""ObjectClass"":""StringValue"",""ObjectValue"":""Tanto""},""PDLog"":{""ObjectName"":""PDLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key10"":{""ObjectName"":""Key10"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""BDAYS"":{""ObjectName"":""BDAYS"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""1088""},""Key4"":{""ObjectName"":""Key4"",""ObjectClass"":""StringValue"",""ObjectValue"":""4""},""MaxAge"":{""ObjectName"":""MaxAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryAmmo"":{""ObjectName"":""SecondaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""AgeLimit"":{""ObjectName"":""AgeLimit"",""ObjectClass"":""IntValue"",""ObjectValue"":""2400""},""ResetPos"":{""ObjectName"":""ResetPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SkillPoints"":{""ObjectName"":""SkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""Rank"":{""ObjectName"":""Rank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""Strike""},""LastKilledUser"":{""ObjectName"":""LastKilledUser"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Trauma"":{""ObjectName"":""Trauma"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MissionSuccess"":{""ObjectName"":""MissionSuccess"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurrentWep"":{""ObjectName"":""CurrentWep"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Slot0"":{""ObjectName"":""Slot0"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""115""},""RyoRES"":{""ObjectName"":""RyoRES"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastHealth"":{""ObjectName"":""LastHealth"",""ObjectClass"":""IntValue"",""ObjectValue"":""187""},""Ryo"":{""ObjectName"":""Ryo"",""ObjectClass"":""IntValue"",""ObjectValue"":""352""},""CColorR"":{""ObjectName"":""CColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key7"":{""ObjectName"":""Key7"",""ObjectClass"":""StringValue"",""ObjectValue"":""7""},""WeaveSpeed"":{""ObjectName"":""WeaveSpeed"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""RightEye"":{""ObjectName"":""RightEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""DefaultMouth"":{""ObjectName"":""DefaultMouth"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""startnewlife"":{""ObjectName"":""startnewlife"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosX"":{""ObjectName"":""PosX"",""ObjectClass"":""IntValue"",""ObjectValue"":""615""},""ParentID"":{""ObjectName"":""ParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastEXP"":{""ObjectName"":""TailedBeastEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorG"":{""ObjectName"":""CColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxTails"":{""ObjectName"":""MaxTails"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Age"":{""ObjectName"":""Age"",""ObjectClass"":""IntValue"",""ObjectValue"":""14""},""Deaths"":{""ObjectName"":""Deaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Village"":{""ObjectName"":""Village"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""bald"":{""ObjectName"":""bald"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryCN"":{""ObjectName"":""SecondaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""KillStreak"":{""ObjectName"":""KillStreak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot8"":{""ObjectName"":""Slot8"",""ObjectClass"":""StringValue"",""ObjectValue"":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Student""}},""Skilltree"":{""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Clone Jutsu"":{""ObjectName"":""Clone Jutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Bubble Drown"":{""ObjectName"":""Bubble Drown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}"
+Ks7kNn2U,Untitled,Farz0l1x,Python,Friday 20th of October 2023 07:41:21 PM CDT,"Max = 0
+for x in range(1, 150):
+ a = 5 * 150**4 + 1 * 150**3 + x * 150**2 + 2 * 150 + 9 + x * 150**3 + 2 * 150 + 3
+ if a % 149 == 0:
+ Max = max(Max, x)
+print(Max)
+
+a = 5 * 150**4 + 1 * 150**3 + 138 * 150**2 + 2 * 150 + 9 + 138 * 150**3 + 2 * 150 + 3
+print(a // 149)"
+aFpLTA9t,Untitled,Farz0l1x,Python,Friday 20th of October 2023 07:31:31 PM CDT,"Max = 0
+for n in range(4, 1000):
+ s = '1' + n * '2'
+ while '12' in s or '322' in s or '222' in s:
+ if '12' in s:
+ s = s.replace('12', '2')
+ if '322' in s:
+ s = s.replace('322', '21')
+ if '222' in s:
+ s = s.replace('222', '3')
+ Max = max(Max, len(s))
+print(Max)"
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