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render.cfg
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sv_cheats 1
sar_render_blend 1
sar_render_autostart 1
sar_render_autostop 1
sar_render_fps 60
sar_render_blend 1
sar_render_quality 40
sar_on_demo_start snd_restart
sar_demo_remove_broken 1
sar_demo_blacklist_all 1
sar_fast_load_preset sla // it's possible full fucks with some stuff idk
cl_enable_remote_splitscreen 1
sar_on_demo_start hwait 30 +remote_view
sar_on_config_exec volume 0.3
sar_on_config_exec crosshair 0
sar_on_config_exec gameinstructor_enable 0
sar_quickhud_mode 2
sar_quickhud_set_texture crosshair/720quickhud
sar_crosshair_mode 1
cl_crosshairgap 6
sar_hud_y 10000
hud_saytext_time 0
sar_disable_coop_score_hud 1
sar_disable_challenge_stats_hud 1
sar_speedrun_start_on_load 0
sar_toast_disable 1
viewmodel_offset_x 0
cl_showpos 0
contimes 0
developer 0
net_graph 0
demo_interplimit 6000
demo_interpolateview 1
portal_draw_ghosting 1
dsp_enhance_stereo 1
mat_aaquality 2
mat_antialias 8
mat_envmapsize 512
mat_forceaniso 16
mat_postprocess_x 8
mat_postprocess_y 8
mat_reducefillrate 0
mat_dof_enabled 1
mat_dof_quality 8388610
mat_hdr_enabled 1
mat_hdr_level 2
mat_motion_blur_enabled 1
mat_tessellationlevel 16
mat_tessellation_cornertangents 1
mat_tessellation_update_buffers 1
mat_tessellation_accgeometrytangents 1
mat_object_motion_blur_enable 1
mat_software_aa_quality 9
mat_software_aa_edge_threshold 0
mat_software_aa_strength 8
mat_software_aa_strength_vgui 8
mat_software_aa_blur_one_pixel_lines 1
mat_specular 1
mat_shadowstate 2
mat_parallaxmapsamplesmin 64
mat_parallaxmapsamplesmax 128
mat_queue_mode -1
mat_fastspecular 0
mat_wateroverlaysize 512
mat_picmip -10
r_portal_stencil_depth 9
r_avglight 3
r_maxmodeldecal 4096
r_RainRadius 2250
r_RainSplashPercentage 100
r_rootlod 0
r_staticprop_lod 0
r_shadowmaxrendered 1024
r_shadowrendertotexture 1
r_shadows 1
r_shadowlod 0
r_dlightsenable 1
r_drawallrenderables 1
r_frustumcullworld 0
r_WaterDrawReflection 1
r_WaterDrawRefraction 1
r_waterforceexpensive 1
r_waterforcereflectentities 1
r_shadowfromanyworldlight 1
r_portal_fastpath_max_ghost_recursion 32
r_lod 0
r_threaded_blobulator 1
r_threaded_particles 1
r_occlusion 1
r_unloadlightmaps 0
r_3dsky 1
r_queued_post_processing 0
r_cheapwaterstart 8096
r_cheapwaterend 9000
r_unlimitedrefract 1
cl_detaildist 8096
cl_detailfade 0
cl_maxrenderable_dist 8096
cl_ragdoll_collide 1
cl_shadowtextureoverlaysize 4096
cl_forcepreload 1
r_portal_use_pvs_optimization 0