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c4g_glpass.cpp
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/*
** C4GPU.
**
** For the latest info, see https://github.com/c4gpu/c4gpu_runtime/
**
** Copyright (C) 2017 Wang Renxin. All rights reserved.
*/
#include "c4g_gl.hpp"
namespace c4g {
namespace gl {
#define C4GRT_CHECK_ERROR do { if (tryCheckError(std::move(callback))) return false; } while (false)
C4G_RUNTIME_IMPL static GLenum type(C4GRT_DataTypes t) {
switch (t) {
case DT_REAL:
return GL_FLOAT;
case DT_VEC2:
case DT_VEC3:
case DT_VEC4:
return GL_FLOAT;
case DT_INTEGER:
return GL_INT;
case DT_VEC2I:
case DT_VEC3I:
case DT_VEC4I:
return GL_INT;
case DT_BYTE:
return GL_BYTE;
case DT_VEC2B:
case DT_VEC3B:
case DT_VEC4B:
return GL_BYTE;
case DT_USERTYPE:
return GL_BYTE;
default:
return GL_NONE;
}
}
C4G_RUNTIME_IMPL static GLsizei size(C4GRT_DataTypes t) {
switch (t) {
case DT_REAL:
return sizeof(GLfloat);
case DT_VEC2:
case DT_VEC3:
case DT_VEC4:
return sizeof(GLfloat);
case DT_INTEGER:
return sizeof(GLint);
case DT_VEC2I:
case DT_VEC3I:
case DT_VEC4I:
return sizeof(GLint);
case DT_BYTE:
return sizeof(GLbyte);
case DT_VEC2B:
case DT_VEC3B:
case DT_VEC4B:
return sizeof(GLbyte);
case DT_USERTYPE:
return sizeof(GLbyte);
default:
return 0;
}
}
C4G_RUNTIME_IMPL static const char* const getErrorString(GLenum errCode) {
switch (errCode) {
case GL_INVALID_ENUM: return "Invalid enum.";
case GL_INVALID_VALUE: return "Invalid value.";
case GL_INVALID_OPERATION: return "Invalid operation.";
#if !defined C4G_RUNTIME_OS_APPLE
case GL_STACK_OVERFLOW: return "Stack overflow.";
case GL_STACK_UNDERFLOW: return "Stack underflow.";
#endif
case GL_OUT_OF_MEMORY: return "Out of memory.";
default: return "Unknown error.";
}
}
Pass::Pass(OpenGL* owner, C4GRT_PassId id) : _owner(owner), _id(id) {
}
Pass::~Pass() {
finish(nullptr);
}
const C4GRT_PassId &Pass::id(void) const {
return _id;
}
C4GRT_PassId &Pass::id(void) {
return _id;
}
const C4GRT_PassId &Pass::next(void) const {
return _next;
}
C4GRT_PassId &Pass::next(void) {
return _next;
}
Pass &Pass::next(C4GRT_PassId n) {
_next = n;
return *this;
}
const Pass* Pass::nextPass(void) const {
if (!_owner) return nullptr;
if (!_next) return nullptr;
return _owner->getPass(_next);
}
Pass* Pass::nextPass(void) {
if (!_owner) return nullptr;
if (!_next) return nullptr;
return _owner->getPass(_next);
}
bool Pass::getPipe(void) const {
return _pipe;
}
bool Pass::setPipe(bool p, const char* const * const pars, size_t ps) {
_pipe = p;
if (_pipe && pars) {
if (ps % 2) return false;
_pipeNames.clear();
for (size_t i = 0; i < ps; i += 2) {
_pipeNames[pars[i]] = pars[i + 1];
}
} else {
_pipeNames.clear();
}
return !!_next;
}
bool Pass::use(Program &&prog) {
std::swap(_computeProg, prog);
return true;
}
bool Pass::prepareBuffers(size_t ts, size_t is, size_t os, const SimpleErrorHandler &&callback) {
// Tidies.
finish(std::move(callback));
// Texture buffers.
for (size_t i = 0; i < ts; ++i) {
_tex.push();
Buffer &b = _tex.back();
glActiveTexture((GLenum)(GL_TEXTURE0 + i + 1 + _texSlotBegin));
C4GRT_CHECK_ERROR;
glGenTextures(1, &b.id());
}
Pass* next = nextPass();
if (next)
next->_texSlotBegin = (GLuint)ts;
// Input data buffers.
glGenVertexArrays(1, &_vao);
glBindVertexArray(_vao);
for (size_t i = 0; i < is; ++i) {
_in.push();
Buffer &b = _in.back();
glGenBuffers(1, &b.id());
C4GRT_CHECK_ERROR;
}
// Output data buffers.
for (size_t i = 0; i < os; ++i) {
_out.push();
Buffer &b = _out.back();
glGenBuffers(1, &b.id());
C4GRT_CHECK_ERROR;
}
return true;
}
bool Pass::prepareTex(const C4GRT_Tex* const pd, size_t ds, const SimpleErrorHandler &&callback) {
_computeProg.use();
size_t i = 0;
GLint j = 0;
auto it = _tex.begin();
for (; i < ds && it != _tex.end(); ++i, ++j, ++it) {
const C4GRT_Tex &d = pd[i];
Buffer &b = *it;
const C4GRT_Data* pcd = reinterpret_cast<const C4GRT_Data*>(&d);
GLint fc = 4;
GLenum fmt = GL_RGBA;
GLenum type = GL_FLOAT;
switch (pcd->_type) {
case DT_REAL: type = GL_FLOAT; fc = 1; fmt = GL_RED; break;
case DT_VEC2: type = GL_FLOAT; fc = 2; fmt = GL_RG; break;
case DT_VEC3: type = GL_FLOAT; fc = 3; fmt = GL_RGB; break;
case DT_VEC4: type = GL_FLOAT; fc = 4; fmt = GL_RGBA; break;
case DT_INTEGER: type = GL_INT; fc = 1; fmt = GL_RED; break;
case DT_VEC2I: type = GL_INT; fc = 2; fmt = GL_RG; break;
case DT_VEC3I: type = GL_INT; fc = 3; fmt = GL_RGB; break;
case DT_VEC4I: type = GL_INT; fc = 4; fmt = GL_RGBA; break;
case DT_BYTE: type = GL_UNSIGNED_BYTE; fc = 1; fmt = GL_RED; break;
case DT_VEC2B: type = GL_UNSIGNED_BYTE; fc = 2; fmt = GL_RG; break;
case DT_VEC3B: type = GL_UNSIGNED_BYTE; fc = 3; fmt = GL_RGB; break;
case DT_VEC4B: type = GL_UNSIGNED_BYTE; fc = 4; fmt = GL_RGBA; break;
case DT_USERTYPE: type = GL_UNSIGNED_BYTE; break;
default: break;
}
glActiveTexture((GLenum)(GL_TEXTURE0 + i + 1 + _texSlotBegin));
switch (d._sizeCount) {
case 1:
#if !defined C4G_RUNTIME_OS_IOS && !defined C4G_RUNTIME_OS_IOS_SIM
b.map(*pcd);
glBindTexture(GL_TEXTURE_1D, b.id());
glTexImage1D(GL_TEXTURE_1D, 0, fc, (GLsizei)d._sizes[0], 0, fmt, type, b.ptr());
C4GRT_CHECK_ERROR;
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#endif
break;
case 2:
b.map(*pcd);
glBindTexture(GL_TEXTURE_2D, b.id());
glTexImage2D(GL_TEXTURE_2D, 0, fc, (GLsizei)d._sizes[0], (GLsizei)d._sizes[1], 0, fmt, type, b.ptr());
C4GRT_CHECK_ERROR;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
break;
case 3:
b.map(*pcd);
glBindTexture(GL_TEXTURE_3D, b.id());
glTexImage3D(GL_TEXTURE_3D, 0, fc, (GLsizei)d._sizes[0], (GLsizei)d._sizes[1], (GLsizei)d._sizes[2], 0, fmt, type, b.ptr());
C4GRT_CHECK_ERROR;
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
break;
default:
continue;
}
GLint k = j;
if (b.name()) {
k = _computeProg.uniformLocation(b.name());
if (k == GL_INVALID_INDEX) k = j;
}
_computeProg.uniform((int)k, (int)b.id());
}
return true;
}
bool Pass::prepareUniform(const C4GRT_Data* const pd, size_t ds, const SimpleErrorHandler &&callback) {
if (!pd) return false;
_computeProg.use();
for (size_t i = 0; i < ds; ++i) {
const C4GRT_Data &d = pd[i];
GLint k = _computeProg.uniformLocation(d._name);
if (k == GL_INVALID_INDEX) return false;
switch (d._type) {
case DT_REAL:
_computeProg.uniform(k, *d._real); break;
case DT_VEC2:
_computeProg.uniform(k, d._vec2->a, d._vec2->b); break;
case DT_VEC3:
_computeProg.uniform(k, d._vec3->a, d._vec3->b, d._vec3->c); break;
case DT_VEC4:
_computeProg.uniform(k, d._vec4->a, d._vec4->b, d._vec4->c, d._vec4->d); break;
case DT_INTEGER:
_computeProg.uniform(k, *d._integer); break;
case DT_VEC2I:
_computeProg.uniform(k, d._vec2i->a, d._vec2i->b); break;
case DT_VEC3I:
_computeProg.uniform(k, d._vec3i->a, d._vec3i->b, d._vec3i->c); break;
case DT_VEC4I:
_computeProg.uniform(k, d._vec4i->a, d._vec4i->b, d._vec4i->c, d._vec4i->d); break;
case DT_BYTE:
_computeProg.uniform(k, *d._byte); break;
case DT_VEC2B:
_computeProg.uniform(k, d._vec2b->a, d._vec2b->b); break;
case DT_VEC3B:
_computeProg.uniform(k, d._vec3b->a, d._vec3b->b, d._vec3b->c); break;
case DT_VEC4B:
_computeProg.uniform(k, d._vec4b->a, d._vec4b->b, d._vec4b->c, d._vec4b->d); break;
case DT_USERTYPE:
_computeProg.uniform(k, *d._real); break;
default:
return false;
}
}
return true;
}
bool Pass::prepareIn(const C4GRT_Data* const pd, size_t ds, const SimpleErrorHandler &&callback) {
glBindVertexArray(_vao);
_computeProg.use();
size_t i = 0;
GLint j = 0;
auto it = _in.begin();
for (; i < ds && it != _in.end(); ++i, ++j, ++it) {
const C4GRT_Data &d = pd[i];
Buffer &b = *it;
b.map(d);
glBindBuffer(GL_ARRAY_BUFFER, b.id());
glBufferData(GL_ARRAY_BUFFER, b.size(), b.ptr(), GL_STREAM_DRAW);
C4GRT_CHECK_ERROR;
GLint k = j;
if (b.name()) {
k = _computeProg.attributeLocation(b.name());
if (k == GL_INVALID_INDEX) k = j;
}
glEnableVertexAttribArray(k);
glVertexAttribPointer(
k, (GLint)b.sizePerElement() / size(b.type()),
type(b.type()), GL_FALSE,
(GLsizei)b.sizePerElement(), 0
);
C4GRT_CHECK_ERROR;
}
_pipedCount = 0;
return true;
}
bool Pass::prepareIn(BufferList &bd, const PipeNameDict &pipes, const SimpleErrorHandler &&callback) {
glBindVertexArray(_vao);
_computeProg.use();
for (Buffer &b : bd) {
if (!b.name())
continue;
auto pit = pipes.find(b.name());
if (pit == pipes.end())
continue;
GLint k = _computeProg.attributeLocation(pit->second.c_str());
if (k == GL_INVALID_INDEX)
continue;
glBindBuffer(GL_ARRAY_BUFFER, b.id());
C4GRT_CHECK_ERROR;
glEnableVertexAttribArray(k);
glVertexAttribPointer(
k, (GLint)b.sizePerElement() / size(b.type()),
type(b.type()), GL_FALSE,
(GLsizei)b.sizePerElement(), 0
);
C4GRT_CHECK_ERROR;
}
if (!bd.empty())
_pipedCount = (GLsizei)bd.front().count();
else
_pipedCount = 0;
return true;
}
bool Pass::prepareOut(const C4GRT_Data* const pd, size_t ds, const SimpleErrorHandler &&callback) {
size_t i = 0;
auto it = _out.begin();
for (; i < ds && it != _out.end(); ++i, ++it) {
const C4GRT_Data &d = pd[i];
Buffer &b = *it;
b.map(d);
glBindBuffer(GL_ARRAY_BUFFER, b.id());
glBufferData(GL_ARRAY_BUFFER, b.size(), nullptr, GL_STREAM_DRAW);
C4GRT_CHECK_ERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
return true;
}
bool Pass::compute(bool mapImm, const SimpleErrorHandler &&callback) {
_mapped = false;
_computeProg.use();
glEnable(GL_RASTERIZER_DISCARD);
{
glBindVertexArray(_vao);
GLuint i = 0;
for (auto it = _out.begin(); it != _out.end(); ++i, ++it) {
Buffer &b = *it;
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, i, b.id());
C4GRT_CHECK_ERROR;
}
glBeginTransformFeedback(GL_POINTS);
C4GRT_CHECK_ERROR;
{
if (_in.empty())
glDrawArrays(GL_POINTS, 0, _pipedCount);
else
glDrawArrays(GL_POINTS, 0, (GLsizei)_in.front().count());
C4GRT_CHECK_ERROR;
}
glEndTransformFeedback();
C4GRT_CHECK_ERROR;
}
glDisable(GL_RASTERIZER_DISCARD);
glFinish();
if (mapImm) {
mapOut(std::move(callback));
}
if (_pipe) {
Pass* following = nextPass();
if (following)
following->prepareIn(_out, _pipeNames, std::move(callback));
}
return true;
}
bool Pass::mapOut(const SimpleErrorHandler &&callback) {
if (_mapped) return true;
for (auto it = _out.begin(); it != _out.end(); ++it) {
Buffer &b = *it;
glBindBuffer(GL_ARRAY_BUFFER, b.id());
C4GRT_CHECK_ERROR;
GLchar* mem = (GLchar*)glMapBufferRange(GL_ARRAY_BUFFER, 0, b.size(), GL_MAP_READ_BIT);
C4GRT_CHECK_ERROR;
memcpy(b.ptr(), mem, b.size());
glUnmapBuffer(GL_ARRAY_BUFFER);
}
_mapped = true;
return true;
}
bool Pass::finish(const SimpleErrorHandler &&callback) {
// Output buffers.
if (!_out.empty()) {
glBindVertexArray(0);
for (Buffer &b : _out) {
if (b.id())
glDeleteBuffers(1, &b.id());
}
_out.clear();
}
// Input buffers.
if (!_in.empty()) {
for (Buffer &b : _in) {
if (b.id())
glDeleteBuffers(1, &b.id());
}
_in.clear();
}
if (_vao) {
glDeleteVertexArrays(1, &_vao);
_vao = 0;
}
// Texture buffers.
if (!_tex.empty()) {
for (Buffer &b : _tex) {
if (b.id())
glDeleteTextures(1, &b.id());
}
_tex.clear();
}
return true;
}
bool Pass::tryCheckError(const SimpleErrorHandler &&callback) {
GLenum err = glGetError();
if (err == GL_NO_ERROR) return false;
if (callback != nullptr) {
const char* str = getErrorString(err);
if (!callback(str))
printf("%s\n", str);
}
return true;
}
PassDict::PassDict() {
}
PassDict::~PassDict() {
}
}
}