diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 8eecf7ced1f3c3..16d062894f4b14 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -702,9 +702,6 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitorIsPositionValid()) return; - if (obj->GetGridActivationRange() <= 0.0f) // pussywizard: gameobjects for example are on active lists, but range is equal to 0 (they just prevent grid unloading) - return; - // Update mobs/objects in ALL visible cells around object! CellArea area = Cell::CalculateCellArea(obj->GetPositionX(), obj->GetPositionY(), obj->GetGridActivationRange());