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import{h as v}from"./index-Pt4mRpdU.js";/**
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import{h as v}from"./index-Dd5GqUGQ.js";/**
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* @license @tabler/icons-vue v3.35.0 - MIT
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*
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* This source code is licensed under the MIT license.

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index.html

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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<link rel="icon" type="image/png" sizes="32x32" href="/favicon.png" />
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<script type="module" crossorigin src="/assets/index-Pt4mRpdU.js"></script>
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<script type="module" crossorigin src="/assets/index-Dd5GqUGQ.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-BttPa5_0.css">
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</head>
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<body class="bg-gray-100 dark:bg-gray-900 dark:text-gray-100">

readmes/parsehex-airmash.md

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To be clear: **I did not create Airmash**, I'm simply enthusiastic about it and wish to build upon the awesome set of projects that the game is made of nowadays.
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## [airmash-extensions](https://github.com/parsehex/airmash-extensions)
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## Stuff I've made for Airmash
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### [airmash-extensions](https://github.com/parsehex/airmash-extensions)
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This is a collection of userscripts and Starmash extensions, some of which are forked from work by [fabiospampinato](https://github.com/fabiospampinato) and [Detect](https://github.com/Detect).
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- [**Respawn Hotkey**](https://github.com/parsehex/airmash-extensions#respawn-hotkey) - Press **Shift** and one of the **numbers 1 thru 5** to respawn into a different aircraft.
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- [**Laser Pointer**](https://github.com/parsehex/airmash-extensions#laser-pointer) (original by [fabiospampinato](https://github.com/fabiospampinato)) - Press **P** to toggle a straight line extending from the front of your aircraft.
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## [airbattle-hosting](https://github.com/parsehex/airbattle-hosting)
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### [airbattle-hosting](https://github.com/parsehex/airbattle-hosting)
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This is a mono-repository which combines the [**frontend**](https://github.com/airmash-refugees/airmash-frontend) by [airmash-refugees](https://github.com/airmash-refugees), [wight](https://github.com/wight-airmash)'s [**ab-server**](https://github.com/wight-airmash/ab-server) and [Spatie](https://github.com/spatiebot)'s [**ab-bot**](https://github.com/spatiebot/ab-bot) into a single place where they all work together
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- (Experimental) An Electron wrapper is available which offers some UI controls like changing the game mode and number of bots.
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- You must [setup](https://github.com/parsehex/airbattle-hosting#setup) the project to run this. Since this whole thing is [unlicened](https://github.com/parsehex/airbattle-hosting#license), I will not be offering pre-built copies of this application.
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### Why airbattle?
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#### Why airbattle?
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The server and the bots were already prefixed `ab-`, short for Airbattle, which sounds much less official than using the name Airmash. I think this is good because the project is **not official** despite the purpose of the project being to make it easier to _run Airmash_.
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Considering that, using the name airbattle sounded like a good idea as as not to sound like I'm taking over the game -- which I don't even know how I'd do anyway.
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### [airmash-player-count-webext](https://github.com/parsehex/airmash-player-count-webext)
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This is a web extension to see how many players are online at the moment. It's not currently listed on any extension stores so you have to build and install it manually.
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## Airmash Links
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If you'd like to learn more about the unique game Airmash, I can offer these links:

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