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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotInk"
config/features=PackedStringArray("4.3", "C#")
config/icon="res://icon.png"
[audio]
driver/enable_input=true
[display]
window/size/viewport_width=480
window/size/viewport_height=320
window/size/resizable=false
[dotnet]
project/assembly_name="GodotInk"
[editor_plugins]
enabled=PackedStringArray("res://addons/GodotInk/plugin.cfg")
[filesystem]
import/blender/enabled=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/channel_pack": 0,
"compress/hdr_compression": 1,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d/compress_to": 0,
"mipmaps/generate": false,
"mipmaps/limit": -1,
"process/fix_alpha_border": true,
"process/hdr_as_srgb": false,
"process/hdr_clamp_exposure": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"process/size_limit": 0,
"roughness/mode": 0,
"roughness/src_normal": ""
}
[input]
move_north={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_south={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_west={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_east={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
sword={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="UNUSED"
2d_physics/layer_2="World"
2d_physics/layer_3="Interactable"
2d_physics/layer_9="Player"
[rendering]
textures/canvas_textures/default_texture_filter=0