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draw.js
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const fs = require("fs");
let rawdata = fs.readFileSync("data.json");
let data = JSON.parse(rawdata);
// sort the array
shuffle(data);
// draw it
draw(data);
function shuffle(array) {
var currentIndex = array.length,
temporaryValue,
randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function draw(array) {
let existing = [];
let draw = [];
for (let index = 0; index < array.length; index++) {
const element = array[index];
let randomIndex = -1;
let tries = 0;
while (randomIndex !== index) {
randomIndex = Math.floor(Math.random() * (array.length - 0) + 0);
if (
array[index].partner === array[randomIndex].name ||
existing.includes(randomIndex) ||
randomIndex === index
) {
randomIndex = -1;
tries = tries + 1;
} else {
existing.push(randomIndex);
tries = 0;
break;
}
// start again, if it's a stalemate.
if (tries > 20) {
index = 0;
draw = [];
existing = [];
randomIndex = 0;
}
}
if (array[randomIndex]) {
draw.push({
name: element.name,
partner: element.partner,
draw: array[randomIndex].name,
});
}
}
console.table(draw);
fs.writeFileSync("draw.json", JSON.stringify(draw));
}