-
Notifications
You must be signed in to change notification settings - Fork 2
/
card_recognition.cpp
521 lines (421 loc) · 15.6 KB
/
card_recognition.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
/*
* CARD RECOGNITION (CORNER DETECTION)
*
* Diogo Ferreira - Pedro Martins - 2017
*/
#include <iostream>
#include <math.h>
#include <map>
#include <stdlib.h>
#include <dirent.h>
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/core/mat.hpp"
using namespace std;
using namespace cv;
void preProcessImage(Mat &originalImage)
{
// Convert to a single-channel, intensity image
if (originalImage.channels() > 1)
cvtColor(originalImage, originalImage, COLOR_BGR2GRAY, 1);
// Apply Gaussian Filter to get only the countour of the symbols and
// remove all the artifacts
int n = 5;
double sigmaX = 100.0;
GaussianBlur(originalImage, originalImage, Size(n, n), sigmaX);
// Apply OTSU threshold
int thresholdType = THRESH_BINARY | THRESH_OTSU;
threshold(originalImage, originalImage, 0, 255, thresholdType);
// Dilate image to improve contours
int size = 2;
Mat element = getStructuringElement(MORPH_RECT, Size(size, size));
dilate(originalImage, originalImage, element);
}
// From: https://stackoverflow.com/questions/13495207/opencv-c-sorting-contours-by-their-contourarea
bool reverseCompareContourArea(vector<Point> c1,
vector<Point> c2)
{
return contourArea(c1, false) > contourArea(c2, false);
}
// Adapted from: https://www.pyimagesearch.com/2016/03/21/ordering-coordinates-clockwise-with-python-and-opencv/
void orderPoints(const vector<Point2f> &points, Point2f* orderedPoints,
double width, double height)
{
// Correct output order
// 3--2
// | |
// 0--1
int sMax = 0, sMin = 0, dMax = 0, dMin = 0;
// Bottom-left will have the smallest sum
// Top-right will have the bigger sum
for (int i = 0; i < points.size(); i++) {
double sum = points[i].x + points[i].y;
if (sum > (points[sMax].x + points[sMax].y))
sMax = i;
if (sum < (points[sMin].x + points[sMin].y))
sMin = i;
}
// Bottom-right will have the smallest difference
// Top-left will have the bigger difference
for (int i = 0; i < points.size(); i++) {
if (i == sMax or i == sMin)
continue;
double diff = points[i].x - points[i].y;
if (diff < (points[dMax].x - points[dMax].y))
dMin = i;
if (diff > (points[dMin].x - points[dMin].y))
dMax = i;
}
if (width <= 0.8 * height) {
// Vertically oriented
orderedPoints[0] = points[sMin];
orderedPoints[1] = points[dMax];
orderedPoints[2] = points[sMax];
orderedPoints[3] = points[dMin];
} else if (width >= 1.2 * height) {
// Horizontally oriented
orderedPoints[0] = points[dMin];
orderedPoints[1] = points[sMin];
orderedPoints[2] = points[dMax];
orderedPoints[3] = points[sMax];
} else {
// Titled to left
double dif = points[1].y - points[3].y;
if (points[1].y <= points[3].y || abs(dif) < 40 ) {
orderedPoints[0] = points[1];
orderedPoints[1] = points[0];
orderedPoints[2] = points[3];
orderedPoints[3] = points[2];
// Tilted to right
} else {
orderedPoints[0] = points[0];
orderedPoints[1] = points[3];
orderedPoints[2] = points[2];
orderedPoints[3] = points[1];
}
}
}
void findCardsContours(const Mat &image, vector<vector<Point>> &cardsContours)
{
Mat cannyOutput;
vector<vector<Point>> contours;
vector<Vec4i> hierarchy;
vector<Point> approxCurve;
double size, epsilon;
int mode = CV_RETR_TREE;
int method = CV_CHAIN_APPROX_SIMPLE;
// Apply canny to improve contours
Canny(image, cannyOutput, 120, 240);
// Find card contours
findContours(cannyOutput, contours, hierarchy, mode, method, Point(0, 0));
// Post-process contours to find which corresponds to a card contour
for (int i = 0; i < contours.size(); i++) {
size = contourArea(contours[i]);
epsilon = 0.02 * arcLength(contours[i], true);
approxPolyDP(contours[i], approxCurve, epsilon, true);
// A contour is a card contour if it has a size between 25*10^3 and 25*10^4
// if it hasn't a parent and its approximation has 4 points (closed contour)
if (size > 25000 && size < 250000 && hierarchy[i][3] == -1
&& approxCurve.size() == 4)
cardsContours.push_back(contours[i]);
}
// Find the most common contours
sort(cardsContours.begin(), cardsContours.end(), reverseCompareContourArea);
}
void transformCardContours(const Mat &image, vector<Mat> &cards,
vector<Point> ¢ers, const vector<vector<Point>> &cardsContours)
{
double epsilon;
Rect boundRect;
Point center;
vector<Point2f> approxCurve;
vector<Point> contour;
Mat card;
// Transform perspective card into a 200x300 image card
for (int i = 0; i < cardsContours.size(); i++) {
contour = cardsContours[i];
// Compute approximation accuracy
epsilon = 0.02 * arcLength(contour, true);
approxPolyDP(contour, approxCurve, epsilon, true);
// Get bounding rectangle and it's center
boundRect = boundingRect(contour);
center = (boundRect.br() + boundRect.tl()) / 2;
/*
// Debug rect
Mat drawing = image.clone();
Scalar color = Scalar(64, 64, 64);
// Draw contours
for (int j=0; j < cardsContours.size(); j++)
drawContours(drawing, cardsContours, j, color, 5, 8, vector<Vec4i>(), 0, Point());
// Draw bounding rectangle
rectangle(drawing, boundRect, color);
namedWindow("Rect Contours", CV_WINDOW_AUTOSIZE);
imshow("Rect Contours", drawing);
*/
Point2f srcVertices[4];
Point2f dstVertices[4];
// Vertices of the corrected card position box
dstVertices[0] = Point2f(0, 0);
dstVertices[1] = Point2f(199, 0);
dstVertices[2] = Point2f(199, 299);
dstVertices[3] = Point2f(0, 299);
// Order vertices counter clockwise, based on it's initial position
orderPoints(approxCurve, srcVertices, boundRect.width, boundRect.height);
// Get the transformation matrix
Mat transform = getPerspectiveTransform(srcVertices, dstVertices);
// Perform the transformation
warpPerspective(image, card, transform, Size(200, 300));
// Convert card color
if (card.channels() > 1)
cvtColor(card, card, COLOR_BGR2GRAY, 1);
// Save card color and center
centers.push_back(center);
cards.push_back(card);
}
}
bool processCorner(const Mat &card, Mat &rank, Mat &suit)
{
Rect roi;
// Get corner area and zoom it
roi = Rect(Point(0, 0), Point(33, 90));
Mat cardCorner = card(roi);
resize(cardCorner, cardCorner, Point(0, 0), 4, 4);
// Apply OTSU threshold
int thresholdType = THRESH_BINARY | THRESH_OTSU;
threshold(cardCorner, cardCorner, 0, 255, thresholdType);
// Opening background to improve contours
int size = 7;
Mat element = getStructuringElement(MORPH_RECT, Size(size, size));
erode(cardCorner, cardCorner, element);
element = getStructuringElement(MORPH_RECT, Size(size, size));
dilate(cardCorner, cardCorner, element);
/*
// Display corner
namedWindow("Threshold corner", WINDOW_AUTOSIZE);
imshow("Threshold corner", cardCorner);
*/
// Create frame to add to rank and suit
Mat cols(cardCorner.rows, 10, CV_8U, Scalar(255, 255, 255));
if (cols.channels() > 1)
cvtColor(cols, cols, COLOR_BGR2GRAY);
hconcat(cardCorner, cols, cardCorner);
Mat rows(20, suit.cols, CV_8U, Scalar(255, 255, 255));
if (rows.channels() > 1)
cvtColor(rows, rows, COLOR_BGR2GRAY);
vconcat(rows, suit, suit);
// Get regions of interest (rank and suit) by dividing the corner
roi = Rect(Point(0, 0), Point(cardCorner.cols, 220));
rank = cardCorner(roi);
roi = Rect(Point(0, 170), Point(cardCorner.cols, cardCorner.rows));
suit = cardCorner(roi);
Rect box;
vector<vector<Point>> contours;
int mode = CV_RETR_TREE;
int method = CV_CHAIN_APPROX_SIMPLE;
try {
// Rank processing
findContours(rank, contours, mode, method, Point(0, 0));
// Bigger contour is the frame contour
if (contours.size() < 2)
return false;
sort(contours.begin(), contours.end(), reverseCompareContourArea);
// Use largest contour (except frame contour) to resize
box = boundingRect(contours[1]);
roi = Rect(Point(box.x, box.y), Point(box.x + box.width, box.y + box.height));
rank = rank(roi);
resize(rank, rank, Point(70, 125));
// Suit processing
findContours(suit, contours, mode, method, Point(0, 0));
// Bigger contour is the frame contour
if (contours.size() < 2)
return false;
sort(contours.begin(), contours.end(), reverseCompareContourArea);
// Use largest contour (except frame contour) to resize
box = boundingRect(contours[1]);
roi = Rect(Point(box.x, box.y), Point(box.x + box.width, box.y + box.height));
suit = suit(roi);
resize(suit, suit, Point(70, 100));
} catch (Exception e) {
return false;
}
/*
// Display rank and suit
namedWindow("Rank", WINDOW_AUTOSIZE);
imshow("Rank", rank);
namedWindow("Suit", WINDOW_AUTOSIZE );
imshow("Suit", suit);
*/
return true;
}
void getTrainingSet(const string path,
map<string, Mat> &cardDataset)
{
DIR* dirp = opendir(path.c_str());
struct dirent * dp;
// Read all images in the training folder
while ((dp = readdir(dirp)) != NULL) {
string filename = dp->d_name;
if (filename != "." and filename != "..") {
filename = path + filename;
cardDataset[filename] = imread(filename, IMREAD_GRAYSCALE);
}
}
}
int countBinaryWhite(Mat card)
{
// Count number of binary pixels in the image
int count = 0;
for (int i = 0; i < card.rows; i++) {
for (int j = 0; j < card.cols; j++) {
if (card.at<uchar>(i, j) == 255)
count++;
}
}
return count;
}
void getCardNameFromPath(string &path)
{
// Remove directory
size_t lastSlash = path.find_last_of('/');
if (string::npos != lastSlash)
path.erase(0, lastSlash + 1);
// Remove extension
size_t period = path.rfind('.');
if (string::npos != period)
path.erase(period);
}
bool getClosestCard(Mat &cardRank, Mat &cardSuit,
map<string, Mat> &ranks, map<string, Mat> &suits,
string &cardName)
{
int i = -1;
int diff, tmpDiff;
string rank, suit;
map<string, Mat>::iterator it = ranks.begin();
// Find closest rank
while(it != ranks.end()) {
/*
// Display difference
namedWindow("Rank difference", WINDOW_AUTOSIZE);
imshow("Rank difference", abs(cardRank - it->second));
*/
if (!++i){
diff = countBinaryWhite(abs(cardRank - it->second));
rank = it->first;
} else {
tmpDiff = countBinaryWhite(abs(cardRank - it->second));
if (tmpDiff < diff) {
diff = tmpDiff;
rank = it->first;
}
}
it++;
}
// Rank difference too big
if (diff > 3000)
return false;
// Find closest suit
i = -1;
it = suits.begin();
while(it != suits.end()) {
if (!++i){
diff = countBinaryWhite(abs(cardSuit - it->second));
suit = it->first;
} else {
tmpDiff = countBinaryWhite(abs(cardSuit - it->second));
if (tmpDiff < diff) {
diff = tmpDiff;
suit = it->first;
}
}
it++;
}
// Suit difference too big
if (diff > 700)
return false;
// Get card name from the file path
getCardNameFromPath(rank);
getCardNameFromPath(suit);
cardName = rank + " " + suit;
return true;
}
void identify(Mat &image, Point ¢er, string cardName)
{
// Divide card name into rank and suit
vector<string> names;
stringstream ss(cardName);
string token;
while (getline(ss, token, ' ')) {
names.push_back(token);
}
// Draw text with cardname in image (with black outline)
putText(image, names[0] + " of ", Point(center.x - 60, center.y - 10),
FONT_HERSHEY_DUPLEX, 1, Scalar(0, 0, 0), 5);
putText(image, names[0] + " of ", Point(center.x - 60, center.y - 10),
FONT_HERSHEY_DUPLEX, 1, Scalar(128, 128, 128), 2);
putText(image, names[1], Point(center.x - 60, center.y + 25),
FONT_HERSHEY_DUPLEX, 1, Scalar(0, 0, 0), 5);
putText(image, names[1], Point(center.x - 60, center.y + 25),
FONT_HERSHEY_DUPLEX, 1, Scalar(128, 128, 128), 2);
}
int main( int argc, char** argv )
{
// Create cardset
map<string, Mat> rankSet;
map<string, Mat> suitSet;
getTrainingSet("./sets/rank_set/", rankSet);
getTrainingSet("./sets/suit_set/", suitSet);
// Read camera
VideoCapture cap(0);
if(!cap.isOpened())
cout << "Could not read camera" << endl;
namedWindow("Card Detector", WINDOW_AUTOSIZE);
while(true)
{
Mat frame, originalFrame;
/// Get a new frame from camera
cap >> frame;
originalFrame = frame.clone();
// Pre-process image
preProcessImage(frame);
/*
// Display pre-processed image
namedWindow("Pre-processed", WINDOW_AUTOSIZE);
imshow("Pre-processed", frame);
*/
// Find frame contours
vector<vector<Point>> cardsContours;
findCardsContours(frame, cardsContours);
// Get cards in the image
vector<Point> centers;
vector<Mat> cards;
transformCardContours(originalFrame, cards, centers, cardsContours);
Point center;
Mat card, rank, suit;
for (int i = 0; i < cards.size(); i++) {
card = cards[i];
center = centers[i];
/*
// Display the card found
namedWindow("Card"+i, WINDOW_AUTOSIZE);
imshow("Card"+i, card);
*/
// Get rank and suit through card corner
if (!processCorner(card, rank, suit))
continue;
// Find the closest card
string closestCard;
if (!getClosestCard(rank, suit, rankSet, suitSet, closestCard))
continue;
// Draw in the frame the name of the card
identify(originalFrame, center, closestCard);
}
imshow("Card Detector", originalFrame);
int key = waitKey(1);
// Escape
if (key == 27)
break;
}
return 0;
}