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forge.config.ts
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forge.config.ts
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import type { ForgeConfig } from '@electron-forge/shared-types';
import { MakerSquirrel } from '@electron-forge/maker-squirrel';
import { MakerZIP } from '@electron-forge/maker-zip';
import { MakerDeb } from '@electron-forge/maker-deb';
import { MakerRpm } from '@electron-forge/maker-rpm';
import { VitePlugin } from '@electron-forge/plugin-vite';
import { FusesPlugin } from '@electron-forge/plugin-fuses';
import { FuseV1Options, FuseVersion } from '@electron/fuses';
const config: ForgeConfig = {
packagerConfig: {
asar: true,
icon: 'build/icon',
},
rebuildConfig: {},
makers: [new MakerSquirrel({}), new MakerZIP({}, ['darwin']), new MakerRpm({}), new MakerDeb({})],
plugins: [
new VitePlugin({
// `build` can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
// If you are familiar with Vite configuration, it will look really familiar.
build: [
{
// `entry` is just an alias for `build.lib.entry` in the corresponding file of `config`.
entry: 'src/main.ts',
config: 'vite.main.config.ts',
},
{
entry: 'src/electron/dofus-windows-adapters/debug.js',
config: 'vite.main.config.ts',
},
{
entry: 'src/electron/dofus-windows-adapters/windows.js',
config: 'vite.main.config.ts',
},
],
renderer: [
{
name: 'main_window',
config: 'vite.renderer.config.ts',
},
],
}),
// Fuses are used to enable/disable various Electron functionality
// at package time, before code signing the application
new FusesPlugin({
version: FuseVersion.V1,
[FuseV1Options.RunAsNode]: false,
[FuseV1Options.EnableCookieEncryption]: true,
[FuseV1Options.EnableNodeOptionsEnvironmentVariable]: false,
[FuseV1Options.EnableNodeCliInspectArguments]: false,
[FuseV1Options.EnableEmbeddedAsarIntegrityValidation]: true,
[FuseV1Options.OnlyLoadAppFromAsar]: true,
}),
],
publishers: [
{
name: '@electron-forge/publisher-github',
config: {
repository: {
owner: 'pboutin',
name: 'dofus-team',
},
authToken: process.env.GITHUB_TOKEN,
},
},
],
};
export default config;