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game.js
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game.js
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let lastRenderTime = 0
import { update as updateSnake, draw as drawSnake, SNAKE_SPEED, getSnakeHead, snakeIntersection} from './snake.js'
import { update as updateFood, draw as drawFood} from './food.js'
import { outsideGrid} from './grid.js'
const gameBoard = document.getElementById('game-board')
let gameOver = false
function main(currentTime){
if(gameOver){
if(confirm("You lose")){
window.location='/'
}
return
}
window.requestAnimationFrame(main)
const secondSinceLastRender = (currentTime-lastRenderTime) / 1000
if(secondSinceLastRender < 1/SNAKE_SPEED) return
lastRenderTime = currentTime
draw()
update()
}
window.requestAnimationFrame(main)
function update(){
updateSnake()
updateFood()
checkDeath()
}
function draw(){
gameBoard.innerHTML=""
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath(){
gameOver = outsideGrid(getSnakeHead()) || snakeIntersection()
}