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pricing.h
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pricing.h
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// Copyright 2010-2022 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OR_TOOLS_GLOP_PRICING_H_
#define OR_TOOLS_GLOP_PRICING_H_
#include <random>
#include <string>
#include "absl/random/bit_gen_ref.h"
#include "absl/random/random.h"
#include "ortools/lp_data/lp_types.h"
#include "ortools/util/bitset.h"
#include "ortools/util/stats.h"
namespace operations_research {
namespace glop {
// Maintains a set of elements in [0, n), each with an associated value and
// allows to query the element of maximum value efficiently.
//
// This is optimized for use in the pricing step of the simplex algorithm.
// Basically at each simplex iterations, you want to:
//
// 1/ Get the candidate with the maximum value. The number of candidates
// can be close to n, or really small. You also want some randomization if
// several elements have an equivalent (maximum) value.
//
// 2/ Update the set of candidate and their values, where the number of update
// is usually a lot smaller than n. Note that in some corner cases, there are
// two "updates" phases, so a position can be updated twice.
//
// The idea is to be faster than O(num_candidates) per GetMaximum(), most of the
// time. All updates should be in O(1) with as little overhead as possible. The
// algorithm here dynamically maintain the top-k (for k=32) with best effort and
// use it instead of doing a O(num_candidates) scan when possible.
//
// Note that when O(num_updates) << n, this can have a huge effect. A basic O(1)
// per update, O(num_candidates) per maximum query was taking around 60% of the
// total time on graph40-80-1rand.pb.gz ! with the top-32 algo coded here, it is
// around 3%, and the number of "fast" GetMaximum() that hit the top-k heap on
// the first 120s of that problem was 250757 / 255659. Note that n was 282624 in
// this case, which is not even the biggest size we can tackle.
//
// Note(user): This could be moved to util/ as a general class if someone wants
// to reuse it, it is however tunned for use in Glop pricing step and might
// becomes even more specific in the future.
template <typename Index>
class DynamicMaximum {
public:
// To simplify the APIs, we take a random number generator at construction.
explicit DynamicMaximum(absl::BitGenRef random) : random_(random) {}
// Prepares the class to hold up to n candidates with indices in [0, n).
// Initially no indices is a candidate.
void ClearAndResize(Index n);
// Returns the index with the maximum value or Index(-1) if the set is empty
// and there is no possible candidate. If there are more than one candidate
// with the same maximum value, this will return a random one (not always
// uniformly if there is a large number of ties).
Index GetMaximum();
// Removes the given index from the set of candidates.
void Remove(Index position);
// Adds an element to the set of candidate and sets its value. If the element
// is already present, this updates its value. The value must be finite.
void AddOrUpdate(Index position, Fractional value);
// Optimized version of AddOrUpdate() for the dense case. If one knows that
// there will be O(n) updates, it is possible to call StartDenseUpdates() and
// then use DenseAddOrUpdate() instead of AddOrUpdate() which is slighlty
// faster.
//
// Note that calling AddOrUpdate() will still works fine, but will cause an
// extra test per call.
void StartDenseUpdates();
void DenseAddOrUpdate(Index position, Fractional value);
// Returns the current size n that was used in the last ClearAndResize().
void Clear() { ClearAndResize(Index(0)); }
Index Size() const { return values_.size(); }
// Returns some stats about this class if they are enabled.
std::string StatString() const { return stats_.StatString(); }
private:
// Adds an elements to the set of top elements.
void UpdateTopK(Index position, Fractional value);
// Returns a random element from the set {best} U {equivalent_choices_}.
// If equivalent_choices_ is empty, this just returns best.
Index RandomizeIfManyChoices(Index best);
// For tie-breaking.
absl::BitGenRef random_;
std::vector<Index> equivalent_choices_;
// Set of candidates and their value.
// Note that if is_candidate_[index] is false, values_[index] can be anything.
StrictITIVector<Index, Fractional> values_;
Bitset64<Index> is_candidate_;
// We maintain the top-k current candidates for a fixed k. Note that not all
// entries in tops_ are necessary up to date since we don't remove elements.
// There can even be duplicate elements inside if Update() add an element
// already inside. This is fine, since tops_ will be recomputed as soon as we
// can't get the true maximum from there.
//
// The invariant is that:
// - All elements > threshold_ are in tops_.
// - All elements not in tops have a value <= threshold_.
// - elements == threshold_ can be in or out.
//
// In particular, the threshold only increase until the heap becomes empty and
// is recomputed from scratch by GetMaximum().
struct HeapElement {
HeapElement() {}
HeapElement(Index i, Fractional v) : index(i), value(v) {}
Index index;
Fractional value;
// We want a min-heap: tops_.top() actually represents the k-th value, not
// the max.
const double operator<(const HeapElement& other) const {
return value > other.value;
}
};
Fractional threshold_;
std::vector<HeapElement> tops_;
// Statistics about the class.
struct QueryStats : public StatsGroup {
QueryStats()
: StatsGroup("PricingStats"),
get_maximum("get_maximum", this),
heap_size_on_hit("heap_size_on_hit", this),
random_choices("random_choices", this) {}
TimeDistribution get_maximum;
IntegerDistribution heap_size_on_hit;
IntegerDistribution random_choices;
};
QueryStats stats_;
};
template <typename Index>
inline void DynamicMaximum<Index>::ClearAndResize(Index n) {
tops_.clear();
threshold_ = -kInfinity;
values_.resize(n);
is_candidate_.ClearAndResize(n);
}
template <typename Index>
inline void DynamicMaximum<Index>::Remove(Index position) {
is_candidate_.Clear(position);
}
template <typename Index>
inline void DynamicMaximum<Index>::StartDenseUpdates() {
// This disable tops_ until the next GetMaximum().
tops_.clear();
threshold_ = kInfinity;
}
template <typename Index>
inline void DynamicMaximum<Index>::DenseAddOrUpdate(Index position,
Fractional value) {
DCHECK(IsFinite(value));
DCHECK(tops_.empty());
is_candidate_.Set(position);
values_[position] = value;
}
template <typename Index>
inline void DynamicMaximum<Index>::AddOrUpdate(Index position,
Fractional value) {
DCHECK(IsFinite(value));
is_candidate_.Set(position);
values_[position] = value;
if (value >= threshold_) UpdateTopK(position, value);
}
template <typename Index>
inline Index DynamicMaximum<Index>::RandomizeIfManyChoices(Index best) {
if (equivalent_choices_.empty()) return best;
equivalent_choices_.push_back(best);
stats_.random_choices.Add(equivalent_choices_.size());
return equivalent_choices_[std::uniform_int_distribution<int>(
0, equivalent_choices_.size() - 1)(random_)];
}
template <typename Index>
inline Index DynamicMaximum<Index>::GetMaximum() {
SCOPED_TIME_STAT(&stats_);
Fractional best_value = -kInfinity;
Index best_position(-1);
equivalent_choices_.clear();
// Optimized version if the maximum is in tops_ already.
//
// We do two things here:
// 1/ Filter tops_ to only contain valid entries. This is because we never
// remove element, so the value of one of the element in tops might have
// decreased now. Note that we leave threshold_ untouched, so it
// can actually be lower than the minimum of the element in tops.
// 2/ Get the maximum of the valid elements.
if (!tops_.empty()) {
int new_size = 0;
for (const HeapElement e : tops_) {
// The two possible sources of "invalidity".
if (!is_candidate_[e.index]) continue;
if (values_[e.index] != e.value) continue;
tops_[new_size++] = e;
if (e.value >= best_value) {
if (e.value == best_value) {
equivalent_choices_.push_back(e.index);
continue;
}
equivalent_choices_.clear();
best_value = e.value;
best_position = e.index;
}
}
tops_.resize(new_size);
if (new_size != 0) {
stats_.heap_size_on_hit.Add(new_size);
return RandomizeIfManyChoices(best_position);
}
}
// We need to iterate over all the candidates.
threshold_ = -kInfinity;
DCHECK(tops_.empty());
for (const Index position : is_candidate_) {
const Fractional value = values_[position];
// TODO(user): Add a mode when we do not maintain the TopK for small sizes
// (like n < 1000) ? The gain might not be worth the extra code though.
if (value < threshold_) continue;
UpdateTopK(position, value);
if (value >= best_value) {
if (value == best_value) {
equivalent_choices_.push_back(position);
continue;
}
equivalent_choices_.clear();
best_value = value;
best_position = position;
}
}
return RandomizeIfManyChoices(best_position);
}
template <typename Index>
inline void DynamicMaximum<Index>::UpdateTopK(Index position,
Fractional value) {
// Note that this should only be called when an update is required.
DCHECK_GE(value, threshold_);
// We use a compile time size of the form 2^n - 1 to have a full binary heap.
//
// TODO(user): Adapt the size depending on the problem size? Note sure it is
// worth it. To experiment more.
constexpr int k = 31;
static_assert(((k + 1) & k) == 0, "k + 1 should be a power of 2.");
// Simply grow the vector until we hit a size of k.
if (tops_.size() < k) {
tops_.emplace_back(position, value);
if (tops_.size() == k) {
std::make_heap(tops_.begin(), tops_.end());
threshold_ = tops_[0].value;
}
return;
}
// If the value is equal, we randomly replace it. Having some randomness can
// also be important to increase the chance of keeping the true maximum in the
// top k set.
//
// TODO(user): use proper probability by counting the number of ties seen and
// replacing a random minimum element to get an uniform distribution? Note
// that it will never be truly uniform since once the top k structure is
// constructed, we will reuse it as much as possible, so it will be biased
// towards elements already inside.
if (value == tops_[0].value) {
if (absl::Bernoulli(random_, 0.5)) {
tops_[0].index = position;
}
return;
}
// The code below is basically a custom implementation of this. It is however
// only slighlty faster for such a small heap. So it might not be completely
// worth it.
if (/*DISABLES CODE*/ (false)) {
std::pop_heap(tops_.begin(), tops_.end());
tops_.back() = HeapElement(position, value);
std::push_heap(tops_.begin(), tops_.end());
threshold_ = tops_[0].value;
return;
}
// To not have to do std::pop_heap() and then std::push_heap(), we code our
// own update. Note that we exploit the fact that k is of the form 2^n - 1 to
// save one test per update.
int i = 0;
DCHECK_EQ(tops_.size(), k);
constexpr int limit = k / 2;
for (; i < limit;) {
const int left_child = 2 * i + 1;
const int right_child = left_child + 1;
const Fractional l_value = tops_[left_child].value;
const Fractional r_value = tops_[right_child].value;
if (l_value > r_value) {
if (value <= r_value) break;
tops_[i] = tops_[right_child];
i = right_child;
} else {
if (value <= l_value) break;
tops_[i] = tops_[left_child];
i = left_child;
}
}
tops_[i] = HeapElement(position, value);
threshold_ = tops_[0].value;
DCHECK(std::is_heap(tops_.begin(), tops_.end()));
}
} // namespace glop
} // namespace operations_research
#endif // OR_TOOLS_GLOP_PRICING_H_