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glwidget.h
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glwidget.h
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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
#include <QList>
#include <QVector3D>
#include <QColor>
#include <QKeyEvent>
#include <QVector>
typedef QVector3D QVertex;
struct Pendulum
{
GLuint glQuadric;
qreal phase_offset;// added to the time variable
qreal radius;
qreal cord_length;
qreal theta0;
bool hovered;
QVertex pt;
GLfloat reflectance[4];
};
struct MySphere
{
QVertex center;
GLfloat reflectance[4];
GLuint glQuadric;
qreal radius;
};
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
int xRotation() const { return xRot; }
int yRotation() const { return yRot; }
int zRotation() const { return zRot; }
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
signals:
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *);
void keyReleaseEvent(QKeyEvent * e)
{
if(e->key() == Qt::Key_Space)
m_time = -.2;
}
private slots:
void advanceGears();
private:
QVertex center;
GLuint makePendulum(Pendulum p);
// void drawPendulum(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
// GLdouble angle);
GLuint makeSphere(MySphere s);
void drawSphere(MySphere s);
void drawPendulum(Pendulum p,
GLdouble angle);
void normalizeAngle(int *angle);
void setReflectance(GLfloat * glcolor, QColor color);
QList <Pendulum *> pen;
QVector < QVector < QVector< MySphere *> > > spheresInSpace;
QList <MySphere *> allSpheres;
int xRot;
int yRot;
int zRot;
int timeBasedVar;
int zoomFactor;
qreal m_panX;
qreal m_panY;
qreal m_time;
QPoint lastPos;
};
#endif