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Releases: pewpewlive/ppl-utils

New APIs for rotating meshes and creating new weapons.

04 May 13:45
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New APIs for custom levels that allows you to:
◦ rotate meshes more easily.
◦ create player bullets.
◦ query entities in area.
◦ make entities react to weapons.

Added API to make rolling cubes and UFOs collide with walls

04 Apr 13:36
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Fix another bug in wall API

26 Feb 07:17
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v0.3.107

Add Wall API sample. Restore simple level sample.

Fix a bug in the wall API

25 Feb 18:44
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This release fixes a bug where you could go through walls.

Wall API + reload button

23 Feb 09:02
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The Wall API is here!
Please try it out and see if anything breaks when you do crazy things with it.

The other significant improvement is a new reload button that allows you to quickly reload the code of your level.

Change in API that enables more optimized entities.

15 Feb 20:52
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The breaking API changes makes it possible to create entities that use much less memory:
The lua callbacks get called with the entity ID, so they don't have to capture variables anymore. This allows saving 50 bytes per callback per entity.

Also, you can now set the rendering radius on a given entity which allows the renderer to cull entities that are not visible.

Limit the number of entities and amount of RAM

27 Jan 15:32
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Levels now have a maximum number of entities and RAM.

Lines far away are displayed with less flickering

21 Dec 07:11
1473059
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New APIs to create enemies

24 Nov 21:05
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New APIs to detect collision with walls, to add damage to ship, to enable interpolation, etc...

New APIs + fixed bugs

02 Nov 13:27
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v0.0.84

Added helpers.