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Right now we assume uBaseColorMap is SRGB which doesn't allow using HDR textures as input (or linear renderes from e.g. nother scene using RenderEngine). All info is already in texture.encoding, just need to be passed to shader.
The text was updated successfully, but these errors were encountered:
Right now we assume uBaseColorMap is SRGB which doesn't allow using HDR textures as input (or linear renderes from e.g. nother scene using RenderEngine). All info is already in texture.encoding, just need to be passed to shader.
The text was updated successfully, but these errors were encountered: