diff --git a/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex b/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex index 4d58fa6d7..6a7f606f4 100644 --- a/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex +++ b/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex @@ -123,9 +123,9 @@ \subsubsection{Limitations of the Animation System} nodes. Now, when you animate the position of~|(a)|, the line connecting |(a)| and |(b)| will, unfortunately, not ``move along'' automatically (but it is easy to move the whole group of |(a)|, |(b)|, and the - connecting ling as whole). You must ``cheat'' and introduce some + connecting line as whole). You must ``cheat'' and introduce some ``virtual'' nodes, which leads to rather complex and bloated code. - \item Animation are taken into consideration for bounding box computations, + \item Animations are taken into consideration for bounding box computations, but only for shifts, not for rotations, scaling, or skewing and also possibly not when multiple shifts are active at the same time for the same object.