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Yes, we use TCP back pressure (even if fetch size is set). This works by not reading from the TCP channel unless the driver sees more demand. That leaves TCP packets in recv buffers. As soon as these are full, the server saturates TCP send buffers. Then, the server needs to react to full send buffers by e.g. not sending more data. |
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The default fetch size is 0. So Does R2DBC rely on TCP back pressure?
If not, how does it work?
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