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In a client server interaction, we need to pass data like server key shares, FheUint8 outputs, and decryption shares.
We should have some ways to serialize them.
#3 is a quick and dirty way to fix this problem. We derive Serde traits to structs, then use bincode::serialize to serialize it for minimum data size.
Design consideration and challenges:
- server key shares
CommonReferenceSeededNonInteractiveMultiPartyServerKeyShareis 226 MB. We might want to reduce the size of this struct. - FheUint8 and decryption shares are inherently Vec. So simple Serde might already be enough.
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