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I have a multiple spine sets of a single character. It had to be split because each spine set has a different skeleton structure. So If I load multiple sets of spines in preload stage like below, preload() {
this.load.spine(key1, json1, atlas1);
this.load.spine(key2, json2, atlas2);
this.load.spine(key3, json3, atlas3);
} Is there a way to create as a single SpineGameObject? |
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Replies: 1 comment
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After searching on the web and asking it on chatGPT, I found that there are no ways to create them as a single SpineGameObject, so I just created a spineContainer and added multiple spineGameObjects. It required some work but the animation works fine. |
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After searching on the web and asking it on chatGPT, I found that there are no ways to create them as a single SpineGameObject, so I just created a spineContainer and added multiple spineGameObjects. It required some work but the animation works fine.