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Fonter2.h
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Fonter2.h
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#pragma once
#include <CtrlLib/CtrlLib.h>
#include <Painter/Painter.h>
using namespace Upp;
#define LAYOUTFILE <Fonter2/Fonter2.lay>
#include <CtrlCore/lay.h>
struct App : TopWindow {
virtual void Paint(Draw& w);
SplitterFrame split;
SplitterFrame split2;
ArrayCtrl list;
ArrayCtrl list2;
FrameBottom< WithCtrlLayout<StaticRect> > ctrl;
FrameBottom< WithCtrl2Layout<StaticRect> > ctrl2;
typedef App CLASSNAME;
void DoPaint0(Painter& sw);
void DoPaint(Painter& sw);
void Print();
void Benchmark();
void Sync();
void ToSlider(EditDouble *e, SliderCtrl *slider);
void ToEdit(EditDouble *e, SliderCtrl *slider);
void Pair(EditDouble& e, SliderCtrl& slider);
void ToSlider();
void Reset();
void Serialize(Stream& s);
void LocalTextFillStrokeGradient(Painter& sw);
App();
~App();
};