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bezier3d.h
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bezier3d.h
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/******************************************************/
/* */
/* bezier3d.h - 3d Bézier splines */
/* */
/******************************************************/
/* Copyright 2020 Pierre Abbat.
* This file is part of PerfectTIN.
*
* PerfectTIN is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* PerfectTIN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License and Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License
* and Lesser General Public License along with PerfectTIN. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef BEZIER3D_H
#define BEZIER3D_H
#include <vector>
#include "point.h"
#include "quaternion.h"
class bezier3d
{
private:
std::vector<xyz> controlpoints;
public:
bezier3d(xyz kra,xyz con1,xyz con2,xyz fam);
bezier3d(xyz kra,int bear0,double slp0,double slp1,int bear1,xyz fam);
bezier3d();
int size() const; // number of Bézier segments
void close();
bool isopen();
std::vector<xyz> operator[](int n);
friend bezier3d operator+(const bezier3d &l,const bezier3d &r); // concatenates, not adds
bezier3d& operator+=(const bezier3d &r);
void rotate(Quaternion q);
};
double bez3destimate(xy kra,int bear0,double len,int bear1,xy fam);
#endif