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quaternion.h
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/******************************************************/
/* */
/* quaternion.h - quaternions */
/* */
/******************************************************/
/* Copyright 2019 Pierre Abbat.
* This file is part of Wolkenbase.
*
* Wolkenbase is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wolkenbase is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wolkenbase. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUATERNION_H
#define QUATERNION_H
class Quaternion;
#include "point.h"
class Quaternion
{
public:
Quaternion();
Quaternion(double r);
Quaternion(double r,double i,double j,double k);
Quaternion(double r,xyz i);
double getcomp(int n);
double getreal();
xyz getimag();
double normsq();
double norm();
void normalize();
Quaternion conj();
Quaternion inv();
xyz rotate(xyz vec);
friend bool operator!=(const Quaternion &l,const Quaternion &r);
friend bool operator==(const Quaternion &l,const Quaternion &r);
friend Quaternion operator+(const Quaternion &l,const Quaternion &r);
friend Quaternion operator-(const Quaternion &l,const Quaternion &r);
friend Quaternion operator*(const Quaternion &l,const Quaternion &r);
friend Quaternion operator*(const Quaternion &l,double r);
friend Quaternion operator/(const Quaternion &l,double r);
// operator/ for two quaternions is not defined.
// Multiply by the reciprocal on the appropriate side.
Quaternion& operator+=(double r);
Quaternion& operator-=(double r);
Quaternion& operator*=(double r);
Quaternion& operator/=(double r);
friend Quaternion versor(xyz vec);
friend Quaternion versor(xyz vec,int angle);
friend Quaternion versor(xyz vec,double angle);
protected:
double w,x,y,z;
};
Quaternion randomVersor();
#endif