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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: roglopes <roglopes@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/07/14 10:47:08 by pehenri2 #+# #+# #
# Updated: 2025/02/02 13:55:16 by roglopes ### ########.fr #
# #
# **************************************************************************** #
NAME = cub3D
BONUS_NAME = cub3D_bonus
CFLAGS = -Wextra -Wall -Werror -Wunreachable-code $(FLAG) #-fsanitize=address
FLAG ?= -g3
CC = cc
HEADERS = -I ./include -I $(LIBMLX)/include -I $(LIBFT)
LIBS = $(LIBMLX)/build/libmlx42.a -ldl -lglfw -pthread -lm $(LIBFT)/libft.a
LIBMLX = ./.lib/MLX42
LIBFT = ./.lib/libft
FILES = main.c \
player_movement.c \
player_rotation.c \
draw_scene.c \
draw_vertical_screen_line.c \
raycasting.c \
game.c \
hooks.c \
init_params.c \
load_params.c \
allocate_map.c \
identification.c \
parsing.c \
error.c \
utils.c \
validate_arguments.c \
validate_map.c \
validate_rgb.c \
validate_textures.c
BONUS_FILES = main_bonus.c \
player_action_bonus.c \
player_movement_bonus.c \
player_rotation_bonus.c \
draw_line_bonus.c \
draw_minimap_bonus.c \
draw_scene_bonus.c \
draw_sprites_bonus.c \
draw_sprites_utils_bonus.c \
draw_vertical_screen_line_bonus.c \
raycasting_bonus.c \
game_bonus.c \
hooks_bonus.c \
init_params_bonus.c \
load_params_bonus.c \
allocate_map_bonus.c \
identification_bonus.c \
parsing_bonus.c \
error_bonus.c \
utils_bonus.c \
validate_arguments_bonus.c \
validate_map_bonus.c \
validate_rgb_bonus.c \
validate_textures_bonus.c
VPATH = $(shell find src -type d | tr '\n' ':')
OBJS = $(FILES:%.c=$(OBJ_DIR)/%.o)
BONUS_OBJS = $(BONUS_FILES:%.c=$(OBJ_DIR)/%.o)
OBJ_DIR = obj
MAP ?= maps/valid/subject.cub
SUPP_FILE = MLX42.supp
all: $(NAME)
libmlx:
@cmake $(LIBMLX) -B $(LIBMLX)/build >/dev/null 2>&1 && make -C $(LIBMLX)/build -j4 --silent
libft:
@make -C $(LIBFT) --silent
$(OBJ_DIR)/%.o: %.c
@mkdir -p $(dir $@)
@$(CC) $(CFLAGS) $(HEADERS) -c $< -o $@ && printf "Compiling: $(notdir $<\n)"
$(NAME): libmlx libft $(OBJS)
@$(CC) $(CFLAGS) $(OBJS) $(LIBS) $(HEADERS) -o $(NAME)
@printf "\n$(NAME) compiled successfully\n\n"
@printf "CONTROLS:\n\
W,A,S,D: move player\n\
LEFT and RIGHT ARROWS: rotate player\n\
ESC: exit game\n\n"
bonus: libmlx libft $(BONUS_OBJS)
@$(CC) $(CFLAGS) $(BONUS_OBJS) $(LIBS) $(HEADERS) -o $(BONUS_NAME)
@printf "\n$(BONUS_NAME) compiled successfully\n\n"
@printf "CONTROLS:\n\
W,A,S,D: move player\n\
LEFT and RIGHT ARROWS: rotate player\n\
SPACE or LEFT MOUSE BUTTON: perform action\n\
RIGHT MOUSE BUTTON: activate mouse rotation\n\
M: toggle minimap\n\
ESC: exit game\n\n"
clean:
@rm -rf $(OBJ_DIR)
@rm -rf $(LIBMLX)/build
@rm -rf $(SUPP_FILE)
@make -C $(LIBFT) clean --silent
fclean: clean
@rm -rf $(NAME)
@rm -rf $(BONUS_NAME)
@make -C $(LIBFT) fclean --silent
re: fclean all
INVALID_MAPS := $(wildcard maps/invalid/*.cub)
invalid: all
@for map in $(INVALID_MAPS); do \
printf "\nRunning ./$(NAME) $$map\n"; \
./$(NAME) $$map || true; \
done
b_invalid: bonus
@for map in $(INVALID_MAPS); do \
printf "\nRunning ./$(BONUS_NAME) $$map\n"; \
./$(BONUS_NAME) $$map || true; \
done
val_invalid: all supp
@for map in $(INVALID_MAPS); do \
printf "\nTesting $$map with valgrind\n"; \
valgrind --leak-check=full --show-leak-kinds=all \
--track-origins=yes --suppressions=$(SUPP_FILE) \
--error-exitcode=1 --quiet ./$(NAME) $$map || true; \
done
b_val_invalid: bonus supp
@for map in $(INVALID_MAPS); do \
printf "\nTesting $$map with valgrind\n"; \
valgrind --leak-check=full --show-leak-kinds=all \
--track-origins=yes --suppressions=$(SUPP_FILE) \
--error-exitcode=1 --quiet ./$(BONUS_NAME) $$map || true; \
done
#make val MAP=maps/valid/all_black.cub
val: all supp
valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --suppressions=$(SUPP_FILE) ./$(NAME) $(MAP)
#make b_val MAP=maps/valid/all_black.cub
b_val: bonus supp
valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --suppressions=$(SUPP_FILE) ./$(BONUS_NAME) $(MAP)
norm:
@norminette src include $(LIBFT)
supp:
@if [ ! -f $(SUPP_FILE) ]; then \
echo "{" > $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:_dl_catch_exception" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
echo "{" >> $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:mlx_init" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
echo "{" >> $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:XrmGetStringDatabase" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
echo "{" >> $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:_XrmInitParseInfo" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
echo "{" >> $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:__tls_get_addr" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
echo "{" >> $(SUPP_FILE); \
echo " <MLX_CODAM>" >> $(SUPP_FILE); \
echo " Memcheck:Leak" >> $(SUPP_FILE); \
echo " match-leak-kinds: reachable" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo " fun:__pthread_once_slow" >> $(SUPP_FILE); \
echo " ..." >> $(SUPP_FILE); \
echo "}" >> $(SUPP_FILE); \
fi
.PHONY: all, clean, fclean, re, norm, val, b_val, invalid, b_invalid, val_invalid, b_val_invalid, supp