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This repository was archived by the owner on Oct 10, 2020. It is now read-only.
In case its useful for anybody else, I wanted to call out that since the 2019 WWDC it's now possible to write USDZ files natively using SceneKit. To convert obj to USDZ you would do
import SceneKit
import ModelIO
let asset = MDLAsset(url: objPath)
let scene = SCNScene(mdlAsset: asset)
scene.write(to: <your-usdz-file-path>, delegate: nil)
Note: I do appreciate this repo though, because this SCNScene export option was only possible since late 2019. It would have been nice of Apple to expose that option earlier
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In case its useful for anybody else, I wanted to call out that since the 2019 WWDC it's now possible to write USDZ files natively using SceneKit. To convert obj to USDZ you would do
This would be the recommended way to do this suggested halfway into this video: https://developer.apple.com/videos/play/wwdc2019/602/
Hope this saves people some time
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