Best practice for loading multiple humanoid models? #1089
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@jahaanjain |
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Hi, I did a bit of profiling and it seems the Spring bones calculation is taking quite some time for each model. Kind regards, |
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@0b5vr Any progress on this? Otherwise are you able to suggest a way to gracefully disable spring joint/secondary animation calcs completely? : ] |
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Hi there, working on a project where many humanoids will be rendered on the canvas, I noticed however that the frame rate drops significantly and starts lagging. Is there a good way I can render multiple humanoids (20+) at once with minimal (or none) lag?
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