Replies: 2 comments
-
sorry for my slippery finger. I should have been mouth in the title. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Unfortunately, you cannot get the exact position of the mouth of avatars. However, you can get a position of the head bone (located at the root of the head) instead. const headNode = vrm.humanoid.getNormalizedBoneNode('head');
const offset = new THREE.Vector3(0.0, 0.03, 0.03);
headNode.localToWorld(offset); |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Can I ask a simple question? How can I find out the world position of the mouth of the VRM model in a scene?
Beta Was this translation helpful? Give feedback.
All reactions