Replies: 8 comments
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This is due to the height difference between VRM and Mixamo FBX. I think it can be corrected by comparing the height of the hips and adjusting the animation. Created PR to modify examples/humanoidAnimation. #1074 |
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Tried it right now, and still no chance You can try it with this sample model for example ( undersize ) : |
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#1074 has been merged to I have confirmed that it works on the sample model . Please pull the |
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I pulled dev and tried with a mixamo animation there using the girl vrm you provided I got a hipsPositionScale 15329761635064230 using the first mixamo animation on their website exported as non skin link to fbx without skin : |
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FIxed oversize it by using : var value = track.values.map( ( v, i ) => ( vrm.meta?.metaVersion === '0' && i % 3 !== 1 ? - v : v ) * 0.01 ); but it is breaking the original size now |
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The link you provided does not seem to work. I have tried the animation "Body Block.fbx" without skin on my account and does not reproduce the behavior you reported. |
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hey that's my meebit! :D |
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Converting to discussions for now |
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Been trying to figure this out for a while.
But out of solutions.
I've been using a VRM models following a standard size at first, no problem.
Did scale and baked the transform on the model on blender everything look fine :
But adding a FBX mixamo animations moves it from his origin for some reasons :
Same thing happening for undersize models like :
Any clue ?
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