LookAt blendshapes #1303
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James-messant
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There are two types of LookAt in VRM: models that use Expression(BlendShape) and models that use Bone. If you want to support both, use VRM.LookAt. example: https://github.com/pixiv/three-vrm/blob/dev/packages/three-vrm/examples/lookat.html |
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Is it possible to control eye movement through blendshapes using this arkit model:
https://github.com/hinzka/52blendshapes-for-VRoid-face?
currentVrm.expressionManager.setValue("EyeLookOutLeft", 0.6);
This line does not work for me even though the model contains an expressionVrm blendshape for it.
I've tried doing : lookAtTarget.position.y = eyeLookUpLeft - eyeLookDownLeft
Which works somewhat okay but was wondering if there was a better way of doing it.
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