diff --git a/docs/user-manual/playcanvas-react/guide/xr.mdx b/docs/user-manual/playcanvas-react/guide/xr.mdx
index f7c1c36a3a..e625359e7b 100644
--- a/docs/user-manual/playcanvas-react/guide/xr.mdx
+++ b/docs/user-manual/playcanvas-react/guide/xr.mdx
@@ -13,10 +13,23 @@ PlayCanvas React makes it easy to add Virtual Reality (VR) and Augmented Reality
To enable XR support in your React application, you'll need:
-1. **XR Scripts** - Import the XR controller and navigation scripts from the PlayCanvas engine package
-2. **Camera Setup** - Configure your camera entity with XR scripts attached
-3. **XR Controls** - Add UI buttons to enter and exit XR sessions (WebXR requires user interaction)
-4. **Secure Context** - Serve your app over HTTPS (or `localhost` during development)
+1. **XR-Compatible Graphics Device** - Enable the `xrCompatible` flag when creating your application
+2. **XR Scripts** - Import the XR controller and navigation scripts from the PlayCanvas engine package
+3. **Camera Setup** - Configure your camera entity with XR scripts attached
+4. **XR Controls** - Add UI buttons to enter and exit XR sessions (WebXR requires user interaction)
+5. **Secure Context** - Serve your app over HTTPS (or `localhost` during development)
+
+### Enable XR Compatibility
+
+First, ensure your application's graphics device is XR-compatible by setting the `xrCompatible` flag:
+
+```tsx
+
+ {/* Your XR content */}
+
+```
+
+This tells the browser to create a WebGL context that's compatible with WebXR. Without this flag, XR features won't work.
## XR Scripts
@@ -81,7 +94,7 @@ Here's a complete example with XR support, including buttons to enter AR/VR mode
showDemo
showControls={false}
>
-
+
@@ -90,7 +103,6 @@ Here's a complete example with XR support, including buttons to enter AR/VR mode
:::tip
-- Press **Escape** to exit an active XR session
- XR availability depends on your device and browser support
- Use a VR headset or AR-capable mobile device to test the full experience
- During development, Chrome and Edge support WebXR emulation via DevTools