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Releases: playcanvas/supersplat

v0.19.2

07 Jun 10:16
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What's Changed

Screenshot 2024-06-07 at 11 15 23

Full Changelog: v0.18.1...v0.19.2

v0.18.1

28 May 07:05
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Full Changelog: v1.17.1...v1.18.1

v0.17.1

21 May 16:42
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This release includes much faster handling of large scenes after the upgrade to PlayCanvas Engine v1.71.0.

Thanks so much to @gotoeasy and @kemchenj for their contributions in this release!! ❤️

image (3)

What's Changed

New Contributors

Full Changelog: v1.16.0...v1.17.1

v0.16.0

22 Apr 14:19
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Screenshot 2024-04-22 at 15 18 41

What's Changed

Full Changelog: v0.14.0...v1.16.0

v0.14.0

31 Jan 12:32
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super-splat-gizmos

What's Changed

v0.13.0

22 Jan 16:57
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This release includes the following changes:

  • Display a message when navigating away from page with unsaved changes
  • Handle meta/ctrl keys correctly
  • Add the option of specifying a remote-storage destination by URL param
  • Add a toolbar to the left of the application
  • Make the control panel collapsable
  • Place the keyboard shortcut info in a popup
  • Default to slightly larger splat debug display size and make it devicePixelRatio-independent.

super-splat-ui

v0.11.0

20 Nov 15:50
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What's New

  • Support compressed PLY format
  • Minor UI updates:
    • show spinner on export
    • show error and info popups

v0.10.4

15 Nov 13:40
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What's New

  • Load all ply data by default (#32)
  • Limit scale (#38)
  • Small UI fixes

v0.10.3

14 Nov 17:36
7fcaa62
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What's New

Screenshot 2023-11-14 at 17 33 02
  • added ability to scale the scene
  • clip brush behind camera correctly
  • better alignment of a few UI elements

v0.10.1

09 Nov 15:56
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What's New

Added the option to import (and then export) the file's spherical harmonic (SH) data:

Screenshot 2023-11-09 at 14 41 39

Ensure this option is enabled before importing your PLY file. The data will also be exported.

IMPORTANT NOTE

  • the editor viewport does not render the spherical harmonic lighting data (please submit issue if you'd like this to be added)
  • this release does not rotate the spherical harmonic data along with the scene (so shiny bits may not be correctly orientated)