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DepthFormat ,
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DepthStencilFormat ,
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DepthTexture ,
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- FloatType ,
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HalfFloatType ,
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LinearFilter ,
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Material ,
@@ -24,17 +23,17 @@ import {
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WebGLRenderer
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} from "three" ;
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+ import { RenderTargetResource } from "../core/io/RenderTargetResource.js" ;
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import { Pass } from "../core/Pass.js" ;
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import { Selective } from "../core/Selective.js" ;
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import { GBuffer } from "../enums/GBuffer.js" ;
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import { MSAASamples } from "../enums/MSAASamples.js" ;
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import { GBufferConfig } from "../utils/GBufferConfig.js" ;
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+ import { GBufferTextureConfig } from "../utils/GBufferTextureConfig.js" ;
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import { extractIndices , extractOutputDefinitions } from "../utils/GBufferUtils.js" ;
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import { ObservableSet } from "../utils/ObservableSet.js" ;
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import { Selection } from "../utils/Selection.js" ;
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import { CopyPass } from "./CopyPass.js" ;
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- import { GBufferTextureConfig } from "../utils/GBufferTextureConfig.js" ;
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- import { RenderTargetResource } from "../core/index.js" ;
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/**
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* GeometryPass constructor options.
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