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im doing this in blender. you cant rely on anything otherwise, as you said, each gltf has a different origin, scale and rotation. |
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Is there a way to visually mark all the relative positions or main points of the groups where the positioning from the scene are bound on? Like what
AxesHelper
does for axes?I'll going to move the relative position's X and Z coordinates to the very center of their own respective mesh, to make the alignment with other groups or meshes easier.
Is it good?
And also because I'm confused where are the relative positions of this mesh and that mesh... It's like "I'm going to align this mesh... but where the f*ck is the very center of the other mesh?"
Is centering X and Z good? Because most of the case the relative positions of glTF meshes from the internet, are different from one another.
Reference
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