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fix(KTX2Loader): mips, cube, p3
release #702: Pull request #329 synchronize by CodyJasonBennett
December 30, 2023 12:14 52s fix/ktx2texture-mips
December 30, 2023 12:14 52s
fix(KTX2Loader): mips, cube, p3
release #701: Pull request #329 opened by CodyJasonBennett
December 30, 2023 12:12 47s fix/ktx2texture-mips
December 30, 2023 12:12 47s
fix(OrbitControls): orthographic zoom update (#328)
release #700: Commit 21f7410 pushed by CodyJasonBennett
December 24, 2023 19:14 2m 5s main
December 24, 2023 19:14 2m 5s
fix(types): remove references to Shader type (#327)
release #698: Commit 8449f8e pushed by CodyJasonBennett
December 23, 2023 04:53 2m 0s main
December 23, 2023 04:53 2m 0s
fix(STLExporter): no positionAttributes + TS
release #696: Pull request #326 opened by stockhuman
December 13, 2023 20:16 31s stockhuman:main
December 13, 2023 20:16 31s
fix(OrbitControls): update lookAt when matrixAutoUpdate false (#319)
release #695: Commit f35f76e pushed by CodyJasonBennett
November 22, 2023 01:47 2m 11s main
November 22, 2023 01:47 2m 11s
fix: restore STLExporter (#321)
release #693: Commit d5df2b3 pushed by CodyJasonBennett
November 21, 2023 23:38 2m 21s main
November 21, 2023 23:38 2m 21s
fix: restore STLExporter
release #692: Pull request #321 opened by CodyJasonBennett
November 21, 2023 23:34 48s fix/restore-stlexporter
November 21, 2023 23:34 48s
November 3, 2023 07:32 2m 34s
fix(BatchedMesh): upstream fixes (#316)
release #689: Commit 6441de6 pushed by CodyJasonBennett
November 2, 2023 16:05 2m 47s main
November 2, 2023 16:05 2m 47s
fix(BatchedMesh): upstream fixes
release #688: Pull request #316 synchronize by CodyJasonBennett
November 2, 2023 16:03 1m 7s fix/upstream-batchedmesh
November 2, 2023 16:03 1m 7s
fix(BatchedMesh): upstream fixes
release #687: Pull request #316 synchronize by CodyJasonBennett
November 2, 2023 16:01 50s fix/upstream-batchedmesh
November 2, 2023 16:01 50s
fix(BatchedMesh): upstream fixes
release #686: Pull request #316 opened by CodyJasonBennett
November 2, 2023 15:49 1m 9s fix/upstream-batchedmesh
November 2, 2023 15:49 1m 9s
fix(BatchedMesh): use zero-scale matrix for visibility (#314)
release #685: Commit 8a1b676 pushed by CodyJasonBennett
October 24, 2023 12:11 2m 40s main
October 24, 2023 12:11 2m 40s
fix(GLTFExporter): return populated json (#313)
release #683: Commit 89d7e63 pushed by CodyJasonBennett
October 24, 2023 06:23 2m 56s main
October 24, 2023 06:23 2m 56s
fix(GLTFExporter): return populated json
release #682: Pull request #313 opened by CodyJasonBennett
October 24, 2023 06:21 1m 1s fix/gltfexporter-json
October 24, 2023 06:21 1m 1s
fix(BatchedMesh): move render hooks to constructor for dts (#311)
release #680: Commit e7b3328 pushed by CodyJasonBennett
October 24, 2023 00:32 2m 51s main
October 24, 2023 00:32 2m 51s
feat: BatchedMesh (#307)
release #678: Commit a51d1f3 pushed by CodyJasonBennett
October 18, 2023 17:18 2m 54s main
October 18, 2023 17:18 2m 54s