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announcer.sp
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#pragma dynamic 2048 // Increases stack space to 8kb, needed for saving user announcements
#include <sourcemod>
#include <steamcore>
#define PLUGIN_URL ""
#define PLUGIN_VERSION "1.6"
#define PLUGIN_NAME "Announcer"
#define PLUGIN_AUTHOR "Statik"
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = "Steam group announcements via game commands.",
version = PLUGIN_VERSION,
url = PLUGIN_URL
}
new String:announcements[32][128];
new ReplySource:sources[32];
new Handle:cvarSteamGroupID;
new Handle:cvarUpperCase;
new Handle:cvarCallerInfo;
new Handle:cvarServerInfo;
new Handle:cvarRevealPass;
new Handle:cvarRedirectURL;
new Handle:cvarExtraInfo;
public OnPluginStart()
{
// Commands
RegAdminCmd("sm_announcer", cmdAnnounce, ADMFLAG_CONFIG, "Posts a new announcement to a Steam group.");
RegAdminCmd("sm_an", cmdAnnounce, ADMFLAG_CONFIG, "Posts a new announcement to a Steam group.");
// Convars
CreateConVar("announcer_version", PLUGIN_VERSION, "Announcer Version", FCVAR_SPONLY | FCVAR_DONTRECORD | FCVAR_NOTIFY);
cvarSteamGroupID = CreateConVar("an_steamgroupid", "", "Steam group community ID to make announcements.", 0);
cvarUpperCase = CreateConVar("an_uppercase", "0", "Changes the announcement title to upper-case.", 0, true, 0.0, true, 1.0);
cvarCallerInfo = CreateConVar("an_callerinfo", "1", "Toggles information of caller displayed in announcement body.", 0, true, 0.0, true, 1.0);
cvarServerInfo = CreateConVar("an_serverinfo", "1", "Toggles information of server displayed in announcement body.", 0, true, 0.0, true, 1.0);
cvarRevealPass = CreateConVar("an_revealpassword", "0", "If set, server password will be shown on server information.", 0, true, 0.0, true, 1.0);
cvarRedirectURL = CreateConVar("an_redirecturl", "", "URL to parse HTTP GET requests to Steam requests.", 0);
cvarExtraInfo = CreateConVar("an_extrainfo", "", "Extra text to add at the start of the announcement description.", 0);
}
public Action:cmdAnnounce(client, args)
{
decl String:steamGroup[65];
GetConVarString(cvarSteamGroupID, steamGroup, sizeof(steamGroup));
if (StrEqual(steamGroup, ""))
{
ReplyToCommand(client, "\x07FFF047There is no steam group to announce.");
return Plugin_Handled;
}
if (GetCmdArgs() == 0)
{
if (strcmp(announcements[client], "") == 0)
{
ReplyToCommand(client, "\x07FFF047No previous message set: \x01sm_an [message]");
return Plugin_Handled;
}
}
else GetCmdArgString(announcements[client], sizeof(announcements[]));
if (GetConVarBool(cvarUpperCase))
String_ToUpper(announcements[client], announcements[client], sizeof announcements[]);
decl String:body[2048];
GetBodySting(client, body, sizeof(body));
sources[client] = GetCmdReplySource();
SteamCommunityGroupAnnounce(announcements[client], body, steamGroup, client);
return Plugin_Handled;
}
public OnCommunityGroupAnnounceResult(const String:title[], const String:body[], const String:group[], errorCode, any:client)
{
if (client != 0 && !IsClientInGame(client)) return;
SetCmdReplySource(sources[client]);
if (errorCode == 0x00) ReplyToCommand(client, "\x07FFF047Your announcement was successfully posted.");
else if (errorCode == 0x01) ReplyToCommand(client, "\x07FFF047Server logged out, try again in a few seconds.");
else if (errorCode == 0x02 || errorCode == 0x03) ReplyToCommand(client, "\x07FFF047There was a timeout in your request, try again.");
else ReplyToCommand(client, "\x07FFF047There was an error \x010x%02x \x07FFF047while posting your announcement :(", errorCode);
}
public OnClientDisconnect(client)
{
strcopy(announcements[client], sizeof(announcements[]), "");
}
GetBodySting(client, String:body[], maxSize)
{
strcopy(body, maxSize, "");
decl String:buffer[1024];
GetConVarString(cvarExtraInfo, buffer, sizeof buffer);
if (!StrEqual(buffer, ""))
{
StrCat(body, maxSize, buffer);
StrCat(body, maxSize, "\n");
}
if (client == 0)
{
StrCat(body, maxSize, "\n");
return;
}
if (GetConVarBool(cvarCallerInfo))
{
decl String:clientName[64];
decl String:clientCommunityID[32];
decl String:clientSteamID[32];
GetClientName(client, clientName, sizeof(clientName));
GetClientAuthId(client, AuthId_SteamID64, clientCommunityID, sizeof(clientCommunityID));
GetClientAuthId(client, AuthId_Steam2, clientSteamID, sizeof(clientSteamID));
String_ToUpper(clientName, clientName, sizeof(clientName));
Format(buffer, sizeof(buffer), "[b][url=http://steamcommunity.com/profiles/%s]%s[/url][/b]", clientCommunityID, clientName);
StrCat(body, maxSize, buffer);
Format(buffer, sizeof(buffer), " - [i]%s[/i]", clientSteamID);
StrCat(body, maxSize, buffer);
StrCat(body, maxSize, "\n");
}
if (IsClientInGame(client))
{
decl String:IP[32];
decl String:PORT[16];
decl String:pw[32];
decl String:map[64];
GetServerIP(IP, sizeof(IP));
GetConVarString(FindConVar("hostport"), PORT, sizeof(PORT));
GetConVarString(FindConVar("sv_password"), pw, sizeof(pw));
GetCurrentMap(map, sizeof map);
if (GetConVarBool(cvarServerInfo))
{
decl String:hostname[64];
GetConVarString(FindConVar("hostname"), hostname, sizeof(hostname));
Format(buffer, sizeof(buffer), "[b]%s[/b] (%i/%i) - [i]@%s[/i]", hostname, GetClientCount(), MaxClients, map);
StrCat(body, maxSize, buffer);
StrCat(body, maxSize, "\n");
}
decl String:redirectURL[128];
GetConVarString(cvarRedirectURL, redirectURL, sizeof(redirectURL));
if (StrEqual(redirectURL, ""))
return;
decl String:finalRedirectURL[128];
Format(finalRedirectURL, sizeof(finalRedirectURL), "%s?ip=%s&port=%s", redirectURL, IP, PORT);
if (GetConVarBool(cvarRevealPass) && !StrEqual(pw, ""))
{
Format(buffer, sizeof(buffer), "&pw=%s", pw);
StrCat(finalRedirectURL, sizeof(finalRedirectURL), buffer);
}
if (!GetConVarBool(cvarRevealPass) || StrEqual(pw, ""))
Format(buffer, sizeof(buffer), "[i]connect [b]%s:%s[/b][/i]", IP, PORT);
else
Format(buffer, sizeof(buffer), "[i]connect [b]%s:%s[/b]; password [b]%s[/b][/i]", IP, PORT, pw);
StrCat(body, maxSize, buffer);
StrCat(body, maxSize, "\n");
Format(buffer, sizeof(buffer), "[url=%s][h1][b][u][Join Server][/u][/b][/h1][/url]", finalRedirectURL);
StrCat(body, maxSize, buffer);
StrCat(body, maxSize, "\n");
}
}
/*======================================
================EXTRAS==================
======================================*/
/**
* Converts the whole String to upper case.
* Only works with alphabetical characters (not öäü) because Sourcemod suxx !
* The Output String can be the same as the Input String.
*
* @param input Input String.
* @param output Output String.
* @param size Max Size of the Output string
* @noreturn
*/
// SMLib https://forums.alliedmods.net/showthread.php?t=148387
stock String_ToUpper(const String:input[], String:output[], size)
{
size--;
new x=0;
while (input[x] != '\0') {
if (IsCharLower(input[x])) {
output[x] = CharToUpper(input[x]);
}
else {
output[x] = input[x];
}
x++;
}
output[x] = '\0';
}
stock GetServerIP(String:buffer[], maxSize) // https://forums.alliedmods.net/archive/index.php/t-56987.html
{
new pieces[4];
new longip = GetConVarInt(FindConVar("hostip"));
pieces[0] = (longip >> 24) & 0x000000FF;
pieces[1] = (longip >> 16) & 0x000000FF;
pieces[2] = (longip >> 8) & 0x000000FF;
pieces[3] = longip & 0x000000FF;
FormatEx(buffer, maxSize, "%d.%d.%d.%d", pieces[0], pieces[1], pieces[2], pieces[3]);
}