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GameRecord.cpp
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#include "GameRecord.h"
#include <iomanip>
#include <chrono>
using namespace LibSgfcPlusPlus;
const std::array<std::string, GameRecord::LAST_EVENT> GameRecord::eventNames = {
"", "switched_player:", "kibitz_move:"
};
GameRecord::GameRecord():
currentNode(nullptr),
game(nullptr),
doc(nullptr),
numGames(0u),
gameStarted(false)
{
std::time_t t = std::time(nullptr);
std::tm time {};
time = *std::localtime(&t);
std::ostringstream ss;
ss << "./data/sgf/" << std::put_time(&time, "%Y-%m-%dT%H-%M-%S") << ".sgf";
defaultFileName = ss.str();
}
void GameRecord::move(const Move& move) {
std::lock_guard<std::mutex> lock(mutex);
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyValueFactory> vF(F::CreatePropertyValueFactory());
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyFactory> pF(F::CreatePropertyFactory());
using namespace LibSgfcPlusPlus;
history.push_back(move);
std::vector<std::shared_ptr<ISgfcProperty> > properties;
auto newNode(F::CreateNode());
if (move == Move::NORMAL || move == Move::PASS){
if(!gameStarted) {
if(doc == nullptr)
doc = F::CreateDocument(game);
else
doc->AppendGame(game);
++numGames;
gameStarted = true;
}
auto col = move.col == Color::BLACK ? SgfcColor::Black : SgfcColor::White;
auto type = (move.col == Color::BLACK ? T::B : T::W);
std::shared_ptr<ISgfcPropertyValue> value{nullptr};
if(move == Move::NORMAL) {
auto pos = move.pos.toSgf(boardSize.Columns);
value = vF->CreateGoMovePropertyValue(pos, boardSize, col);
} else {
value = vF->CreateGoMovePropertyValue(col);
}
std::shared_ptr<ISgfcProperty> property(pF->CreateProperty(type, value));
properties.push_back(property);
newNode->SetProperties(properties);
game->GetTreeBuilder()->InsertChild(currentNode, newNode, currentNode->GetFirstChild());
currentNode = newNode;
}
}
void GameRecord::annotate(const std::string& comment) {
if(currentNode == nullptr)
return;
auto properties = currentNode->GetProperties();
std::string appendTo("");
std::vector<std::shared_ptr<ISgfcProperty> > newProperties;
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyValueFactory> vF(F::CreatePropertyValueFactory());
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyFactory> pF(F::CreatePropertyFactory());
for(auto property: properties) {
if(property->GetPropertyType() == T::C) {
auto val = property->GetPropertyValue();
appendTo = val->ToSingleValue()->GetRawValue();
}
else {
newProperties.push_back(property);
}
}
std::ostringstream val;
val << appendTo << comment << " ";
auto property = pF->CreateProperty(T::C, vF->CreateSimpleTextPropertyValue(val.str()));
newProperties.push_back(property);
currentNode->SetProperties(newProperties);
}
void GameRecord::setHandicapStones(const std::vector<Position>& stones) {
using namespace LibSgfcPlusPlus;
std::lock_guard<std::mutex> lock(mutex);
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyValueFactory> vF(F::CreatePropertyValueFactory());
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyFactory> pF(F::CreatePropertyFactory());
if(stones.empty())
return;
auto type = T::AB;
auto newNode(F::CreateNode());
std::vector<std::shared_ptr<ISgfcProperty> > properties;
std::shared_ptr<ISgfcProperty> property(pF->CreateProperty(type));
std::vector<std::shared_ptr<ISgfcPropertyValue> > values;
for(auto stone: stones) {
auto pos = stone.toSgf(boardSize.Columns);
values.push_back(vF->CreateStonePropertyValue(pos));
}
property->SetPropertyValues(values);
properties.push_back(property);
newNode->SetProperties(properties);
game->GetTreeBuilder()->InsertChild(currentNode, newNode, currentNode->GetFirstChild());
currentNode = newNode;
}
void GameRecord::initGame(int boardSizeInt, float komi, int handicap, const std::string& blackPlayer, const std::string& whitePlayer) {
std::lock_guard<std::mutex> lock(mutex);
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyValueFactory> vF(F::CreatePropertyValueFactory());
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyFactory> pF(F::CreatePropertyFactory());
history.clear();
boardSize.Columns = boardSizeInt;
boardSize.Rows = boardSizeInt;
game = F::CreateGame();
currentNode = game->GetRootNode();
gameStarted = false;
using namespace LibSgfcPlusPlus;
std::vector<std::shared_ptr<ISgfcProperty> > properties;
auto ha(pF->CreateProperty(T::HA, vF->CreateNumberPropertyValue(handicap)));
auto bp(pF->CreateProperty(T::PB, vF->CreateSimpleTextPropertyValue(blackPlayer)));
auto wp(pF->CreateProperty(T::PW, vF->CreateSimpleTextPropertyValue(whitePlayer)));
auto km(pF->CreateProperty(T::KM, vF->CreateRealPropertyValue(komi)));
auto sz(pF->CreateBoardSizeProperty(vF->CreateNumberPropertyValue(boardSizeInt)));
auto us(pF->CreateProperty(T::US,vF->CreateSimpleTextPropertyValue(
"Red Carpet Goban")));
std::string val;
{
std::ostringstream ss;
ss << std::string("Game #") << (numGames+1);
val = ss.str();
}
auto gn(pF->CreateProperty(T::GN, vF->CreateSimpleTextPropertyValue(val)));
{
std::ostringstream ss;
std::time_t t = std::time(nullptr);
std::tm time {};
time = *std::localtime(&t);
ss << std::put_time(&time, "%Y-%m-%d");
val = ss.str();
}
auto dt(pF->CreateProperty(T::DT,vF->CreateSimpleTextPropertyValue(val)));
properties.push_back(us);
properties.push_back(gn);
properties.push_back(dt);
properties.push_back(ha);
properties.push_back(bp);
properties.push_back(wp);
properties.push_back(sz);
properties.push_back(km);
currentNode->SetProperties(properties);
}
void GameRecord::finalizeGame(const GameState::Result& result) {
using namespace LibSgfcPlusPlus;
std::lock_guard<std::mutex> lock(mutex);
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyValueFactory> vF(F::CreatePropertyValueFactory());
std::shared_ptr<LibSgfcPlusPlus::ISgfcPropertyFactory> pF(F::CreatePropertyFactory());
auto type = T::RE;
std::ostringstream ss;
ss << (result.delta > 0.0 ? "W+" : "B+");
if(result.reason == GameState::RESIGNATION)
ss << "R";
else
ss << std::abs(result.delta);
auto value (vF->CreateSimpleTextPropertyValue(ss.str()));
std::vector<std::shared_ptr<ISgfcProperty> > properties;
auto p = game->GetRootNode()->GetProperties();
std::copy(p.begin(), p.end(), std::back_inserter(properties));
std::shared_ptr<ISgfcProperty> property(pF->CreateProperty(type, value));
properties.push_back(property);
game->GetRootNode()->SetProperties(properties);
}
void GameRecord::saveAs(const std::string& fileName) {
std::lock_guard<std::mutex> lock(mutex);
if(doc == nullptr || doc->GetGames().empty())
return;
std::string fn(fileName.length() > 0 ? fileName : defaultFileName);
std::shared_ptr<LibSgfcPlusPlus::ISgfcDocumentWriter> writer(F::CreateDocumentWriter());
try {
writer->WriteSgfFile(doc, fn);
spdlog::info("Writing sgf file [{}] success!", fn);
} catch (std::exception& ex) {
spdlog::error("Writing sgf file [{}] failed: {}", fn, ex.what());
}
}
void GameRecord::undo() {
std::lock_guard<std::mutex> lock(mutex);
if(currentNode->HasParent()) {
history.pop_back();
currentNode = currentNode->GetParent();
}
}