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GobanControl.cpp
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//
// Created by jan on 7.5.17.
//
#include "ElementGame.h"
#include <Rocket/Core.h>
#include <Shell.h>
#include "GobanControl.h"
bool GobanControl::newGame(int boardSize) {
engine.interrupt();
engine.reset();
if(engine.clearGame(boardSize, model.state.komi, model.state.handicap)) {
view.animateIntro();
return true;
}
return false;
}
void GobanControl::mouseClick(int button, int state, int x, int y) {
mouseX = static_cast<float>(x);
mouseY = static_cast<float>(y);
view.mouseMoved(mouseX, mouseY);
Position coord = view.getBoardCoordinate(x, y);
spdlog::debug("COORD [{},{}]", coord.x, coord.y);
if(model.isPointOnBoard(coord)) {
if (button == 0 && state == 1) {
bool playNow = true;
if (model.isGameOver()) {
newGame(model.getBoardSize());
playNow = false;
}
else if(!engine.isRunning() && !model.over) {
engine.run();
}
spdlog::debug("engine.isRunning() = {}", engine.isRunning());
if(playNow) {
bool humanMove = engine.humanToMove();
if(model.state.holdsStone || !humanMove) {
auto move = engine.getLocalMove(coord);
//model.playMove(move);
engine.playLocalMove(move);
view.requestRepaint();
}
else {
model.state.holdsStone = true;
if(model.state.colorToMove == Color::BLACK)
model.state.reservoirBlack -= 1;
else
model.state.reservoirWhite -= 1;
view.requestRepaint(GobanView::UPDATE_STONES);
}
}
}
}
if (button == 1 && state == 1) {
view.initRotation(x, y);
view.requestRepaint();
}
else if (button == 1 && state == 0) {
view.endRotation();
view.requestRepaint();
}
else if (button == 2 && state == 1) {
view.initPan(x, y);
view.requestRepaint();
}
else if (button == 2 && state == 0) {
view.endPan();
view.requestRepaint();
}
else if (button == 3 && state == 1) {
view.zoomRelative(-1);
view.requestRepaint();
}
else if (button == 4 && state == 1) {
view.zoomRelative(+1);
view.requestRepaint();
}
}
bool GobanControl::command(const std::string& cmd) {
bool checked = false;
if(cmd == "quit") {
model.game.saveAs("");
exit = true;
engine.unloadEngines();
Shell::RequestExit();
}
else if (cmd == "toggle_fullscreen") {
fullscreen = !fullscreen;
Shell::ToggleFullscreen();
checked = fullscreen;
}
else if (cmd == "fps") {
checked = view.toggleFpsLimit();
}
else if (cmd == "animate") {
view.lastTime = 0.0;
view.startTime = Shell::GetElapsedTime();
view.animationRunning = true;
view.requestRepaint();
}
else if (cmd == "toggle_territory") {
checked = model.board.toggleTerritory();
view.requestRepaint();
}
else if (cmd == "toggle_overlay") {
checked = view.toggleOverlay();
view.requestRepaint();
}
else if (cmd == "play once") {
engine.playKibitzMove();
view.requestRepaint();
}
else if(cmd == "resign") {
if(engine.humanToMove()) {
auto move = engine.getLocalMove(Move::RESIGN);
engine.playLocalMove(move);
}
}
else if (cmd == "pass") {
if(engine.humanToMove()) {
auto move = engine.getLocalMove(Move::PASS);
engine.playLocalMove(move);
}
}
else if (cmd == "clear") {
if (model.isGameOver()) {
newGame(model.getBoardSize());
}
}
else if (cmd == "start") {
if(!engine.isRunning() && !model.over) {
engine.run();
}
}
else if (cmd == "reset camera") {
view.resetView();
view.requestRepaint();
}
else if (cmd == "undo move") {
engine.playLocalMove(model.getUndoMove());
}
else if (cmd == "pan camera") {
view.endPan();
}
else if (cmd == "rotate camera") {
view.endRotation();
}
else if (cmd == "zoom camera") {
view.endZoom();
}
else if (cmd == "cycle shaders") {
//TODO generalize linked select boxes and cycle commands
auto doc = parent->GetContext()->GetDocument("game_window");
if(doc) {
auto select = dynamic_cast<Rocket::Controls::ElementFormControlSelect *>(doc->GetElementById("selectShader"));
int currentProgram = select->GetSelection();
select->SetSelection((currentProgram + 1) % select->GetNumOptions());
}
}
else if (cmd == "increase gamma") {
spdlog::debug("new gamma = {0}", view.getGamma() + 0.025f);
view.setGamma(view.getGamma() + 0.025f);
}
else if (cmd == "decrease gamma") {
spdlog::debug("new gamma = {0}", view.getGamma() + 0.025f);
view.setGamma(view.getGamma() - 0.025f);
}
else if (cmd == "increase contrast") {
spdlog::debug("new contrast = {0}", view.getContrast() + 0.025f);
view.setContrast(view.getContrast() + 0.025f);
}
else if (cmd == "decrease contrast") {
spdlog::debug("new contrast = {0}", view.getContrast() - 0.025f);
view.setContrast(view.getContrast() - 0.025f);
}
else if (cmd == "reset contrast and gamma") {
view.resetAdjustments();
}
else if(cmd == "free camera toggle") {
view.cam.setHorizontalLock(!view.cam.lock);
}
else if(cmd == "save") {
//dynamic_cast<GtpEngine*>(engine.currentCoach())->issueCommand("printsgf ./lastgame.sgf");
model.game.saveAs("");
}
else if(cmd == "msg") {
auto msg = parent->GetContext()->GetDocument("game_window")->GetElementById("lblMessage");
if(msg) {
msg->SetInnerRML("");
}
}
parent->OnMenuToggle(cmd, checked);
return true;
}
void GobanControl::keyPress(int key, int x, int y, bool downNotUp){
(void) x;
(void) y;
if (!downNotUp) {
std::string cmd(config->getCommand(static_cast<Rocket::Core::Input::KeyIdentifier>(key)));
if (!cmd.empty()) {
command(cmd);
return;
}
if (key == Rocket::Core::Input::KI_D) {
view.endPan();
} else if (key == Rocket::Core::Input::KI_A) {
view.endRotation();
} else if (key == Rocket::Core::Input::KI_S) {
view.endZoom();
}
}
else {
if (key == Rocket::Core::Input::KI_D) {
view.initPan(mouseX, mouseY);
}
else if (key == Rocket::Core::Input::KI_A) {
view.initRotation(mouseX, mouseY);
}
else if (key == Rocket::Core::Input::KI_S) {
view.initZoom(mouseX, mouseY);
}
}
}
void GobanControl::mouseMove(int x, int y){
mouseX = static_cast<float>(x);
mouseY = static_cast<float>(y);
view.mouseMoved(mouseX, mouseY);
view.moveCursor(mouseX, mouseY);
}
bool GobanControl::setKomi(float komi) {
bool isRunning = engine.isRunning();
if(!isRunning) {
engine.setKomi(komi);
model.state.komi = komi;
return true;
}
return false;
}
void GobanControl::increaseHandicap(){
bool isOver = model.state.adata.reason != GameState::NOREASON;
bool isRunning = engine.isRunning();
if(!isRunning && !isOver) {
int nextHandicap = model.state.handicap + 1;
if (engine.setFixedHandicap(nextHandicap)) {
//komi configurable independent of handicap
}
view.requestRepaint(GobanView::UPDATE_STONES | GobanView::UPDATE_OVERLAY);
}
}
bool GobanControl::setHandicap(int handicap){
bool isOver = model.state.adata.reason != GameState::NOREASON;
bool isRunning = engine.isRunning();
bool success = false;
if(!isRunning && !isOver) {
model.state.handicap = handicap;
success = newGame(model.getBoardSize());
}
view.requestRepaint(GobanView::UPDATE_STONES | GobanView::UPDATE_OVERLAY);
return success;
}
void GobanControl::togglePlayer(int which, int delta) {
engine.activatePlayer(which, delta);
model.state.holdsStone = false;
}
void GobanControl::switchPlayer(int which, int newPlayerIndex) {
int idx = engine.getActivePlayer(which);
engine.activatePlayer(which, newPlayerIndex - idx);
model.state.holdsStone = false;
}
void GobanControl::switchShader(int newShaderIndex) {
view.switchShader(newShaderIndex);
}
void GobanControl::destroy() {
spdlog::debug("GAME DESTRUCT");
engine.interrupt();
}