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GobanOverlay.cpp
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//
// Created by jan on 21.6.17.
//
#include "GobanOverlay.h"
#include "GobanView.h"
#undef HAVE_CONFIG_H
#include "glyphy/GlyphyBuffer.h"
#include "glyphy/GlyphyState.h"
#include <glm/vec3.hpp>
#include <glm/geometric.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
//#define DEBUG_OVERLAY
const char *font_path = nullptr;
static std::array<std::shared_ptr<GlyphyBuffer>, 3> buffer;
extern std::shared_ptr<Configuration> config;
std::array<Layer, 3> GobanOverlay::layers = {
{ { 0.0f, glm::vec4(0.0,0.0,0.0, 1.0) },
{ 1.0f, glm::vec4(0.9, 0.9, 0.9, 1.0) },
{ 1.0f, glm::vec4(0.1, 0.1, 0.1, 1.0) } }
};
bool GobanOverlay::init() {
st = std::shared_ptr<GlyphyState>(new GlyphyState());
if(FT_Init_FreeType(&ft_library) != 0) {
spdlog::warn("Failed to load freetype library.");
return false;
}
ft_face = nullptr;
if (font_path) {
FT_New_Face(ft_library, font_path, 0/*face_index*/, &ft_face);
if(ft_face) {
spdlog::info("Default font file loaded from {}", font_path);
}
}
else {
using nlohmann::json;
std::string font = config->data
.value("fonts", json({}))
.value("overlay", "./data/fonts/default-font.ttf");
FT_New_Face(ft_library, font.c_str(), 0/*face_index*/, &ft_face);
if(ft_face) {
spdlog::info("Loading font file [{}]", font);
}
}
if (!ft_face) {
spdlog::error("Failed to open font file");
}
st->setup();
font = std::shared_ptr<GlyphyFont>(new GlyphyFont(ft_face, st->get_atlas()));
for (std::size_t i = 0; i < layers.size(); ++i) {
spdlog::debug("Creating overlay buffer[{0}]", i);
auto b = std::shared_ptr<GlyphyBuffer>(new GlyphyBuffer());
glyphy_point_t p = {.0, .0};
b->move_to(&p);
spdlog::debug("Adding text glyphs[{0}]", i);
b->add_text("0123456789X", font, 12.0);
buffer[i] = b;
}
font->print_stats();
glUseProgram(0);
return true;
}
void GobanOverlay::use() { }
void GobanOverlay::unuse() { }
void GobanOverlay::Update(const Board& board, const GobanModel& model) {
font_size = 0.8 / model.getBoardSize();
auto& points = board.get();
for (std::size_t layer = 0; layer < layers.size(); ++layer) {
int cnt = 0;
buffer[layer]->clear();
for (auto oit = points.begin(); oit != points.end(); ++oit) {
if (!oit->overlay.text.empty() && oit->overlay.layer == layer) {
glyphy_point_t pos = { model.metrics.squareSizeX * oit->x, -model.metrics.squareSizeY * oit->y };
buffer[layer]->move_to(&pos);
buffer[layer]->add_text(oit->overlay.text.c_str(), font, font_size);
cnt += 1;
}
}
layers[layer].empty = cnt == 0;
}
}
void GobanOverlay::draw(const GobanModel& model, const DDG::Camera& cam, int updateFlag, float time, unsigned which) {
if (!overlayReady
|| std::all_of(layers.begin(), layers.end(), [](const Layer& x){return x.empty; }))
return;
glPushAttrib(GL_ALL_ATTRIB_BITS);
//rewrite using glm
glm::mat4 mat(1.0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixf(glm::value_ptr(mat));
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
GLint width = viewport[2];
GLint height = viewport[3];
st->set_depth(which < 1 ? 0.6 : 0.4);
for (std::size_t layer = which; layer < (which == 0 ? 1 : layers.size()); ++layer) {
if (layers[layer].empty)
continue;
glm::mat4 m(cam.setView());
mat = glm::mat4(1.0);
st->set_color(glm::value_ptr(layers[layer].color));
st->fast_setup();
using namespace glm;
vec4 ta = vec4(.0f, -layers[layer].height*model.metrics.h*view.gobanShader.getStoneHeight(), .0f, 0.0f);//-0.5*stoneh
vec4 up = vec4(.0f, .1f, .0f, 0.0f);
vec4 tt = vec4(view.newTranslate[0], view.newTranslate[1], view.newTranslate[2], 0.0f);
ta += tt;
up = normalize(m*up);
glyphy_extents_t extents;
buffer[layer]->extents(NULL, &extents);
float content_scale = std::min(height / 2.0f, 10000.0f);
float text_scale = content_scale;
float x = -content_scale * (glm::transpose(m) * ta).x;//(extents.max_x + extents.min_x) / 2.;
float y = -content_scale * (glm::transpose(m)* ta).y;//(extents.max_y + extents.min_y) / 2.;
float z = content_scale * (glm::transpose(m) * ta).z;
{
float d = height;
float near = d;
float factor = 0.01f * near / (2 * near + d);
float far = near + 10.0f * d;
mat = glm::frustum(-width * factor, width * factor, -height * factor, height * factor, 0.01f * near, far);
mat = glm::translate(mat, glm::vec3(x, y, -0.5f*d - near + z));
}
mat = glm::scale(mat, glm::vec3(1, 1, -1));
glm::mat4 rm(glm::transpose(m)*glm::rotate(glm::mat4(1.0f), 3.141592656f / 2, glm::vec3(1.0f, 0.0f, 0.0f)));
mat = mat*rm;
mat = glm::scale(mat, glm::vec3(1, -1, 1));
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadMatrixf(glm::value_ptr(mat));
mat = glm::scale(mat, glm::vec3(text_scale));
// Center buffer
mat = glm::translate(mat, glm::vec3(
-static_cast<float>(extents.max_x + extents.min_x) / 2.0f,
-static_cast<float>(extents.max_y + extents.min_y) / 2.0f, 0.0f));
st->set_matrix(glm::value_ptr(mat));
buffer[layer]->draw();
glPopMatrix();
}
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
#ifdef DEBUG_OVERLAY
glEnable(GL_BLEND);
glColor4f(1.0f,0.0f,0.0f,0.2f);
glBegin(GL_QUADS);
double a = content_scale;
x = 0.0;
y = 0.0;
glVertex3f(a*-1.0f+x, a*-1.0f+y, 0.0);
glVertex3f(a*1.0f+x, a*-1.0f+y, 0.0);
glVertex3f(a*1.0f+x, a*1.0f+y, 0.0);
glVertex3f(a*-1.0f+x, a*1.0f+y, 0.0);
glEnd();
#endif
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
GobanOverlay::~GobanOverlay() {
FT_Done_Face(ft_face);
FT_Done_FreeType(ft_library);
}