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Vector.cpp
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#include "Vector.h"
#include <cmath>
namespace DDG
{
Vector :: Vector( void )
: x( 0. ),
y( 0. ),
z( 0. )
{}
Vector :: Vector( double x0,
double y0,
double z0 )
: x( x0 ),
y( y0 ),
z( z0 )
{}
Vector :: Vector( const Vector& v )
: x( v.x ),
y( v.y ),
z( v.z )
{}
double& Vector :: operator[]( const int& index )
{
return ( &x )[ index ];
}
const double& Vector :: operator[]( const int& index ) const
{
return ( &x )[ index ];
}
Vector Vector :: operator+( const Vector& v ) const
{
return Vector( x + v.x,
y + v.y,
z + v.z );
}
Vector Vector :: operator-( const Vector& v ) const
{
return Vector( x - v.x,
y - v.y,
z - v.z );
}
Vector Vector :: operator-( void ) const
{
return Vector( -x,
-y,
-z );
}
Vector Vector :: operator*( const double& c ) const
{
return Vector( x*c,
y*c,
z*c );
}
Vector operator*( const double& c, const Vector& v )
{
return v*c;
}
Vector Vector :: operator/( const double& c ) const
{
return (*this) * ( 1./c );
}
void Vector :: operator+=( const Vector& v )
{
x += v.x;
y += v.y;
z += v.z;
}
void Vector :: operator-=( const Vector& v )
{
x -= v.x;
y -= v.y;
z -= v.z;
}
void Vector :: operator*=( const double& c )
{
x *= c;
y *= c;
z *= c;
}
void Vector :: operator/=( const double& c )
{
(*this) *= ( 1./c );
}
double Vector :: norm( void ) const
{
return std::sqrt( norm2());
}
double Vector :: norm2( void ) const
{
return dot( *this, *this );
}
void Vector :: normalize( void )
{
(*this) /= norm();
}
Vector Vector :: unit( void ) const
{
return (*this) / norm();
}
Vector Vector :: abs( void ) const
{
return Vector( std::abs( x ),
std::abs( y ),
std::abs( z ) );
}
double dot( const Vector& u, const Vector& v )
{
return u.x*v.x +
u.y*v.y +
u.z*v.z ;
}
Vector cross( const Vector& u, const Vector& v )
{
return Vector( u.y*v.z - u.z*v.y,
u.z*v.x - u.x*v.z,
u.x*v.y - u.y*v.x );
}
std::ostream& operator << (std::ostream& os, const Vector& o)
{
os << "[ "
<< o.x << " "
<< o.y << " "
<< o.z
<< " ]";
return os;
}
}