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Originally posted by lunauii November 25, 2023
This is a parity feature request from stable to lazer.
Stable currently allows you to manually set the combo color of a combo in a beatmap by expanding the New Combo arrow after selecting the first note in a combo:
In lazer, this currently does not exist or is not in an intuitive position:
This is currently preventing lazer mappers from adding really creative thematic combo sections and instead makes us rely on implementing an excess amount of colors in a map to force a combo color in a specific section.
I'd like there to be a menu toggle when right clicking a combo starter:
or perhaps even a new option in the inspector for combo starters:
It would really help if this would be implemented and would make the laser editor even closer to stable! 🙏
The text was updated successfully, but these errors were encountered:
Closesppy#25608.
Logic mostly matching stable. All operations are done on `ComboOffset`
which still makes overridden combo colours weirdly relatively dependent
on each other rather than them be an "absolute" choice, but alas...
As per stable, two consecutive new combos can use the same colour only
if they are separated by a break:
https://github.com/peppy/osu-stable-reference/blob/52f3f75ed7efd7b9eb56e1e45c95bb91504337be/osu!/GameModes/Edit/Modes/EditorModeCompose.cs#L4564-L4571
This control is only available once the user has changed the combo
colours from defaults; additionally, only a single new combo object
must be selected for the colour selector to show up.
bdach
added a commit
to bdach/osu
that referenced
this issue
Jan 10, 2025
Closesppy#25608.
Logic mostly matching stable. All operations are done on `ComboOffset`
which still makes overridden combo colours weirdly relatively dependent
on each other rather than them be an "absolute" choice, but alas...
As per stable, two consecutive new combos can use the same colour only
if they are separated by a break:
https://github.com/peppy/osu-stable-reference/blob/52f3f75ed7efd7b9eb56e1e45c95bb91504337be/osu!/GameModes/Edit/Modes/EditorModeCompose.cs#L4564-L4571
This control is only available once the user has changed the combo
colours from defaults; additionally, only a single new combo object
must be selected for the colour selector to show up.
Discussed in #25572
Originally posted by lunauii November 25, 2023
This is a parity feature request from stable to lazer.
Stable currently allows you to manually set the combo color of a combo in a beatmap by expanding the New Combo arrow after selecting the first note in a combo:
In lazer, this currently does not exist or is not in an intuitive position:
This is currently preventing lazer mappers from adding really creative thematic combo sections and instead makes us rely on implementing an excess amount of colors in a map to force a combo color in a specific section.
I'd like there to be a menu toggle when right clicking a combo starter:
or perhaps even a new option in the inspector for combo starters:
It would really help if this would be implemented and would make the laser editor even closer to stable! 🙏
The text was updated successfully, but these errors were encountered: